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There are many locations to unlock and explore in Shiren 5. As with previous games in the series, the bulk of the game's content is only accessible "post-game", after beating the main dungeon and completing the main storyline.
{{Shiren 5 DS Draft}}
''Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate'' has a huge number of locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. See individual location pages for strategy tips specific to those locations. For general strategy tips, see the {{Shiren5DS|Strategy Guides}} section.


See location detail pages for strategies specific to those locations.  Fair warning:  location detail pages contain spoilers.  For general strategy tips, see the Strategies page.
==Categories==
''Shiren 5'' locations can be broken down into the following categories.


== Categories ==
===Category 1: Starting Villages===
"Starting Villages" refers to {{Shiren5DS|Inori Village}} and {{Shiren5DS|Nekomaneki Village}} and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.


Shiren 5 locations can be broken down into the following categories.
A case could be made for grouping all "rest areas" together. That is, Inori Village + Nekomaneki Village + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category. Why? Because


=== Category 1: Starting Villages ===
(A) all five of these locations are non-combat rest areas.


"Starting Villages" refers to [[Inori Village]] and [[Nekomaneki Village]] and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and NPCs, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.
(B) this is a full set of ''significant'' non-combat interactive areas.


A case could be made for grouping all "rest areas" together.  That is, [[Inori Village]] + [[Nekomaneki Village]] + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category.  Why? Because (a) all five of these locations are non-combat rest areas, (b) this is a full set of ''significant'' non-combat interactive areas, (c) you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations, and (d) after beating the Tower of Fortune you unlock the "Sparrow Transport" which lets you travel directly from the east side of [[Nekomaneki Village]] out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not 100% safe as it means you have committed to a dungeon run.  Leaving the starting villages will also increment your run counter (confirm). So, the 3 remote rest areas aren't quite the same as the starting villages.  Information about these other rest areas can be found under the Tower of Fortune location page.
(C) you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations.


There is a location between the two Starting Villages that is easy to forget. [[Ouma Shrine]] is a very simple training dungeon that initially separates the two Starting Villages.  Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages. As it doesn't fit anywhere better, [[Ouma Shrine]] is categorized as part of the Starting Villages. (A case could be made for categorizing it as a trivial puzzle set as well.)
(D) after beating the Tower of Fortune you unlock the "Sparrow Transport"


=== Category 2: Main Dungeon (aka the Tower of Fortune) ===
The sparrow transport lets you travel directly from the east side of Nekomaneki Village out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not 100% safe as it means you have committed to a dungeon run. <!--Leaving the starting villages will also increment your run counter (confirm)-->. So, the 3 remote rest areas aren't quite the same as the starting villages. Information about these other rest areas can be found under the Tower of Fortune location page.


This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the [[Shiren 5/Locations/Tower of Fortune|Tower of Fortune]] page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.
===Category 2: Tutorial Dungeon===
There is a location between the two Starting Villages that is easy to forget. {{Shiren5DS|Ouma Shrine}} is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.


=== Category 3: Puzzle Sets ===
===Category 3: Main Dungeon (aka the Tower of Fortune)===
This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the {{Shiren5DS|Tower of Fortune}} page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.


These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same location(s) and all using the same rules, which may or may not involve a twist over and above baseline Shiren 5 rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it. (So, unlike minigames and bonus dungeons, you don't need to store your equipment before starting a puzzle.) You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets.
===Category 4: Puzzle Sets===
These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same location(s) and all using the same rules, which may or may not involve a twist over and above baseline ''Shiren 5'' rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it. (So, unlike minigames and bonus dungeons, you don't need to store your equipment before starting a puzzle.) You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets.


=== Category 4: Minigames ===
===Category 5: Minigames===
There is only one minigame in ''Shiren 5'' — {{Shiren5DS|Explosion Rocks}}. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to [[wikipedia:Minesweeper (video game)|Minesweeper]] but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.


