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== List of Swords == | == List of Swords == | ||
:''For a list of all individual swords, see [[Shiren 5/Swords (List)|List of Swords]].'' | :''For a list of all individual swords, see [[Shiren 5/Swords (List)|List of Swords]]. See also [[Shiren 5/Shields|Shields]] and [[Shiren 5/Shields (List)|List of Shields]].'' | ||
Here are all sword families in Item Book order. | Here are all sword families in Item Book order. |
Revision as of 11:58, 16 January 2021
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Swords (Japanese: ) are equipable items that appears in Shiren the Wanderer 5 and 5 Plus. There are three hundred and twenty-eight of them in total.
Summary
These items are listed under "Swords" in the Item Book, but the game also calls them weapons in many places, and indeed many items in this category are not actually swords. The two terms are fully interchangeable on this wiki.
Swords and shields are very similar in terms of gameplay mechanics, so this section covers both categories.
The types of swords and shields (e.g. Ordinary Stick) are always identified, but you can't always tell how many upgrade points it has, or whether it is blessed or cursed. Equipping a sword or shield fully identifies it.
Swords and shields have an inherent power value, which is fixed and depends on the type of sword or shield. Roughly speaking, swords and shields of a more powerful type cost more, and require more experience to level up.
Swords and shields have an upgrade value, which ranges from -99 to +99. Swords and shields found on dungeon floors have an upgrade value of -1 to +3, and when it is -1, the item is cursed as well. Each weapon or shield also has an upgrade limit, which goes up as it levels up. The upgrade limit of a sword or shield usually reaches +99 as the item reaches level 8, but there are exceptions.
The total power of a sword or shield is the sum of its inherent power, its upgrade value, and power bonuses from runes. The damage formula in Shiren 5 is not known, but it appears to be a function of your level, strength, total sword or shield power, and the monster's stats.
Some swords and shields have inherent magic effects. For example, the Gold Shield cannot rust, and the Rusty Pickaxe can dig holes in walls at the risk of breaking. Swords and shields can also have magical enchantments on them called runes. Every inherent magic effect on a sword or shield, except Blazing Shield, can be turned into a rune via synthesis or mixing, but some runes do not appear as an innate effect on any sword or shield. Some items have inherent magic effects that improve as the items level up. Runes, on the other hand, have fixed power, equivalent to the corresponding sword or shield's innate effect at level 1. In effect, this means you can only have one magic effect at level 8 on each piece of equipment: the innate magic effect of your base sword or shield. All other effects are in rune form, and hence stuck at level 1.
Each sword or shield has a rune limit. If you try to add any more runes onto a sword or shield that is at its rune limit, the extra runes will be lost.
Swords and shields can gain experience points and level up, to a maximum of level 8. Typically, you will only find level 1 swords and shields in dungeons, but you can receive higher level items as rewards, and new items can also be based on higher level base items. As a sword or shield levels up, its inherent power, inherent magic effect (if any), upgrade limit, and rune limit usually increases, and it may also manifest new runes. The levels at which a sword or shield manifests new runes are fixed, and depend on the sword or shield type. A sword or shield family consists of the level 1 through 8 forms of a sword or shield.
Swords and shields can be blessed, cursed, or sealed. Cursed swords and shields cannot be voluntarily unequipped. Sealed swords and shields have their upgrade points and runes nullified until the seal is removed. (This can be a big reduction in effectiveness for highly enhanced swords and shields.) The effect of blessing on swords and shields has not been well researched. A blessing does help protect the item against being cursed or sealed by monsters or traps, however, it is generally not worth it to bless a sword or shield as the blessings wear off very quickly with normal use.
A pair of equipment items can resonate to produce a magic effect. Most resonance pairs are between a sword and a shield, while a few are between a sword or shield and a bracelet.
Swords and shields can be tagged. If you lose a tagged item, you can get it back from the sentry at Hermit's Hermitage. Tagging a sword or shield is one way to extract rare items or runes from a difficult dungeon. You can have at most 8 swords or shields tagged per save file.
List of Swords
- For a list of all individual swords, see List of Swords. See also Shields and List of Shields.
Here are all sword families in Item Book order.
