Shiren 1 DS:Fay's Puzzle: Don't Go Straight: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal |
Mystery Dungeon GP>Korra II A Royal (→Traps) |
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== Traps == | == Traps == | ||
[[File:Shiren DS2 Trap Sprite - Sleeping Trap.png| | {| class="wikitable" | ||
!Sprite | |||
!Trap | |||
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|[[File:Shiren DS2 Trap Sprite - Sleeping Trap.png|none|thumb]] | |||
|Sleep Trap | |||
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[[Category:Shiren 1 Gameplay Elements]] | [[Category:Shiren 1 Gameplay Elements]] |
Revision as of 12:53, 17 March 2019
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Puzzle #6/50: Don't Go Straight
Things to be learned:
Solution:
- Move South, pick up the Herb of Sight and eat it.
- Now move East until you come across a Sleep Trap.
- Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
- Enter the Stairway!
Monster Appearances
Sprite | Name | Japanese | HP |
---|---|---|---|
Traps
Sprite | Trap |
---|---|
Sleep Trap |