There is only one minigame in Shiren 5 -- [[Explosion Rocks]]. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to [[wikipedia:Minesweeper (video game)|Minesweeper]] but with a Shiren twist.  You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win.  Each minigame is randomly generated at one of three difficulty levels.  See the [[Explosion Rocks]] detail page for further details.
===Category 6: Bonus Dungeons===
====About Bonus Dungeons====
''Shiren 5'' has 11 bonus dungeons. Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in Nekomaneki Village, and the Sparrow Transport doesn't take you to them.


=== Category 5: Bonus Dungeons ===
If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk (or outright discard) the items/Gitan you are holding, you usually get to keep the items/Gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on Gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc..


==== About Bonus Dungeons ====
====Escalating Goals====
Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as {{Shiren5DS|Inori Cave}}, so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50 F to 99 F can be 3x (or even 10x) as hard, not just 2x as hard. OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.


Shiren 5 has a whopping 27 bonus dungeons.  There are two sub-types of bonus dungeons, but they are so similar that they aren't worth separating into different categories.  The 1st sub-type was apparently built-in to the game originally.  These tend to be accessible from unique locations, but only after being unlocked by completing various side quests.  [https://www.gamefaqs.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/74083621 This external webpage] has great info about unlocking bonus dungeons, which may not have been fully replicated to this wiki yet. Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. The 2nd sub-type was apparently available as downloadable or bonus content in the original Japanese version, but are included for free in the English version (yay!). These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in [[Nekomaneki Village]], and the Sparrow Transport doesn't take you to them.
For the real masochists, the game tracks 8 expert badges for some dungeons (usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.


If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk (or outright discard) the items/gitan you are holding, you usually get to keep the items/gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc..
====Dungeon Configurations====
Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear (pre-placed, monster drops, in regular shops, etc.), which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, etc. etc. etc.. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that (e.g.) scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. See the Identification and Location section of the {{Shiren5DS|Identifying Items}} page for details.


==== Escalating Goals ====
==Resets and the Run Counter==
Entering some locations such as the Training Facility do not count as a "run", so your run counter is not incremented and the opportunities available in the starting villages are not refreshed. But entering the Tower of Fortune or any bonus dungeon does increment the run counter and does reset the opportunities in the starting villages, regardless of whether you win, lose, or escape the run.


Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as [[Inori Cave]], so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50F to 99F can be 3x (or even 10x) as hard, not just 2x as hard.  OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.
==Dungeons==
Here is a summary of all locations in ''Shiren 5'', sorted by category and then sorted roughly by how quickly you can gain access to them. Click on a location's name for details about that location.


For the real masochists, the game tracks 8 expert badges for some bonus dungeons and for the Tower of Fortune (usually the dungeons that were built-in to the game originally, not bonus dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges.  To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.
{| class="wikitable"
 
|-
==== Standard Set of Pre-Identified Items ====
! rowspan="2" |Category
 
! colspan="2" |Name
Dungeons can be configured and specialized in a huge number of ways—what monsters appear, at what depths, what items appear, at what depths, day or night or both, etc. etc. etc..  One of the less obvious ways that dungeons can be configured is in what set of items are pre-identified in that dungeon.  There are two common patterns:  virtually no pre-identified items, or, all items of certain types may be pre-identified.  E.g., in a given dungeon, there may be virtually no pre-identified items except all grasses are pre-identified.  When in doubt, when you first start a run in that dungeon, open up the Item Book option and look through all the items, and you can see which specific items have been pre-identified for you in this dungeon, and thus which items a given unidentified item cannot be. If the dungeon allows you to take items in, any items you took in will also be pre-identified.
! rowspan="2" |Prerequisite(s)
 
! rowspan="2" |Entrance(s)
But the "virtually" qualifier above deserves a special callout.  12 specific items seem to be pre-identified in every location.  These 12 items would probably still be identified even if you consumed an Amnesia Grass, but this needs confirmation.  It seems the game designers wanted to remove these items from identification concerns.  They are:  '''Weeds, Wet Scroll, Piece of Paper, Escape Scroll, Recommend. Scroll, Commend. Scroll, Tag Scroll, Coupon Scroll, Gambler's Scroll, Blank Scroll, Water Pot, and Heavenly Pot'''.  [TODO:  Double-check this list in many dungeons and make sure there aren't any more.]
! rowspan="2" |Start Lv.
 
