Draft:Shiren 5 2020:Item: Difference between revisions
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Shiren 5 occasionally refers to "items" such as "the dice of fate" or "mom's special onigiri". These are not actually items per the game mechanics and they do not show up in your Item Book. Some of these are tracked as game state within your game diary, and others are just for color. See Goals for more info. | Shiren 5 occasionally refers to "items" such as "the dice of fate" or "mom's special onigiri". These are not actually items per the game mechanics and they do not show up in your Item Book. Some of these are tracked as game state within your game diary, and others are just for color. See Goals for more info. | ||
There is also a family of monsters similar to mimics in D&D that pretend to be items, revealing themselves upon various events such as trying to pick them up or trying to use them. Some of these | There is also a family of monsters similar to mimics in D&D that pretend to be items, revealing themselves upon various events such as trying to pick them up or trying to use them. Some of these can exist in your inventory and appear to be items for extended periods of time. These are not tracked in the Item Book but are tracked in the Monster Book. | ||
== Secret Items / Easter Eggs == | == Secret Items / Easter Eggs == |
Revision as of 01:24, 8 November 2018
Overview
- Importance of Items
- Main Inventory & Pots
- Taking items into and out of dungeons / The Dungeon Barrier
- Using, throwing, dropping, selling
- Good and bad are reversible in most cases
Oddly, some items such as Dirt and flowers are tracked as real items in your Item Book, but they can never exist outside of Pots.
Getting Items
- Completing Item Book / See Item Lists
- Any I've missed?
Primarily In Dungeons
- Pre-Placed
- Sparkly Ground
- Monster Drops (some of which can be special)
- Monster Houses
- Monster-Generated Items (Trowlies, Mutaikons, Field Knaves, etc.)
- Stores (3 types)
- Wandering NPCs
- Pots (Presto Pot, Floramorph Pot, Monster Pot, Zalokleft Pot, open-type pots)
Primarily At Home
- In-Dungeon Methods At Home (pots, monster houses, etc.)
- Shops and NPCs at home
- Lots Game
- Crafting / New Items (see below)
Item Attributes
- Durable vs. Consumable
- Equipment vs. Non-equipment (and methods of use in general)
- Projectiles / Stackables
- Category
- Type (Name)
- Modifiers (blessing/curse/seal/none, charges, spaces, etc.)
- Runes
- Price
Identification
Item identification is a key gameplay element of many roguelikes including Shiren 5. Identification is not boolean for a single item; depending on the specific circumstances, for each instance of each item, the attributes listed above may or may not be identified in the game state. For example, the game may display that a given staff is a Pinning Staff (for example), but it may not reveal if the staff is sealed or how many charges it has. And in rare circumstances such as after eating an Amnesia Grass, the game state may reveal how many charges the staff has but not its type. Over and above what information the game is currently displaying about an item, it's also possible that the player may know or be able to derive some or all of these attributes without revealing them in the current game state. Mastering the art of identifying items is key to mastering Shiren 5. See Identifying Items under Shiren 5 Strategies for details.
Price
Crafting
Shiren 5 has the most complex crafting model of any game in the series, though not as complex as craft-heavy games like Minecraft. There are a large number of ways to improve items and you can even create up to 64 new items. Mastering this topic is key to winning both dungeons where you can take your best items in, and dungeons where you can't take items in at all but must craft on the fly. See Crafting under Shiren 5 Strategies for details.
Non-Items
Shiren 5 occasionally refers to "items" such as "the dice of fate" or "mom's special onigiri". These are not actually items per the game mechanics and they do not show up in your Item Book. Some of these are tracked as game state within your game diary, and others are just for color. See Goals for more info.
There is also a family of monsters similar to mimics in D&D that pretend to be items, revealing themselves upon various events such as trying to pick them up or trying to use them. Some of these can exist in your inventory and appear to be items for extended periods of time. These are not tracked in the Item Book but are tracked in the Monster Book.
Secret Items / Easter Eggs
There is one known item which behaves like an item in every respect but which does not appear as an entry in your Item Book and thus is not required to complete your Item Book. It's an Easter egg! No more info has been added here to avoid spoiling readers, but if you really want to find it on this wiki rather than in the game, look at the final reward items for the various Shiren 5 Locations pages.
Item Categories and the Item Book
The huge number of items in Shiren 5 are broken down into these categories, which appear in this order in your in-game Item Book. Click on a category name to see details about the category and all items in the category. Your game diary (meta game state) tracks which items you've ever identified (and for scrolls, which you've ever read), which can then be used to name items in the current and future runs. There is also a trophy for completing your Item Book; see Shiren 5 Goals for info.
Category | Icon(s) | Notes |
---|---|---|
Swords | Durable equipment that usually increases your offense, and can have magic properties as well. | |
Torches | Consumable equipment that takes the place of your sword, but is very helpful at night. | |
Shields | Durable equipment that usually increases your defense, and can have magic properties as well. | |
Bracelets | Durable equipment with a magic effect that is sometimes subtle and hard to figure out. | |
Grasses | Consumables with a wide range of special effects, and which can often be made into runes too. | |
Scrolls | Paper usually containing a magic spell, and which is usually consumed after reading it once. | |
Pots | The only container object in Shiren 5. Any non-Pot objects can be put inside, but it may alter or destroy them or have some other magic effect. | |
Staves | Think magic staves or wands from D&D and other roguelikes. Can have a wide variety of magic effects at great distances provided line-of-sight. | |
Talismans | Magical projectiles that affect all living creatures (except you) in a 3x3 grid around the creature you hit. | |
Onigiri | Food that doesn't normally rot but can rot or be grilled in certain situations. Some have magic effects too. | |
Peaches | Food that can ripens and rots normally and that can have magical effects as well. | |
Arrows | Common physical and/or magical projectiles. There is no such thing as a bow in Shiren; you can shoot any of these at any time. | |
Stones | Heavy projectiles that usually do fixed damage and can only be thrown 3 tiles rather than the usual 10. | |
Traps | (Multiple) | Traps are items too! Though you usually can't pick them up. |
Others | (Multiple) | A grab bag of miscellaneous items, often special, that don't fit into the other main categories. (E.g. Gitan Bag, Dirt, etc..) |
Player-Made Checklists
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
- https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
The above two links have been replicated to all sub-pages for item categories because (at least for now) they have lots of information that hasn't yet been fully replicated to this wiki. Here are two additional, condensed item checklists, suitable for either printing and carrying with your PSVita, or viewing on a mobile phone especially in low light: