Shiren 1 DS:Fay's Puzzle: Attack Over Water: Difference between revisions
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Mystery Dungeon GP>Yggdrasilmamel45 |
Mystery Dungeon GP>Yggdrasilmamel45 |
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==Item and Monster Appearances== | ==Item and Monster Appearances== | ||
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![[File:Vipy.png|center|link=https://shiren.gamepedia.com/File:Vipy.png]] | ![[File:Vipy.png|center|link=https://shiren.gamepedia.com/File:Vipy.png]] |
Revision as of 11:55, 24 October 2019
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#2 The Hidden Path | #4 Keep Moving |
Puzzle #3/50: Attack Over Water
Things to be learned:
- Areas of water cannot be passed by most entities. Equipping a
Passage Armband will allow Shiren to walk over water. - Eating a
Dragon Herb will deal ~75 fixed damage, and the flames produced will fly indefinitely and over water. - Throwing a Dragon Herb will deal ~50 fixed damage if it successfully hits.
- Entities targeting Shiren do have advanced AI. They will not find alternate pathways to approach Shiren.
Solution:
- Pick up the Dragon Herb and eat it, defeating the Vipy on the other side of the water. (Throwing the Herb will also defeat the monster, but may miss.)
- Move through the right hallway to the stairs.
Item and Monster Appearances
Type | English | Japanese |
---|---|---|
![]() |
Dragon Herb | ドラゴン草 |
Sprite | English | Japanese | HP |
---|---|---|---|
Vipy | マムーン | 35 |