! rowspan="2" |Adventure Allies In
It is unknown why these items are pre-identified.  Perhaps the game designers felt that "non-magical" items, like a pot that holds water and does nothing else, or a scroll which is actually a tag you can attach to your equipment, or weeds, should be obvious to the player.  But that doesn't explain why Escape Scroll, Gambler's Scroll, or Heavenly Pot are included, as those are clearly magical.  Escape Scroll was likely included on the list as it would radically worsen the gameplay experience if it were unidentified.  (Imagine getting deep into a dungeon and reading an unknown scroll, only to have your game end immediately. Then again, why didn't the designers just make an Escape Scroll give you the option of escaping, like an Undo Grass?)
! rowspan="2" |Rescues
 
! colspan="2" |Items
<span style="background:#FFFF00">Bottom line: if a dungeon's detail page says there are no pre-identified items, these 12 items are exceptions and seem to always be pre-identified.  Related:  if the detail page says you can take items into or out of the dungeon, you can also take gitan into/out of the dungeon.</span>
! rowspan="2" |Time
 
! rowspan="2" |Puzzles
Note that, just because an item appears to be pre-identified in your item book for a given location, it doesn't mean that item will necessarily appear in that location.
! rowspan="2" |Initial Fl.
 
! rowspan="2" |Final Fl.
==== Open Questions ====
! rowspan="2" |In-Game Description
 
|-
# What increments the game's run counter and resets the opportunities in the Starting Villages?  Playing the main Tower of Fortune definitely does.
!English
# Is it possible to get expert badges when you play the first, easier version of a dungeon, or are they only available when you're playing on the hardest difficulty?  They don't show up in your Expert Badge game menu until you've beaten the dungeon for the first time, but that doesn't necessarily mean you can't win an expert badge on your first run if you know what constraint(s) to adhere to.
!Japanese
# If you eat an Amnesia Grass in a dungeon where large numbers of items are pre-identified for you, will they become unidentified?  Or does eating an Amnesia Grass reset the set of pre-identified items to the ones that were pre-identified at the start of the run?
!In
 
!Out
== Summary Chart ==
 
Here is a summary of all locations in Shiren 5, sorted by category and then sorted roughly by how quickly you can gain access to them.  Click on a location's name for details about that location.
 
