Shiren 1 DS:Fay's Puzzle: Don't Go Straight: Difference between revisions

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Mystery Dungeon GP>Korra II A Royal
Mystery Dungeon GP>Korra II A Royal
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== Traps ==
== Traps ==
[[File:Shiren DS2 Trap Sprite - Sleeping Trap.png|left|thumb|Sleep Trap]]
{| class="wikitable"
!Sprite
!Trap
|-
|[[File:Shiren DS2 Trap Sprite - Sleeping Trap.png|none|thumb]]
|Sleep Trap
|}
[[Category:Shiren 1 Gameplay Elements]]
[[Category:Shiren 1 Gameplay Elements]]

Revision as of 12:53, 17 March 2019

Puzzle #6/50: Don't Go Straight

Things to be learned:
Solution:
  1. Move South, pick up the Herb of Sight and eat it.
  2. Now move East until you come across a Sleep Trap.
  3. Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
  4. Enter the Stairway!

Monster Appearances

Sprite Name Japanese HP

Traps

Sprite Trap
Sleep Trap