Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions
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===== Solution: ===== | ===== Solution: ===== | ||
* The shields are actually completely unnecessary if you do everything right. | |||
* Head north and make a beeline for the [[Shiren 1/Items/Armbands/Pitchers|Pitcher's Armband]]. Equip it immediately and the [[Shiren 1/Monsters/Inferno Family|Inferno]] will move to the southern side of the puddle. | |||
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated. | |||
* When you enter the third and final room, head straight east until you step on a landmine. | |||
* It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not. | |||
* Now head straight south-east, picking up the [[Shiren 1/Items/Herbs/Dragon|Dragon Herb]] along the way. | |||
* Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line. | |||
* The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one. | |||
* Now head to the stairs. | |||
==Monster Appearances== | ==Monster Appearances== |
Revision as of 02:30, 12 April 2019
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Puzzle #39/50: One Fell Swoop
Things to be learned:
Solution:
- The shields are actually completely unnecessary if you do everything right.
- Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
- You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
- When you enter the third and final room, head straight east until you step on a landmine.
- It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
- Now head straight south-east, picking up the Dragon Herb along the way.
- Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
- The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
- Now head to the stairs.
Monster Appearances
Sprite | Name | Japanese | HP |
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