{| class="wikitable sortable"
!'''Category'''
!'''Name'''
!'''Prerequisite(s)'''
!'''Entrance(s)'''
!'''Entrance(s) Details'''
!'''Start Level'''
!'''Allies In'''
!'''Rescues'''
!'''Items In'''
!'''Items Out'''
!'''Day / Night'''
!'''Puzzles'''
!'''Initial Floors'''
!'''Final Floors'''
!'''In-Game Description'''
|-
|-
|Starting Village
|Starting Village
|[[Shiren 5/Locations/Inori Village|Inori Village]]
!<big>{{Shiren5DS|Inori Village}}
|(None)
|イノリの里
|(Start)
|None
Neko. Village
|(Middle of S edge)
Take main road W
|
|
|
* From {{Shiren5DS|Nekomaneki Village}}, go west on the main road
|
* You also start the game here from the middle of the south edge
|
|1
|
| style="background:#F2CECE; color:maroon" |0
|
|{{Red}}|N/A
|
| style="background:#FFE0BA; color:orangered" |Saved
|
|{{No}}
|
|Day
|(None)
|{{Red}}|N/A
|None
|None
|None
|-
|-
|Tutorial Dungeon
|Tutorial Dungeon
|[[Shiren 5/Locations/Ouma Shrine|Ouma Shrine]]
!<big>{{Shiren5DS|Ouma Shrine}}
|オウマのほこら
|Talk to Jirokichi
|Talk to Jirokichi
|[[Inori Village]]
|From {{Shiren5DS|Inori Village}}, go east on the main road (only works until {{Shiren5DS|Ouma Shrine}} is beaten)
|Take main road E
|1
''(until [[Ouma Shrine]] beaten)''
| style="background:#F2CECE; color:maroon" |0
|
|{{Red}}|N/A
|
|{{Yes}}
|
|{{Yes}}
|
|Day
|
|{{Red}}|N/A
|
|3
|
|3
|
|None
|
|(None)
|-
|-
|Starting Village
|Starting Village
|[[Shiren 5/Locations/Nekomaneki Village|Nekomaneki Village]]
!<big>{{Shiren5DS|Nekomaneki Village}}
|Beat [[Ouma Shrine]]
|ネコマネキ村
|[[Inori Village]]
|Beat {{Shiren5DS|Ouma Shrine}}
[[Ouma Shrine]]
|Take main road E
''(after [[Ouma Shrine]] beaten)''
Use final floor staircase
|
|
|
*From {{Shiren5DS|Inori Village}}, go east on the main road (only works after {{Shiren5DS|Ouma Shrine}} is beaten)
|
*From Ouma Shrine, use the final floor staircase
|
|1
|
| style="background:#F2CECE; color:maroon" |0
|
|{{Red}}|N/A
|
| style="background:#FFE0BA; color:orangered" |Saved
|
|{{No}}
|
|Day
|(None)
|{{Red}}|N/A
|None
|None
|None
|-
|-
|Main Dungeon
|Main Dungeon
|[[Shiren 5/Locations/Tower of Fortune|Tower of Fortune]]
!<big>{{Shiren5DS|Tower of Fortune}}
|(None)
|フォーチュンタワー
|Neko. Village
|None
|Take main road E
|From {{Shiren5DS|Nekomaneki Village}}, go east on the main road
|1
|1
|3
|{{Green}}|3
|3
|{{Green}}|3
|Y
|{{Yes}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|35
|15
|35
|15
|(None)
|None
|-
|-
|Puzzle Set
|Puzzle Set
|[[Shiren 5/Locations/Training Facility|Training Facility]]
!<big>{{Shiren5DS|Training Facility}}
|(None)
|試しの修行場
|[[Inori Village]]
|None
|Talk to lady in Beg. House
|In {{Shiren5DS|Inori Village}}, talk to an {{Shiren5DS|Character}}s lady in the Beginner House
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|N/A
|{{Red}}|N/A
|Saved
| style="background:#FFE0BA; color:orangered" |Saved
|N
|{{No}}
|Day
|Day
|54
|{{Green}}|54
|1
|1
|1
|1
|(None)
|None
|-
|-
|Puzzle Set
|Puzzle Set
|[[Shiren 5/Locations/Night Training Facility|Night Training Facility]]
!<big>{{Shiren5DS|Night Training Facility}}
|Talk to hermit near N exit of Hermit's Hermitage
|夜の修行場
|[[Inori Village]]
|Talk to the Character hermit near the north exit of Hermit's Hermitage
H. Hermitage
|
|Talk to hermit in Beg. House
*In {{Shiren5DS|Inori Village}}, talk to an {{Shiren5DS|Character}}s hermit in the Beginner House
Talk to hermit near N exit
*In {{Shiren5DS|Hermit's Hermitage}}, talk to a Character hermit near the north exit
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|N/A
|{{Red}}|N/A
|Saved
| style="background:#FFE0BA; color:orangered" |Saved
|N
|{{No}}
|Both
|Both
|1
|{{Green}}|1
|3
|5
|3
|5
|(None)
|None
|-
|-
|Puzzle Set
|Puzzle Set
|[[Shiren 5/Locations/Statue Cave|Statue Cave]]
!<big>{{Shiren5DS|Statue Cave}}
|(None)
|石像の洞窟
|Neko. Village
|None
|Dungeon Center, SW desk
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (SW desk)
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|N/A
|{{Red}}|N/A
|Saved
| style="background:#FFE0BA; color:orangered" |Saved
|N
|{{No}}
|Day
|Day
|150
|{{Green}}|150
|1
|1
|1
|1
|(None)
|None
|-
|-
|Minigame
|Minigame
|[[Shiren 5/Locations/Explosion Rocks|Explosion Rocks]]
!<big>{{Shiren5DS|Explosion Rocks}}
|(None)
|爆発の岩場
|Neko. Village
|None
|Dungeon Center, NE desk
