Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|link=https://shiren.gamepedia.com/File:Shiren_1_DS_Trap_Sprites_-_Landmine_Trap.png" to "") |
m (Text replacement - "{| class="wikitable"" to "{| class="shiren1" style="text-align:center; margin:auto"") |
||
Line 1: | Line 1: | ||
{| class=" | {| class="shiren1" style="text-align:center; margin:auto" | ||
!Previous: | !Previous: | ||
!Next: | !Next: | ||
Line 22: | Line 22: | ||
==Monster Appearances== | ==Monster Appearances== | ||
{| class=" | {| class="shiren1" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |[[Shiren 1 DS/Monsters|Monster]] | ! colspan="2" |[[Shiren 1 DS/Monsters|Monster]] | ||
Line 42: | Line 42: | ||
== Traps == | == Traps == | ||
{| class=" | {| class="shiren1" style="text-align:center; margin:auto" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |'''[[Shiren 1 DS/Traps|Trap]]''' | ! colspan="2" |'''[[Shiren 1 DS/Traps|Trap]]''' |
Revision as of 00:03, 15 November 2020
Previous: | Next: |
---|---|
#38 Blocker | #40 Where to? |
Puzzle #39/50: One Fell Swoop
Things to be learned:
Solution:
- The shields are actually completely unnecessary if you do everything right.
- Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
- You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
- When you enter the third and final room, head straight east until you step on a landmine.
- It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
- Now head straight south-east, picking up the Dragon Herb along the way.
- Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
- The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
- Now head to the stairs.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Inferno | 火炎入道 | 35 | |
Thiefwalrus | ぬすっトド | 45 |
Traps
Sprite | Trap | |
---|---|---|
English | Japanese | |
File:Shiren 1 DS Trap Sprites - Landmine Trap.png | Landmine Trap | 地雷のワナ |