Family | Attack | Rune Slots | Total Exp. to Lv. 8 | Base Innate/Rune Effect | Lv. 8 Innate Effect | Added Runes | Resonance | Finding Tips | ||
---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 8 | Lv. 1 | Lv. 8 | |||||||
Ordinary Stick Family | 2 | 15 | 5 | ∞ | 25,250 | Lv. 8: Redeeming |
Plain Targe Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Tin Blade Family | 4 | 18 | 4 | ∞ | 31,570 | Lv. 8: Rustproof |
Tin Shield Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Katana Family | 6 | 22 | 4 | ∞ | 49,300 | Lv. 8: Rustproof |
Iron Targe Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Beast Fang Family | 8 | 20 | 3 | ∞ | 37,900 | Lv. 5: Rustproof |
Beast Shield Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Dotanuki Family | 10 | 26 | 5 | ∞ | 44,250 | Lv. 8: Enhancing |
Wolfshead Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Bladite Family | 12 | 25 | 4 | ∞ | 50,600 | Lv. 4: Uplifting |
Targite Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Lv. 8: Rustproof | ||||||||||
Red Blade Family | 14 | 27 | 3 | ∞ | 56,950 | Lv. 3: Uplifting |
Red Shield Family: Equip 2 bracelets |
Common in Tower of Fortune and elsewhere. | ||
Lv. 8: Flame Shot | ||||||||||
Kabura Katana Family | 16 | 30 | 2 | ∞ | 95,000 | Lv. 8: Quick Hitting |
Fuuma Shield Family: Damage +5 |
Reported locations:
| ||
Fuuma Sword Family | 25 | 35 | ∞ | ∞ | 175,000 | Lv. 7: Flame Shot |
Fuuma Shield Family: Damage +5 Helix Shield Family: Damage +10 |
Method 1: max out your bank account (just shy of 100M gitan). Method 2: ask the Hermit's Hermitage blacksmith to upgrade a Katana+99. | ||
Dull Gold Edge Family | 2 | 14 | 6 | ∞ | Rustproof: Does not rust |
No change | Lv. 8: Paralyzing |
Gold Shield Family: Max Strength +3 |
Common in Tower of Fortune and elsewhere. | |
Bright Blade Family | 3 | 17 | 6 | ∞ | 25,300 | Redeeming: After missing twice, next attack will hit for critical damage |
No change (despite description) | Lv. 5: Lively |
Day Shield Family: Can read scrolls at night |
Common in Tower of Fortune and elsewhere. |
Lv. 8: Confusing | ||||||||||
Rusty Pickaxe Family | 3 | 14 | 9 | ∞ | Wall Dig: Can dig walls but has ??% chance to break |
??% chance to break (description states that chance decreases) | Lv. 5: Blinding |
Common in Tower of Fortune and elsewhere. | ||
Old Mallet Family | 5 | 16 | 8 | ∞ | 31,700 | Trap Busting: Can destroy traps and items but has ??% chance to break |
??% chance to break (it is assumed that chance may decrease) | Lv. 5: Confusing |
Reported locations:
| |
Sky Splitter Family | 2 | 12 | 5 | ∞ | Anti-Floating: 135% damage to floating monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | ||
Water Cutter Family | 4 | 15 | 7 | ∞ | 38,100 | Anti-Aquatic: 135% damage to aquatic monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | |
Scythe Family | 4 | 13 | 6 | ∞ | Anti-Plant: 135% damage to plant monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | ||
Myopic Masher Family | 5 | 16 | 6 | ∞ | 31,750 | Anti-Cyclops: 135% damage to cyclopean monsters |
310% damage | Lv. 8: Rustproof |
Spry Shield Family: Attack and Defense +3 |
Common in Tower of Fortune and elsewhere. |
Magic Masher Family | 5 | 15 | 4 | ∞ | Anti-Magic: 135% damage to magic monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | ||
Drain Dagger Family | 6 | 13 | 7 | ∞ | Anti-Drain: 135% damage to draining monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | ||
Copper Cleaver Family | 7 | 15 | 6 | ∞ | Anti-Metal: 135% damage to metal monsters |
310% damage | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | ||
Crescent Katana Family | 7 | 14 | 6 | ∞ | Anti-Explode: 135% damage to exploding monsters |
310% damage | Lv. 8: Rustproof |
Blast Shield Family: Attack and Defense +3 |
Common in Tower of Fortune and elsewhere. | |
Lizard Lasher Family | 10 | 17 | 4 | ∞ | 63,500 | Anti-Dragon: 135% damage to draconic monsters |
310% damage | Lv. 8: Rustproof |
Snake Shield Family: Attack and Defense +3 |
Common in Tower of Fortune and elsewhere. |