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (NE desk)
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|N/A
|{{Red}}|N/A
|N
|{{No}}
|Y
|{{Yes}}
|Day
|Day
|3*
|{{Green}}|1*
|5
|5
|5
|5
|(None)
|None
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Underground Manor|Underground Manor]]
!<big>{{Shiren5DS|Underground Manor}}
|(None)
|地底の館
|Neko. Village
|None
|Dungeon Center, NW desk
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (NW desk)
|1*
|1*
|0
| style="background:#F2CECE; color:maroon" |0
|0*
| style="background:#F2CECE; color:maroon" |0*
|N
|{{No}}
|4*
|{{Green}}|4*
|Day
|Day
|N/A
|{{Red}}|N/A
|10*
|10*
|99*
|99*
|(None)
|None
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Hunter Pond|Hunter Pond]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|29
|50
|Note: Steal items from monsters
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Warning Valley|Warning Valley]]
!<big>{{Shiren5DS|Inori Cave}}
|(None)
|イノリの洞窟
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|Y
|Y
|Day
|N/A
|50
|99
|Note: Explore with a step limit
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Page of Youth|Page of Youth]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Day
|N/A
|29
|50
|Note: Use the Complicated Scroll
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Rousing Paradise|Rousing Paradise]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|50
|99
|Note: Monster spawning paradise
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Merchant's Hideout|Merchant's Hideout]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|Y
|Y
|Day
|N/A
|50
|99
|Note: Consumable items are rare
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Froggo's Fury|Froggo's Fury]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Day
|N/A
|29
|50
|Note: Gitan will be tight!
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Master's Footprint|Master's Footprint]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Day
|N/A
|50
|99
|Note: Mysterious, but no heal items
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Aura Ruins|Aura Ruins]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|10
|30
|Note: Monsters have auras
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Sleeping Lands|Sleeping Lands]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Night
|N/A
|29
|50
|Note: Permanent night
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Double Strike Trail|Double Strike Trail]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Day
|N/A
|50
|99
|Note: You and enemies fall in two hits
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Gorger's Manor|Gorger's Manor]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|3
|3
|Y
|Y
|Day
|N/A
|50
|50
|Note: Get stuffed with special onigiri
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Storm Forest|Storm Forest]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|50
|99
|Note: Forest of the ''Field Knave''
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Monster Hotspot|Monster Hotspot]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|3
|N
|Y
|Day
|N/A
|99
|99
|Note: Monsters on floors where the 1st digit is 9
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Perilous Rocks|Perilous Rocks]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|50
|99
|Note: Monster houses are likely to appear
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Trapper's Sandbox|Trapper's Sandbox]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|10
|99
|Note: Can only level by defeating enemies with traps
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Aksys Challenge|Aksys Challenge]]
|(None)
|Neko. Village
|Dungeon Center, NW desk
|1
|0
|0
|N
|Y
|Day
|N/A
|10
|99
|Note: Run away!
|-
|Bonus Dungeon
|[[Shiren 5/Locations/Inori Cave|Inori Cave]]
|Beat Tower of Fortune
|Beat Tower of Fortune
|[[Inori Village]]
|In {{Shiren5DS|Inori Village}}, exit the north end of the Beginner House
|N end of Beginner House
|1
|1
|3
|{{Green}}|3
|3
|{{Green}}|3
|Y
|{{Yes}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|42
|42
|99
|99
Line 505: Line 240:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Pitfall of Life|Pitfall of Life]]
!<big>{{Shiren5DS|Pitfall of Life}}
|Beat Tower of Fortune,
