Draft:Chocobo 2:Item: Difference between revisions
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| Collars | | Collars | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 21 | ||
| Equipment which has various effects on Chocobo. | | Equipment which has various effects on Chocobo. | ||
|- | |- | ||
Line 29: | Line 29: | ||
| Nuts | | Nuts | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 14 | ||
| Restores Chocobo's hunger, often has secondary effects. | | Restores Chocobo's hunger, often has secondary effects. | ||
|- | |- | ||
| Tonics | | Tonics | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 19 | ||
| Inflicts a variety of effects on Chocobo or any target the tonic is kicked at. | | Inflicts a variety of effects on Chocobo or any target the tonic is kicked at. | ||
|- | |- | ||
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| Spells | | Spells | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 9 | ||
| Inflict elemental damage on an enemy in range. Levels up with continued usage(Except Cantrip) | | Inflict elemental damage on an enemy in range. Levels up with continued usage(Except Cantrip) | ||
|- | |- | ||
| Stones | | Stones | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 4 | ||
| Kick at a target to deal damage or induce an effect. | | Kick at a target to deal damage or induce an effect. | ||
|- | |- | ||
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| Summons | | Summons | ||
| (INSERT IMAGE) | | (INSERT IMAGE) | ||
| | | 10 | ||
| Unleash powerful magical effects. | | Unleash powerful magical effects. | ||
|- | |- | ||
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|(INSERT #(most likely 4 total) | |(INSERT #(most likely 4 total) | ||
|Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. | |Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. | ||
|- | |||
|Cards | |||
|(INSERT IMAGE) | |||
|18 | |||
|Causes a variety of effects; can target Chocobo or items in your inventory | |||
|} | |} |
Revision as of 23:47, 17 October 2021
This page serves as an overview all of the item categories in Chocobo's Dungeon 2. You can follow the pages linked in the table below(Note: pages are not currently available) for more detailed pages on each category.
Category | Icon | Count | Usage |
---|---|---|---|
Equipment | |||
Talons | (INSERT IMAGE) | (INSERT #) | Equipment which increases Chocobo's attack, sometimes has additional effects. Chance to turn into a feather when it breaks. |
Saddles | (INSERT IMAGE) | (INSERT #) | Equipment which increases Chocobo's defense, sometimes has additional effects. Chance to turn into a feather when it breaks. |
Collars | (INSERT IMAGE) | 21 | Equipment which has various effects on Chocobo. |
Consumables | |||
Nuts | (INSERT IMAGE) | 14 | Restores Chocobo's hunger, often has secondary effects. |
Tonics | (INSERT IMAGE) | 19 | Inflicts a variety of effects on Chocobo or any target the tonic is kicked at. |
Stackable Items | |||
Spells | (INSERT IMAGE) | 9 | Inflict elemental damage on an enemy in range. Levels up with continued usage(Except Cantrip) |
Stones | (INSERT IMAGE) | 4 | Kick at a target to deal damage or induce an effect. |
Misc | |||
Summons | (INSERT IMAGE) | 10 | Unleash powerful magical effects. |
Tags | (INSERT IMAGE) | (INSERT #(most likely 4 total) | Gameplay utility effects such as saving mid-dungeon or permanently expanding inventory. |
Cards | (INSERT IMAGE) | 18 | Causes a variety of effects; can target Chocobo or items in your inventory |