Gates:Team Skill: Difference between revisions

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Mystery Dungeon GP>Blue587
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Team Skills are a game mechanic in Gates to Infinity. Team Skills can be obtained by opening Treasure Boxes at Box Buster. If active, Team Skills apply to all the members of the Team.
'''Team Skills''' are a game mechanic in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Team Skills can be obtained by opening [[Gates/Miscellaneous Items|Treasure Boxes]] at [[Gates/Box Buster|Box Buster]]. When active, Team Skills apply to all the members of the Team.


==List of Team Skills==
==List of Team Skills==
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|[[Gates/Supereffective|Supereffective]]
|[[Gates/Supereffective|Supereffective]]
|
|
|
|Your critical-hit rate is increased for supereffective moves.
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Self-Control|Self-Control]]
|
|
|
|Even if you get confused and attack your ally, it won't hit.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Intimidation|Intimidation]]
|
|
|
|It may make an enemy's attack fail.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Trap-Busting|Trap-Busting]]
|
|
|
|You may break a trap instead of triggering it.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Power-Pitching|Power-Pitching]]
|
|
|
|You can throw items farther.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Recovery|Recovery]]
|
|
|
|You can restore more HP than usual.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Second-Chance|Second-Chance]]
|
|
|
|It raises the accuracy of the second attack when the first attack fails.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Last-Minute|Last-Minute]]
|
|
|
|It raises evasiveness when HP is low.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Collector|Collector]]
|
|
|
|It raises the chance of enemies carrying a Treasure Box.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Slip-Through|Slip-Through]]
|
|
|
|Items and moves avoid Pokémon that you don't want to hit.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Item-Seeking|Item-Seeking]]
|
|
|
|Reveals the number of items on the floor.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Surveyor|Surveyor]]
|
|
|
|Reveals the layout of the floor.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Stair-Seeking|Stair-Seeking]]
|
|
|
|You can sometimes tell roughly where the stairs are.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/PP Restore|PP Restore]]
|
|
|
|You sometimes restore PP when you move to the next floor.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Sneaky|Sneaky]]
|
|
|
|You won't wake up a sleeping enemy even when you're next to it.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Tough|Tough]]
|
|
|
|You may not faint even if you take a critical hit.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Retaliating|Retaliating]]
|
|
|
|You temporarily get stronger when your ally faints.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Danger-Seeking|Danger-Seeking]]
|
|
|
|You'll know if there's a Monster House on the floor.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Shop-Seeking|Shop-Seeking]]
|
|
|
|You'll know if there's a shop on the floor.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Prevention|Prevention]]
|
|
|
|You won't get a bad status condition that an ally has.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Nutritionist|Nutritionist]]
|
|
|
|You restore HP and PP when you eat or drink.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Guard|Guard]]
|
|
|
|A Pokémon near the leader sometimes blocks an attack on the leader.
|
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|[[Gates/Everlasting|Everlasting]]
|
|
|
|It prevents allies from evolving.
|
|}
|}



Revision as of 15:23, 13 August 2020

Team Skills are a game mechanic in Gates to Infinity. Team Skills can be obtained by opening Treasure Boxes at Box Buster. When active, Team Skills apply to all the members of the Team.

List of Team Skills

Team Skill Short description
English Japanese
Supereffective Your critical-hit rate is increased for supereffective moves.
Self-Control Even if you get confused and attack your ally, it won't hit.
Intimidation It may make an enemy's attack fail.
Trap-Busting You may break a trap instead of triggering it.
Power-Pitching You can throw items farther.
Recovery You can restore more HP than usual.
Second-Chance It raises the accuracy of the second attack when the first attack fails.
Last-Minute It raises evasiveness when HP is low.
Collector It raises the chance of enemies carrying a Treasure Box.
Slip-Through Items and moves avoid Pokémon that you don't want to hit.
Item-Seeking Reveals the number of items on the floor.
Surveyor Reveals the layout of the floor.
Stair-Seeking You can sometimes tell roughly where the stairs are.
PP Restore You sometimes restore PP when you move to the next floor.
Sneaky You won't wake up a sleeping enemy even when you're next to it.
Tough You may not faint even if you take a critical hit.
Retaliating You temporarily get stronger when your ally faints.
Danger-Seeking You'll know if there's a Monster House on the floor.
Shop-Seeking You'll know if there's a shop on the floor.
Prevention You won't get a bad status condition that an ally has.
Nutritionist You restore HP and PP when you eat or drink.
Guard A Pokémon near the leader sometimes blocks an attack on the leader.
Everlasting It prevents allies from evolving.