|人生の落し穴
Kojirouta side quest
|Beat Tower of Fortune,<br>Kojirouta side quest
|[[Inori Village]]
|In {{Shiren5DS|Inori Village}}, exit the north end of the Rich Man's House
|N end of Rich Man's House
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Day
|Day
|N/A
|{{Red}}|N/A
|25
|25
|99
|99
Line 522: Line 256:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Old Road|Old Road]]
!<big>{{Shiren5DS|Old Road}}
|旧道
|Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen
|Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen
|[[Inori Village]]
|From {{Shiren5DS|Inori Village}}, exit from the middle of the south edge (where you first started the game)
|Middle of S edge
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|38
|38
|99
|99
Line 538: Line 272:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Onigiri Hollow|Onigiri Hollow]]
!<big>{{Shiren5DS|Onigiri Hollow}}
|おにぎり穴
|Beat Tower of Fortune, long & mysterious side quest
|Beat Tower of Fortune, long & mysterious side quest
|[[Inori Village]]
|In {{Shiren5DS|Inori Village}}, use the hole in the rock wall in the NE corner
|Rock wall in NE corner of this location
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Day
|Day
|N/A
|{{Red}}|N/A
|20
|20
|99
|99
Line 554: Line 288:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Heavenly Lake|Heavenly Lake]]
!<big>{{Shiren5DS|Heavenly Lake}}
|天上の池
|Beat Tower of Fortune
|Beat Tower of Fortune
|Neko. Village
|In {{Shiren5DS|Nekomaneki Village}}, talk to an old man in the SE corner, by a barge floating on the river
|Talk to old man in SE corner
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|28
|28
|99
|99
Line 570: Line 304:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Gen's Turf|Gen's Turf]]
!<big>{{Shiren5DS|Gen's Turf}}
|Beat Tower of Fortune, talk to old woman in [[Inori Village]]
|ゲンさんのシマ
|Neko. Village
|Beat Tower of Fortune, talk to old woman in {{Shiren5DS|Inori Village}}
|Giant pot in Gen's House
|In {{Shiren5DS|Nekomaneki Village}}, use a giant pot in Gen's House
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Day
|Day
|N/A
|{{Red}}|N/A
|30
|30
|99
|99
Line 586: Line 320:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Bizarre Tower|Bizarre Tower]]
!<big>{{Shiren5DS|Bizarre Tower}}
|異次元の塔
|Beat Tower of Fortune, Tao side quest
|Beat Tower of Fortune, Tao side quest
|ToF Entrance
|In the Tower of Fortunate Entrance, talk to a tanuki (raccoon)
|Talk to Tanuki
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|0
| style="background:#F2CECE; color:maroon" |0
|N
|{{No}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|45
|45
|45
|45
Line 602: Line 336:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Destiny's Descent|Destiny's Descent]]
!<big>{{Shiren5DS|Destiny's Descent}}
|Beat Tower of Fortune, beat [[Inori Cave]], wish for it in [[Inori Cave]]
|運命の地下
|ToF Entrance
|Beat {{Shiren5DS|Tower of Fortune}}, beat {{Shiren5DS|Inori Cave}}, wish for it in {{Shiren5DS|Inori Cave}}
|Spiral staircase down in center of this location
|In the Tower of Fortunate Entrance, take the spiral staircase leading down from the center of this location
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|99
|99
|99
|99
Line 618: Line 352:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Primordial Chasm|Primordial Chasm]]
!<big>{{Shiren5DS|Primordial Chasm}}
|Beat Tower of Fortune
|原始に続く穴
|H. Hermitage
|Beat {{Shiren5DS|Tower of Fortune}}
|Inside Blacksmith building
|In {{Shiren5DS|Hermit's Hermitage}}, use a giant pot inside the blacksmith's building (on the west side)
|1
|1
|0
| style="background:#F2CECE; color:maroon" |0
|3
|{{Green}}|3
|N
|{{No}}
|Y
|{{Yes}}
|Day
|Day
|N/A
|{{Red}}|N/A
|50
|50
|99
|99
Line 634: Line 368:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
|[[Shiren 5/Locations/Lost Well|Lost Well]]
!<big>{{Shiren5DS|Lost Well}}
|Beat Tower of Fortune
|迷いの井戸
|Sparrow's Inn
|Beat {{Shiren5DS|Tower of Fortune}}
|Talk to sparrow, SW corner
|In the {{Shiren5DS|Sparrow's Inn}} location (but outside of the inn itself), talk to an {{Shiren5DS|Character}}s sparrow the SW corner
|1
|1
|1
|{{Green}}|1
|3
|{{Green}}|3
|Y
|{{Yes}}
|Y
|{{Yes}}
|Both
|Both
|N/A
|{{Red}}|N/A
|30
|30
|99
|99
Line 650: Line 384:
|}
|}