Nap Rattle Family | 2 | 16 | 4 | 11 | 50,700 | Sedating: 12% chance to inflict Asleep status for 6 turns |
26% chance | Lv. 8: Rustproof |
Alert Bracelet: Sleep chance increased by 2% |
Common in Tower of Fortune and elsewhere. |
Shockuto Family | 3 | 15 | 5 | 12 | 50,700 | Paralyzing: 12% chance to inflict Paralyzed status |
26% chance | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | |
Blurry Stick Family | 4 | 15 | 5 | ∞ | 51,500 | Blinding: 12% chance to inflict Blind status |
28% chance | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | |
Sealing Keisaku Family | 5 | 15 | 5 | ∞ | 38,000 | Sealing: 12% chance to inflict Sealed status |
28% chance | Lv. 8: Rustproof |
Common in Tower of Fortune and elsewhere. | |
Baffle Axe Family | 6 | 16 | 7 | ∞ | 38,000 | Confusing: 12% chance to inflict Confused status |
28% chance | Lv. 8: Rustproof |
Anti-Cnf. Bracelet: Confusion chance increased by 2% |
Common in Tower of Fortune and elsewhere. |
Hatchet Family | 5 | 12 | 4 | 11 | Critical: 22% chance to make a critical hit |
38% chance | Lv. 5: Lively |
Reported locations:
| ||
Lv. 8: Paralyzing | ||||||||||
Shoddy Dirk Family | 30 | 37 | 10 | ∞ | 103,000 | Expendable: Every hit decreases weapon power |
No change | Lv. 8: Critical, Quick Hitting |
Shoddy Plank Family: Sword and shield can't rust (but still weaken from innates) |
Reported locations:
|
Glass Dirk Family | 35 | 42 | 4 | 11 | Unsound: 50% chance to break |
36% chance | Lv. 8: Stupefying |
Glass Buckler Family: Immune to magic |
Reported locations:
| |
Dirk of Debts Family | 7 | 17 | 4 | ∞ | 38,100 | Costly: Every hit costs 30 Gitan and does 130% damage. Without Gitan, power drops to 0 |
Every hit costs 250 Gitan and does 200% damage | N/A | Pauper's Plank Family: ~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop) |
Reported locations:
|
Extreme Sword Family | 20 | 30 | 5 | ∞ | 63,000 | Focusing: Always crits, but has only 50% accuracy |
71% accuracy | N/A | Rush Shield Family: Equip 2 bracelets |
Reported locations:
|
Violent Blade Family | 12 | 20 | 6 | ∞ | 50,700 | Obsessive: Can't move when adjacent to a monster |
No change | Lv. 6: Anti-Cyclops |
Mojo Bracelet: Chance to slow enemies |
Reported locations:
|
Lv. 8: Blinding | ||||||||||
Breeze Blade Family | 2 | 13 | 6 | ∞ | Tri-direction: Attacks in 3 directions |
No change | Lv. 8: Energizing |
Midnight Shield Family: Sword and shield can't rust |
Reported locations:
| |
Burning Blade Family | 9 | 16 | 4 | ∞ | 63,000 | Flame Shot: When HP is full, shoots red flame for 8 damage |
Flame does 25 damage | Lv. 5: Uplifting |
Swap Shield Family: Increases flame damage by 1 level Flame does 30 damage if sword is level 8 or has a Blue Flame rune |
Reported locations:
|
Lv. 8: Anti-Explode | ||||||||||
Wonder Pick Family | 7 | 18 | 5 | ∞ | 127,000 | Max Wall Dig: Can dig walls without breaking |
No change | Lv. 5: Blinding |
Nirvana Board Family: Max HP +30 |
Reported locations:
|
Sturdy Hammer Family | 7 | 17 | 5 | ∞ | 127,000 | Trap Killing: Destroys traps and items without breaking |
No change | Lv. 5: Confusing |
Reported locations:
| |
True Knife Family | 1 | 8 | 10 | ∞ | Accurate: Attack always hits |
No change | Lv. 8: Critical |
Anti-Parry Brce.: Thrown items always hit |
Reported locations:
| |
Pathetic Blade Family | 2 | 38 | 1 | ∞ | 127,000 | N/A | Pathetic Shield Family: Equip 2 bracelets When both are Lv. 8: Can't equip 2 bracelets, but sometimes push back adjacent monsters 1 space |
Reported locations:
| ||
Fox Kodachi Family | 9 | 30 | 0 | 5 | 306,070 | No innates, but the Clutch, Enlightening, and Anointing runes are exclusive and can't be synthesized or mixed into another sword. | Lv. 2: Energizing |
Unlock both fox sister NPC allies; one can morph into both Fox items. | ||
Lv. 3: Clutch | ||||||||||
Lv. 5: Enlightening | ||||||||||
Lv. 7: Anointing | ||||||||||
Lv. 8: Healing | ||||||||||
Kaburagi Family | 25 | 40 | ∞ | ∞ | 305,535 | Lv. 8: Critical, Quick Hitting |
Helix Shield Family: Damage +10 |
Reported locations:
|
External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki: