Community:Shiren 1 DS Rescue Passwords for Items: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Shiren1111
(Created page with "'''How to Use (and Abuse) Rescue Passwords:''' When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been res...")
 
Mystery Dungeon GP>Rhaining
m (Rhaining moved page Shiren 1/Rescue Passwords for Items to Shiren 1/Gameplay Elements/Rescue Passwords for Items without leaving a redirect: Reorganizing to standardize on fewer and more logical top-level pages.)
(No difference)

Revision as of 01:10, 27 November 2018

How to Use (and Abuse) Rescue Passwords:

When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been rescued. Also, everyone who attempts a rescue experiences the same dungeon layout (for all floors except the last floor) as the player who requested the rescue. By taking advantage of these two facts, players working together can create repeatable runs for rare treasure that can be used by the entire community. When one player finds a run with one or more valuable items, they travel one extra floor, die intentionally, request rescue via password, and from then on, every other member of the Shiren community can use that password up to 5 times each or until they perform the rescue. Thus, everyone in the community can get a copy of these rare item(s), and the original player doesn't even have to lose their game, they can get rescued and keep their own copy of the loot, too. Taking this one step further, if the rare loot can be placed into a Storehouse Jar, and if the run contains a Storehouse Jar (or allows them to be taken on rescue attempts, as is the case for some dungeons), you can farm 5 copies of the rare loot by locating the item(s) on the rescue attempt, putting them into the Storehouse Jar, then dying instead of performing the rescue. In addition, if the original player is feeling really generous, they can die up to 3 times on the same floor to generate 3 passwords for the same dungeon pattern, and thus every other player could extract 15 copies of the same loot! (If using multiple passwords for the same run, make sure to keep and use the passwords in the right chronological order, as the game may detect if you try to use rescue passwords out of sequence.) As more and more passwords are added to the collection, this becomes a much faster and more reliable way to acquire specific items than the Rare Items Easy Trick.

This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.

The methods and patterns used on the Shiren Gamefaqs topic for this same idea form the basis for this system, and credit is due.

Bear in mind that once you complete a rescue, you cannot attempt it again; the game keeps track of rescue passwords that were completed or that you've already attempted 5 times, and prevents you from using those passwords again. Be sure to farm as much loot as you want before performing the rescue.

P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.

Directory of Rescue Passwords for Items:

Wiki Page Author Primary Reward Dungeon Depth P/Ws S/H Jar?
Get a Kabra's Blade smarfle Kabra's Blade

+ lots more

Final Puzzle 8F 2 N
Get a Kabra's Blade 5 EchoNull Kabra's Blade

Evasive Shield Strengthening Jar [5]

Final Puzzle 10F 1 N
Get a Windshield Baby Romaine Windshield

+ lots more

Final Puzzle 15F 1 Y
Get a Windshield 2 benly Windshield

Herb of Revival

Final Puzzle 11F 1 Y
Get a Windshield 3 EchoNull Windshield Final Puzzle 9F 1 N
Get a Windshield 4 TorchicBlaziken Windshield

Extraction Scroll x3 Evasive Shield Razor Wind Herb of Revival

Final Puzzle 11F 1 Y
Get Endgame Consumables Hobserk Herb of Revival

Extraction Scroll x2 Dragonward

Final Puzzle 2F 2 N
Get an Identity Armband rhaining Identity Armband

+ lots more

Final Puzzle 54F 1 Y
Get an Identity Armband 2 cesult 2 Identity Armbands+more Final Puzzle 99F 1 Y
Get an Evasive Shield rhaining Evasive Shield

Crescent Arm Pitcher's Armband

Final Puzzle 3F 1 N
Get a Pickaxe rhaining Pickaxe Final Puzzle 3F 1 N
Get Misc. Melding Materials 1 DeLucius Dragonkiller x2

Spiked Ward Gold Shield Melding Jar

Final Puzzle 6F 1 N
Get a Kabra's Blade 2 PinkKitty Kabra's Blade

+ lots more

Final Puzzle 18F 2 N
Get an Armband of Sight Sneakcow Armband of Sight Final Puzzle 4F 1 ?
Get a Strengthening Jar takesonetoknowone Strengthening Jar[3]

Cyclops Killer Armor Ward Pickaxe x2 Sickle Slayer Mastersword Herb of Victory

Final Puzzle 3F 1 Y
Get a Cyclops Killer _dTb_ Cyclops Killer

Hide Shield x2 Golden Blade Extraction Scroll Scroll of Need

Final Puzzle 2F 1 Y
Get Misc. Melding Materials 2 slayn777 Herb of Revival x2

Monster Scroll x2 Melding Jar x2 Pickaxe Gold Shield x2 Razor Wind Dragonkiller Spiked Ward Crescent Arm

Final Puzzle 12F 1 Y
Get an Armband of Sight 2 rhaining Armband of Sight

Herb of Revival Evasive Shield Sleepless Armband Melding Jar[5] Drain Buster Hide Shield

Final Puzzle 3F 1 N
Get a Melding Jar rhaining Melding Jar x4

Herb of Revival Herb of Victory Sleepless Armband Walrus Shield

Final Puzzle 8F 1 N
Get It All Alagor2188 Kabra's Blade

Windshield + lots more

Final Puzzle 16F 1 Y
Get a Kigny Axe rhaining Kigny Axe

+ lots more

Ceremonial Cave 29F 2 N
Get a Kabra's Blade 3 Sneakcow Kabra's Blade

+ lots more

Final Puzzle 7F 1 N
Get a Kabra's Blade 4 foggrat Kabra's Blade

Herb of Revival Extraction Scroll + lots more

Final Puzzle 9F 2 Y
Get Victory Herbs Hobserk Herb of Victory x2 Final Puzzle 1F 3 N
Get an Extraction Scroll rhaining Extraction Scroll x3

