Shiren 1 DS:Fay's Puzzle: Don't Go Straight: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal |
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |Monster | ! colspan="2" |[[Shiren 1/Monsters|Monster]] | ||
! rowspan="2" |HP | ! rowspan="2" |HP | ||
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |'''Trap''' | ! colspan="2" |'''[[Shiren 1/Gameplay Elements/Traps|Trap]]''' | ||
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!English | !English |
Revision as of 00:44, 2 September 2019
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Where to Use It? | Just Run |
Puzzle #6/50: Don't Go Straight
Things to be learned:
Solution:
- Move South, pick up the Herb of Sight and eat it.
- Now move East until you come across a Sleep Trap.
- Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
- Enter the Stairway!
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Gather | ギャザー | 36 |
Traps
Sprite | Trap | |
---|---|---|
English | Japanese | |
File:Shiren 1 DS Trap sprite - Alarm Trap.png | Alarm Trap | 警報スイッチのワナ |
File:Shiren 1 DS Trap Sprite - Immobilization Trap.gif | Immobilization Trap | カゲぬいのワナ |