Draft:Magic Castle DS:Deep Ruins: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
! colspan="2" |'''Key Parameters'''
|-
!Entrance Location
|Village Entrance
|-
!Initial Goal Floor
|20 Fl
|-
!Final Goal Floor
|9 Fl
|-
!Bring [[Shiren GB2/Items|Items]] & [[Shiren the Wanderer Wiki/Gitan|Gitan]] In
|Items only
|-
!Train before entry?
|Yes
|-
!Pre-ID'd Items
|None
|-
!# of Rescues
|3
|-
![[Shiren GB2/NPCs#Party%20Member%20NPCs%20.28aka%20Companions.29|Allies]]
|Yes (any)
|-
!Shops
|None
|-
![[Shiren GB2/Gameplay Elements/Monster Houses|Monster Houses]]
|Yes
|-
!Weather
|
|-
!Spawn Rate
|
|-
![[Shiren the Wanderer Wiki/The Winds of Kron|Winds of Kron]]
|
|-
!Boss
|None
|}
==Introduction==
The Deep Ruins is a post-game dungeon which has the unique feature of having no map, hallways and as a result no directly connected rooms, and most items generated will be [[Shiren GB2/Items/Weapons/Pickaxe|Pickaxes]].
==Dungeon strategy==
Though you can bring items in, having to dig your way to the goal of the dungeon without a map to see your exact location is already challenging. After you dig a certain amount of walls, the floor will turn into a great hall.
You are given three Pickaxes at the start, and most of the items you'll find are [[Gitan|Gitan bags]] and Pickaxes. If all your Pickaxes break, you won't get more of them, thus you will be trapped with no way out. Because of this, it is recommended to bring at least one [[Shiren GB2/Items/Scrolls/Escape|Escape Scroll]] so you don't have to give up and lose everything you have on hand. An [[Shiren GB2/Items/Armbands/Antihunger|Antihunger Armband]] is highly recommended since you may starve while you're digging and trying to find the exit.
After you reach the initial goal at floor 20, you get the [[Shiren GB2/Items/Weapons/Adamant Pickaxe|Satori Pickaxe]], which won't ever break from digging and can be added to your weapon as a seal. The goal will also change to 99 Fl and will stay there permanently.
[Need confirmation if floors turn into a great hall after digging too much or after spending many turns in a single floor.]
==Monsters==
{| class="wikitable"
!Sprites
![[Shiren GB2/Monsters|Monster]]
!English
!Floors
!EXP
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|Pacorepkin
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|}
==Items==
{| class="wikitable"
! colspan="2" |[[Shiren GB2/Items/Weapons|Weapons]][[File:Shiren_DS2_Item_Icons_Weapon.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Weapon.png]]
! colspan="2" |[[Shiren GB2/Items/Shields|Shields]][[File:Shiren_DS2_Item_Icons_Shield.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Shield.png]]
! colspan="2" |[[Shiren GB2/Items/Armbands|Armbands]][[File:Shiren_DS2_Item_Icons_Armband.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Armband.png]]
! colspan="2" |[[Shiren GB2/Items/Projectiles|Projectiles]][[File:Shiren_DS2_Item_Icons_Arrow.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Arrow.png]]
! colspan="2" |[[Shiren GB2/Items/Riceballs|Riceballs]][[File:Shiren_DS2_Item_Icons_Riceball.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Riceball.png]]
|-
!JP
!English
!JP
!English
!JP
!English
!JP
!English
!JP
!English
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! colspan="2" |[[Shiren GB2/Items/Herbs|Herbs]][[File:Shiren_DS2_Item_Icons_Herb.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Herb.png]]
! colspan="2" |[[Shiren GB2/Items/Jars|Jars]][[File:Shiren_DS2_Item_Icons_Jar.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Jar.png]]
! colspan="2" |[[Shiren GB2/Items/Staves|Staves]][[File:Shiren_DS2_Item_Icons_Staff.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Staff.png]]
! colspan="2" |[[Shiren GB2/Items/Scrolls|Scrolls]][[File:Shiren_DS2_Item_Icons_Scroll.png|frameless|center|link=https://shiren.gamepedia.com/File:Shiren_DS2_Item_Icons_Scroll.png]]
! colspan="2" |N/A
|-
!JP
!English
!JP
!English
!JP
!English
!JP
!English
!
!
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==Farming opportunities==
This dungeon begins to shine after you clear it the first time. The first half of it doesn't have any interesting items, and it's better to just search for the staircase and ignore everything. However, from floor 81, you might find very interesting equipment in treasure rooms, such as the rare [[Shiren GB2/Items/Shields/Deflect Shield|Deflect Shield]]. And even better, you can bring 5 or 10 blessed [[Shiren GB2/Items/Scrolls/Monster|Monster Scrolls]] and read them on these last floors, you might end up with lots of rare loot!
==Traps==
==Notes==
==External references==
==Open questions==
* Can the [[Shiren GB2/Items/Weapons/Razor Wind|Razor Wind]] and the [[Shiren GB2/Items/Weapons/Homing Blade|Homing Blade]] appear here? I have seen ultra rare shields like the [[Shiren GB2/Items/Shields/Satori Shield|Satori Shield]], so the first two can probably be found in this dungeon too.


[[Category:Shiren GB2 Locations]]
[[Category:Shiren GB2 Locations]]

Revision as of 13:43, 23 August 2019

Key Parameters
Entrance Location Village Entrance
Initial Goal Floor 20 Fl
Final Goal Floor 9 Fl
Bring Items & Gitan In Items only
Train before entry? Yes
Pre-ID'd Items None
# of Rescues 3
Allies Yes (any)
Shops None
Monster Houses Yes
Weather
Spawn Rate
Winds of Kron
Boss None

Introduction

The Deep Ruins is a post-game dungeon which has the unique feature of having no map, hallways and as a result no directly connected rooms, and most items generated will be Pickaxes.

Dungeon strategy

Though you can bring items in, having to dig your way to the goal of the dungeon without a map to see your exact location is already challenging. After you dig a certain amount of walls, the floor will turn into a great hall.

You are given three Pickaxes at the start, and most of the items you'll find are Gitan bags and Pickaxes. If all your Pickaxes break, you won't get more of them, thus you will be trapped with no way out. Because of this, it is recommended to bring at least one Escape Scroll so you don't have to give up and lose everything you have on hand. An Antihunger Armband is highly recommended since you may starve while you're digging and trying to find the exit.

After you reach the initial goal at floor 20, you get the Satori Pickaxe, which won't ever break from digging and can be added to your weapon as a seal. The goal will also change to 99 Fl and will stay there permanently.

[Need confirmation if floors turn into a great hall after digging too much or after spending many turns in a single floor.]

Monsters

Sprites Monster English Floors EXP
Pacorepkin

Items

Weapons Shields Armbands Projectiles Riceballs
JP English JP English JP English JP English JP English
Herbs Jars Staves Scrolls N/A
JP English JP English JP English JP English

Farming opportunities

This dungeon begins to shine after you clear it the first time. The first half of it doesn't have any interesting items, and it's better to just search for the staircase and ignore everything. However, from floor 81, you might find very interesting equipment in treasure rooms, such as the rare Deflect Shield. And even better, you can bring 5 or 10 blessed Monster Scrolls and read them on these last floors, you might end up with lots of rare loot!

Traps

Notes

External references

Open questions