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Mystery Dungeon GP>Korra II A Royal
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Mystery Dungeon GP>Korra II A Royal
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== Location: ==
[[Shiren 1/Locations/Final Puzzle|Final Puzzle]] 8F


=== Reward: ===
Melding Jar x4
Herb of Revival
Herb of Victory
Sleepless Armband
Walrus Shield
Storehouse Jar: No
=== Author: ===
password from rhaining23 from gamefaqs.com
== Password(s): ==
{| class="wikitable"
|7T10K W4K! 88B07
KL0WQ 8R95 DBMLL
RTQLH 7M93 SXNJ0
CP3YS BP46 ZCJ30
|}
== Walk through ==
=== Fl 1 ===
First killed Mamel, then Cave Mamel. Cave Mamel dropped ID scroll all times.
Melding Jar [4]
Doppelganger Staff [4]
Air Bless Scroll
Jar of Change [3]
=== Fl 2 ===
Staff of Sloth [4] (SW)
Polearm +0
Staff of Misfortune [3] (NW)
Katana +0
=== Fl 3 ===
cursed Fancy Shield [-1]
Big Landmine Trap (SE, midroom)
Armband of Loss
==== Shop: ====
Polearm +1
Bronzeward +0
Antidrain Armband
Dark Eye Meat
Restorative Herb
Restorative Herb
Knockback Staff [5]
Crescent Arm +1
Melding Jar [5]
Melding Jar [5]
=== F4 ===
Wood Shield +0
Jar of Change [5]
Bitter Herb
Cudgel +0
Pit Trap (2nd room top row)
=== F5 ===
Start to west to save all but one item from Bandits
Blastwave Scroll
Mastersword
Pit Trap (NW)
=== F6 ===
Scroll of Identity
Herb of Revival (NE)
Herb of Victory (N)
Scroll of Identify
Staff of Misfortune [3]
=== F7 ===
Sleepless Armband
Earth Bless Scroll (Mid room, top scroll)
Scroll of Haste (Mid room, mid scroll)
NE room: Many Traps
Walrus Shield +0
=== F8 ===
Restorative Herb (NE)
Medicinal Herb (W)
Cudgel +0
Big Belly Seed
Monster House in the SE corner:
Great Hall Scroll
Power Up Scroll
Jar of Identify [4]
Herb of Confusion
Bitter Herb
Identification Scroll
Switching Staff [5]
Melding Jar [3]
Earth Bless Scroll
Herb of Strength (picked up by Walrus)
== Notes ==

Revision as of 13:32, 30 March 2019

Location:

Final Puzzle 8F

Reward:

Melding Jar x4

Herb of Revival

Herb of Victory

Sleepless Armband

Walrus Shield

Storehouse Jar: No

Author:

password from rhaining23 from gamefaqs.com

Password(s):

7T10K W4K! 88B07

KL0WQ 8R95 DBMLL RTQLH 7M93 SXNJ0 CP3YS BP46 ZCJ30

Walk through

Fl 1

First killed Mamel, then Cave Mamel. Cave Mamel dropped ID scroll all times.

Melding Jar [4]

Doppelganger Staff [4]

Air Bless Scroll

Jar of Change [3]

Fl 2

Staff of Sloth [4] (SW)

Polearm +0

Staff of Misfortune [3] (NW)

Katana +0

Fl 3

cursed Fancy Shield [-1]

Big Landmine Trap (SE, midroom)

Armband of Loss

Shop:

Polearm +1

Bronzeward +0

Antidrain Armband

Dark Eye Meat

Restorative Herb

Restorative Herb

Knockback Staff [5]

Crescent Arm +1

Melding Jar [5]

Melding Jar [5]

F4

Wood Shield +0

Jar of Change [5]

Bitter Herb

Cudgel +0

Pit Trap (2nd room top row)

F5

Start to west to save all but one item from Bandits

Blastwave Scroll

Mastersword

Pit Trap (NW)

F6

Scroll of Identity

Herb of Revival (NE)

Herb of Victory (N)

Scroll of Identify

Staff of Misfortune [3]

F7

Sleepless Armband

Earth Bless Scroll (Mid room, top scroll)

Scroll of Haste (Mid room, mid scroll)

NE room: Many Traps

Walrus Shield +0

F8

Restorative Herb (NE)

Medicinal Herb (W)

Cudgel +0

Big Belly Seed

Monster House in the SE corner:

Great Hall Scroll

Power Up Scroll

Jar of Identify [4]

Herb of Confusion

Bitter Herb

Identification Scroll

Switching Staff [5]

Melding Jar [3]

Earth Bless Scroll

Herb of Strength (picked up by Walrus)

Notes