Dragonward

Final Puzzle 2F 1 N
Get It All 2 rhaining Kabra's Blade

Windshield + lots more

Final Puzzle 24F 1 N
Get an Herb of Invisibility rhaining Herb of Invisibility

+ lots more

Final Puzzle 99F 1 Y
Get a Windshield and test Room Extension Hobserk Windshield

Herb of Revival

Final Puzzle 11F 1 N
Get a Kigny Axe 2 EchoNull Kigny Axe Ceremonial Cave 27F/29F 3 N
Get 2 Kabra's Blades Yet to be determined Kabra's Blade x2

+ lots more

Final Puzzle 12F/13F 2 Maybe
Get Shield Melding Materials Dalimer Walrus Shield

Spiked Ward Dragonward Armband of Sight

Ceremonial Cave 9F 1 Y
Strengthening Jar or Blank Scroll Strengthening Jar

Dragonward Herb of Revival

Final Puzzle 6F 1 N
Get a Strengthening Jar 2 Shakugan Strengthening Jar[5] Final Puzzle 4F 3 N
Get an Evasive Shield 2 DonJonker Evasive Shield

Passage Armband

Final Puzzle 6F 1 ?
Get a Razor Wind DonJonker Razor Wind

Air Slayer

Final Puzzle 6F 1 N
Get Kabra's Blade and Melding Jar shirenplayer Kabra's Blade

Melding Jar

Final Puzzle 9F 1 ?
Get a Razor Wind Kigono Razor Wind

Katana Other Stuff on the way, skipped to MTT and went on to 8F

Old Mine 9F
Get a Razor Wind Slyker Razor Wind Final Puzzle 3F? 1 ?
Get a Fancy Shield + cursed unknown jar w/ warehouse jar PsyMar1 Fancy Shield (sells for 3000 gitans); air bless scroll; unknown cursed jar Final Puzzle 3F 1 Y
Evasive Shield, Crescent Arm, Dragonkiller & More. HaxAras Evasive Shield, Crescent Arm, Dragonkiller, Revival Herb. Final Puzzle 7F 1 N
Strengthening Jar 2+ wmllmw Strengthening Jar Final Puzzle 5F 1 Y?

Guidelines for Potential Authors:

  • Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tileset) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
  • The shorter and easier the run, the better.
  • A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
  • Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
  • The run doesn't have to be from Final Puzzle, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
  • If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find.
  • Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
  • If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
  • Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
  • The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
  • The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
  • Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
  • You can generate passwords that are extremely short and packed with loot by dying intentionally on Final Puzzle 1F, but if you do this, you can't predict what loot the run will contain for others. Please don't publish passwords with unknown loot. But, this technique could be great if you can work with a buddy or a 2nd DS to verify the run has useful items first.
  • Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
  • Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
  • Documentation should exclude monster drops, as these items are always random.
  • Wetpaint / Wikifoundry editing on Mac and on Safari in particular is pretty lame. Use Firefox or Windows to get access to better editing options. [This site was originally called shiren.wikifoundry.com, but is now called shiren.wikifoundry.com.]

Requests for More Passwords

  • Most urgent requests, wanted regardless of depth / difficulty:
    • Kigny Shield (yes, from Ceremonial Cave)
    • Herb of Ill Luck
    • Angel Seed
    • Prism Shield
  • Would like more or easier passwords for these items:
    • Identity Armband
    • Discount Armband
    • Windshield, w/Storehouse Jar, w/2+ passwords
    • Kigny Axe
    • Fragile Edge
    • Fragile Shield
    • Any rare item necessary for Borg Mamel growth
  • You can never have too many of these consumables, so more easy passwords are always appreciated:
    • Blank Scroll
    • Extraction Scroll
    • Scroll of Removal
    • Monster Scroll (very useful for farming Ravine of the Dead)
    • Herb of Revival
    • Herb of Victory
    • Strengthening Jar
    • Melding Jar

More Ways to (Ab)use Rescue Passwords

Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.

It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some pre-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".

Open Questions

Depending on the answers to these detailed questions, we might be able to provide better access to items.

Is there any way to predict monster drops? (So far: no.) [DonJonker: On a recent rescue, I made 3 attempts. On the first and third attempts the same mamel on the first floor dropped a Gold Shield, and the same mamel on the second floor dropped an armband. On the second attempt they dropped nothing. This strongly suggests that monster drops are not in fact random.] [rhaining: I theorize that if multiple players play the same rescue password *and take identical actions*, they would get identical "random" dropped loot. But if so, it sounds too cumbersome to leverage for abuse.]

There appear to be at least some floors that are completely random for all players. See 5F on Get a Kabra's Blade. What's causing this? Is it possible to control this somehow?

It is not yet verified that rescues in all dungeons have repeatable layouts. (So far: we assume it's the same for all password rescues in all dungeons. We know that if the original player backtracks or teleports using a cart in Table Mountain, items won't be the same for rescuers. Fortunately, there's not much call for rescue passwords for items from Table Mountain, as most of the best loot cannot be found in Table Mountain.)