Shiren 1 DS:Fay's Puzzle: Attack Over Water: Difference between revisions
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===== Things to be learned: ===== | ===== Things to be learned: ===== | ||
*Areas of water cannot be passed by most entities. Equipping a [[File:Shiren 1 DS Item Icon Armband.png|18px]][[Shiren 1 DS/Passage Armband|Passage Armband]] will allow [[Shiren 1 DS/Shiren (player character)|Shiren]] to walk over water. | * Areas of water cannot be passed by most entities. Equipping a [[File:Shiren 1 DS Item Icon Armband.png|18px]][[Shiren 1 DS/Passage Armband|Passage Armband]] will allow [[Shiren 1 DS/Shiren (player character)|Shiren]] to walk over water. | ||
*Eating a [[File:Shiren 1 DS Item Icon Herb.png|18px]][[Shiren 1 DS/Dragon Herb|Dragon Herb]] will deal ~75 fixed damage, and the flames produced will fly indefinitely and over water. | * Eating a [[File:Shiren 1 DS Item Icon Herb.png|18px]][[Shiren 1 DS/Dragon Herb|Dragon Herb]] will deal ~75 fixed damage, and the flames produced will fly indefinitely and over water. | ||
* Throwing a Dragon Herb will deal ~50 fixed damage if it successfully hits. | * Throwing a Dragon Herb will deal ~50 fixed damage if it successfully hits. | ||
* Entities targeting Shiren do have advanced AI. They will not find alternate pathways to approach Shiren. | * Entities targeting Shiren do have advanced AI. They will not find alternate pathways to approach Shiren. | ||
===== Solution: ===== | ===== Solution: ===== | ||
# Pick up the Dragon Herb and eat it, defeating the [[Shiren 1 DS/Vipy]] on the other side of the water. (Throwing the [[Shiren 1 DS/Herbs|Herb]] will also defeat the monster, but may miss.) | # Pick up the Dragon Herb and eat it, defeating the [[Shiren 1 DS/Vipy]] on the other side of the water. (Throwing the [[Shiren 1 DS/Herbs|Herb]] will also defeat the monster, but may miss.) | ||
# Move through the right hallway to the stairs. | # Move through the right hallway to the stairs. | ||
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|ドラゴン草 | |ドラゴン草 | ||
|} | |} | ||
<br> | |||
{| class="shiren1" style="text-align:center; margin:auto" | {| class="shiren1" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |[[Shiren 1 DS/Monsters|Monster]] | ! colspan="2" |[[Shiren 1 DS/Monsters|Monster]] | ||
! rowspan="2" |HP | ! rowspan="2" |[[HP]] | ||
|- | |- | ||
!English | !English | ||
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|} | |} | ||
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] | [[Category:Shiren 1 Gameplay Elements]] | ||
[[Category:Fay's Puzzles]] | |||
[[Category:Minigames]] |
Revision as of 09:14, 25 November 2020
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#2 The Hidden Path | #4 Keep Moving |
Puzzle #3/50: Attack Over Water
Things to be learned:
- Areas of water cannot be passed by most entities. Equipping a
Passage Armband will allow Shiren to walk over water. - Eating a
Dragon Herb will deal ~75 fixed damage, and the flames produced will fly indefinitely and over water. - Throwing a Dragon Herb will deal ~50 fixed damage if it successfully hits.
- Entities targeting Shiren do have advanced AI. They will not find alternate pathways to approach Shiren.
Solution:
- Pick up the Dragon Herb and eat it, defeating the Shiren 1 DS/Vipy on the other side of the water. (Throwing the Herb will also defeat the monster, but may miss.)
- Move through the right hallway to the stairs.
Item and Monster Appearances
Type | Item | |
---|---|---|
English | Japanese | |
![]() |
Dragon Herb | ドラゴン草 |
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
File:Vipy.png | Vipy | マムーン | 35 |