== Subpages ==
==See Also==
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}
{{Shiren 5 DS Locations Navbox}}


[[Category:Shiren 5 Locations]]
[[Category:Shiren 5 DS Locations|*]]

Latest revision as of 00:28, 1 July 2025

Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate has a huge number of locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. See individual location pages for strategy tips specific to those locations. For general strategy tips, see the Strategy Guides section.

Categories

Shiren 5 locations can be broken down into the following categories.

Category 1: Starting Villages

"Starting Villages" refers to Inori Village and Nekomaneki Village and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.

A case could be made for grouping all "rest areas" together. That is, Inori Village + Nekomaneki Village + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category. Why? Because

(A) all five of these locations are non-combat rest areas.

(B) this is a full set of significant non-combat interactive areas.

(C) you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations.

(D) after beating the Tower of Fortune you unlock the "Sparrow Transport"

The sparrow transport lets you travel directly from the east side of Nekomaneki Village out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not 100% safe as it means you have committed to a dungeon run. . So, the 3 remote rest areas aren't quite the same as the starting villages. Information about these other rest areas can be found under the Tower of Fortune location page.

Category 2: Tutorial Dungeon

There is a location between the two Starting Villages that is easy to forget. Ouma Shrine is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.

Category 3: Main Dungeon (aka the Tower of Fortune)

This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the Tower of Fortune page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.

Category 4: Puzzle Sets

These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same location(s) and all using the same rules, which may or may not involve a twist over and above baseline Shiren 5 rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it. (So, unlike minigames and bonus dungeons, you don't need to store your equipment before starting a puzzle.) You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets.

Category 5: Minigames

There is only one minigame in Shiren 5Explosion Rocks. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to Minesweeper but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.

Category 6: Bonus Dungeons

About Bonus Dungeons

Shiren 5 has 11 bonus dungeons. Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in Nekomaneki Village, and the Sparrow Transport doesn't take you to them.

If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk (or outright discard) the items/Gitan you are holding, you usually get to keep the items/Gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on Gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc..

Escalating Goals

Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as Inori Cave, so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50 F to 99 F can be 3x (or even 10x) as hard, not just 2x as hard. OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.

For the real masochists, the game tracks 8 expert badges for some dungeons (usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.

Dungeon Configurations

Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear (pre-placed, monster drops, in regular shops, etc.), which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, etc. etc. etc.. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that (e.g.) scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. See the Identification and Location section of the Identifying Items page for details.

Resets and the Run Counter

Entering some locations such as the Training Facility do not count as a "run", so your run counter is not incremented and the opportunities available in the starting villages are not refreshed. But entering the Tower of Fortune or any bonus dungeon does increment the run counter and does reset the opportunities in the starting villages, regardless of whether you win, lose, or escape the run.

Dungeons

Here is a summary of all locations in Shiren 5, sorted by category and then sorted roughly by how quickly you can gain access to them. Click on a location's name for details about that location.

