Module:Torneko 1 Dungeon Items table: Difference between revisions

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Line 13: Line 13:
setmetatable(data, metatable)
setmetatable(data, metatable)
local args = frame.args
local args = frame.args
 
local output = mw.html.create()
local output = mw.html.create()
local header = mw.html.create()
local header = mw.html.create()
Line 20: Line 20:
-- Header row
-- Header row
header
header
:tag('tr')
:tag('tr'):done()
:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "Torneko1Sprite", args = {frame:preprocess('{{#switch:' .. categoryArg .. ' | Projectiles|Projectile=Arrow | Weapon=Sword | #default={{{category|}}} }}')}} .. '<br>' .. frame:expandTemplate{title = "Torneko1", args = {(categoryArg or "")}}):done()
:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "Torneko1Sprite", args = {frame:preprocess('{{#switch:{{lc:' .. categoryArg .. '}} | projectiles|projectile=Arrow | weapon=Sword | #default={{{category|}}} }}')}} .. '<br>' .. frame:expandTemplate{title = "Torneko1", args = {(categoryArg or "")}}):done()
:tag('tr')
:tag('tr'):done()
 
if string.lower(categoryArg) == "gold" then
header
:tag('th'):cssText("width: 50%"):wikitext("Lowest amount"):done()
:tag('th'):cssText("width: 50%"):wikitext("Highest amount"):done()
else
header
:tag('th'):cssText("width: 50%"):wikitext("English"):done()
:tag('th'):cssText("width: 50%"):wikitext("English"):done()
:tag('th'):cssText("width: 50%"):wikitext("Japanese"):done()
:tag('th'):cssText("width: 50%"):wikitext("Japanese"):done()
end
 
-- Data rows
-- Data rows
local rows = mw.html.create()
local rows = mw.html.create()
local i = 1
local i = 1
 
while true do
while true do
local row = mw.html.create()
local row = mw.html.create()
local itemArg = args["item_" .. i]
local itemArg = args["item_" .. i]
local lowAmountArg = args["low_amount_" .. i]
local highAmountArg = args["high_amount_" .. i]


if not itemArg and not floorArg then
if not itemArg and not lowAmountArg and not highAmountArg then
break -- exit loop when no more rows are found
break -- exit loop when no more rows are found
end
end
 
row
row
:tag("tr")
:tag("tr"):done()
:tag("td"):wikitext(frame:expandTemplate{title = "Torneko1", args = {(itemArg or "")}}):done()
 
:tag("td"):wikitext(data[itemArg]["ja"])
if string.lower(categoryArg) == "gold" then
row
:tag("td"):wikitext((lowAmountArg or frame:expandTemplate{title = "Research"})):done()
:tag("td"):wikitext((highAmountArg or frame:expandTemplate{title = "Research"})):done()
else
-- Item cases
item = itemArg
 
if string.lower(itemArg) == "herb (item)" then
item = "Herb"
end
 
row
:tag("td"):wikitext(frame:expandTemplate{title = "Torneko1", args = {(itemArg or ""), item}}):done()
:tag("td"):wikitext(data[item]["ja"]):done()
end
 
rows
rows
:node(row)
:node(row)
:allDone()
:allDone()
 
i = i + 1
i = i + 1
end
end
 
output
output
:tag('table'):addClass("MDWiki"):cssText("text-align: center; width: 100%;")
:tag('table'):addClass("wikitable"):cssText("text-align: center; width: 100%;")
:node(header)
:node(header)
:node(rows)
:node(rows)

Latest revision as of 09:27, 26 January 2025

Documentation for this module may be created at Module:Torneko 1 Dungeon Items table/doc

--------------------------------------------------------------------------------
--
--					Module:Torneko 1 Dungeon Items table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local data = require("Module:Torneko 1 Item Data Cell")
	local metatable = {__index = function () return "" end}
	setmetatable(data, metatable)
	local args = frame.args

	local output = mw.html.create()
	local header = mw.html.create()
	local categoryArg = args["category"]

	-- Header row
	header
		:tag('tr'):done()
			:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "Torneko1Sprite", args = {frame:preprocess('{{#switch:{{lc:' .. categoryArg .. '}} | projectiles|projectile=Arrow | weapon=Sword | #default={{{category|}}} }}')}} .. '<br>' .. frame:expandTemplate{title = "Torneko1", args = {(categoryArg or "")}}):done()
		:tag('tr'):done()

	if string.lower(categoryArg) == "gold" then
		header
			:tag('th'):cssText("width: 50%"):wikitext("Lowest amount"):done()
			:tag('th'):cssText("width: 50%"):wikitext("Highest amount"):done()
	else
		header
			:tag('th'):cssText("width: 50%"):wikitext("English"):done()
			:tag('th'):cssText("width: 50%"):wikitext("Japanese"):done()
	end

	-- Data rows
	local rows = mw.html.create()
	local i = 1

	while true do
		local row = mw.html.create()
		local itemArg = args["item_" .. i]
		local lowAmountArg = args["low_amount_" .. i]
		local highAmountArg = args["high_amount_" .. i]

		if not itemArg and not lowAmountArg and not highAmountArg then
			break -- exit loop when no more rows are found
		end

		row
			:tag("tr"):done()

		if string.lower(categoryArg) == "gold" then
			row
				:tag("td"):wikitext((lowAmountArg or frame:expandTemplate{title = "Research"})):done()
				:tag("td"):wikitext((highAmountArg or frame:expandTemplate{title = "Research"})):done()
		else
			-- Item cases
			item = itemArg

			if string.lower(itemArg) == "herb (item)" then
				item = "Herb"
			end

			row
				:tag("td"):wikitext(frame:expandTemplate{title = "Torneko1", args = {(itemArg or ""), item}}):done()
				:tag("td"):wikitext(data[item]["ja"]):done()
		end

		rows
			:node(row)
			:allDone()

		i = i + 1
	end

	output
		:tag('table'):addClass("wikitable"):cssText("text-align: center; width: 100%;")
			:node(header)
			:node(rows)
	return tostring(output)
end

return p