Category Name Prerequisite(s) Entrance(s) Start Lv. Adventure Allies In Rescues Items Time Puzzles Initial Fl. Final Fl. In-Game Description
English Japanese In Out
Starting Village Inori Village イノリの里 None
  • From Nekomaneki Village, go west on the main road
  • You also start the game here from the middle of the south edge
1 0 N/A Saved Day N/A None None None
Tutorial Dungeon Ouma Shrine オウマのほこら Talk to Jirokichi From Inori Village, go east on the main road (only works until Ouma Shrine is beaten) 1 0 N/A Day N/A 3 3 None
Starting Village Nekomaneki Village ネコマネキ村 Beat Ouma Shrine
  • From Inori Village, go east on the main road (only works after Ouma Shrine is beaten)
  • From Ouma Shrine, use the final floor staircase
1 0 N/A Saved Day N/A None None None
Main Dungeon Tower of Fortune フォーチュンタワー None From Nekomaneki Village, go east on the main road 1 3 3 Both N/A 15 15 None
Puzzle Set Training Facility 試しの修行場 None In Inori Village, talk to an Characters lady in the Beginner House 1 0 N/A Saved Day 54 1 1 None
Puzzle Set Night Training Facility 夜の修行場 Talk to the Character hermit near the north exit of Hermit's Hermitage 1 0 N/A Saved Both 1 5 5 None
Puzzle Set Statue Cave 石像の洞窟 None Nekomaneki Village Dungeon Center (SW desk) 1 0 N/A Saved Day 150 1 1 None
Minigame Explosion Rocks 爆発の岩場 None Nekomaneki Village Dungeon Center (NE desk) 1 0 N/A Day 1* 5 5 None
Bonus Dungeon Underground Manor 地底の館 None Nekomaneki Village Dungeon Center (NW desk) 1* 0 0* 4* Day N/A 10* 99* None
Bonus Dungeon Inori Cave イノリの洞窟 Beat Tower of Fortune In Inori Village, exit the north end of the Beginner House 1 3 3 Both N/A 42 99 Note: Pray to the Catstone
Bonus Dungeon Pitfall of Life 人生の落し穴 Beat Tower of Fortune,
Kojirouta side quest
In Inori Village, exit the north end of the Rich Man's House 1 0 3 Day N/A 25 99 Note: Cannot level up
Bonus Dungeon Old Road 旧道 Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen From Inori Village, exit from the middle of the south edge (where you first started the game) 1 0 3 Both N/A 38 99 Note: Fullness depletes in real time
Bonus Dungeon Onigiri Hollow おにぎり穴 Beat Tower of Fortune, long & mysterious side quest In Inori Village, use the hole in the rock wall in the NE corner 1 0 3 Day N/A 20 99 Note: Exiting a room makes it vanish
Bonus Dungeon Heavenly Lake 天上の池 Beat Tower of Fortune In Nekomaneki Village, talk to an old man in the SE corner, by a barge floating on the river 1 0 3 Both N/A 28 99 Note: Dropping items makes them vanish
Bonus Dungeon Gen's Turf ゲンさんのシマ Beat Tower of Fortune, talk to old woman in Inori Village In Nekomaneki Village, use a giant pot in Gen's House 1 0 3 Day N/A 30 99 Note: Control the monsters!
Bonus Dungeon Bizarre Tower 異次元の塔 Beat Tower of Fortune, Tao side quest In the Tower of Fortunate Entrance, talk to a tanuki (raccoon) 1 0 0 Both N/A 45 45 Note: Reach the Floor 15 stairs, which lead to a special floor
Bonus Dungeon Destiny's Descent 運命の地下 Beat Tower of Fortune, beat Inori Cave, wish for it in Inori Cave In the Tower of Fortunate Entrance, take the spiral staircase leading down from the center of this location 1 0 3 Both N/A 99 99 Note: Very mysterious dungeon
Bonus Dungeon Primordial Chasm 原始に続く穴 Beat Tower of Fortune In Hermit's Hermitage, use a giant pot inside the blacksmith's building (on the west side) 1 0 3 Day N/A 50 99 Note: An even more mysterious dungeon
Bonus Dungeon Lost Well 迷いの井戸 Beat Tower of Fortune In the Sparrow's Inn location (but outside of the inn itself), talk to an Characters sparrow the SW corner 1 1 3 Both N/A 30 99 Note: Can use upgraded items

See Also