Draft:Adventure Squad:List of Status Conditions: Difference between revisions
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{{Adventure Squad Draft}} | {{Adventure Squad Draft}} | ||
'''{{AdventureSquad|Status Condition}}s''' in {{AdventureSquadTitle}}. | |||
==States and Status Conditions== | ==States and Status Conditions== | ||
{| class=" | {| class="wikitable" style="margin:auto; text-align:center" | ||
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! colspan="2" |Beneficial | ! colspan="2" |Beneficial | ||
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|{{ | |{{AdventureSquadS|Acid}} | ||
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|{{ | |{{AdventureSquadS|Aqua Ring}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Badly Poisoned}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} takes damage every few {{AdventureSquad|turn}}s. It also can't recover {{AdventureSquad|HP}} naturally. {{AdventureSquad|Badly Poisoned|Poisoning}} won't fade away after a certain number of turns, but it can be healed by using certain {{AdventureSquad|Move}}s or {{AdventureSquad|item}}s or by going to the next {{AdventureSquad|floor}}. | ||
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|{{ | |{{AdventureSquadS|Bide|Biding}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} pauses for several {{AdventureSquad|turn}}s, unleashing double any damage inflicted on it when it finishes biding. | ||
|{{AdventureSquad|Avalanche | |{{AdventureSquad|Avalanche}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Blinded}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Bouncing}} | ||
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|The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn. | |The {{AdventureSquad|Pokémon}} prepares to attack from the sky. It strikes to inflict damage the next {{AdventureSquad|turn}}. | ||
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|{{AdventureSquad | |{{AdventureSquad|Bound}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Burn}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} takes periodic damage. Certain {{AdventureSquad|item}}s, touching {{AdventureSquad|water}}, and changing {{AdventureSquad|floor}}s will cure it. | ||
|{{AdventureSquad|Flamethrower | |{{AdventureSquad|Flamethrower}} | ||
|- | |- | ||
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|{{AdventureSquad | |{{AdventureSquad|Confused}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}}'s sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its {{AdventureSquad|Team Member|team members}}. This wears off after a while. | ||
|{{AdventureSquad | |{{AdventureSquad|Totter Orb}} | ||
|- | |- | ||
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|{{ | |{{AdventureSquadS|Conversion 2}} | ||
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|{{ | |{{AdventureSquadS|Counter}} | ||
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|Physical | |{{AdventureSquad|Physical Attack}}s are countered, inflicting the same damage back on the attacker. If the {{AdventureSquad|Pokémon}} faints, it can't retaliate. This wears off after a while. | ||
|{{AdventureSquad|Counter | |{{AdventureSquad|Counter}} | ||
|- | |- | ||
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|{{AdventureSquad | |{{AdventureSquad|Cowering}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Cross-Eyed}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} hallucinates. Other {{AdventureSquad|Pokémon}} and objects on the {{AdventureSquad|ground}} take on different appearances for a while. | ||
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|{{AdventureSquad| | |{{AdventureSquad|Cursed}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Decoy}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} becomes a {{AdventureSquad|Decoy}} that draws enemy attacks. Only one Decoy can be on a {{AdventureSquad|floor}}. This wears off after a while. | ||
|{{AdventureSquad | |{{AdventureSquad|Decoy Orb}}, {{AdventureSquad|Substitute}} | ||
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|{{ | |{{AdventureSquadS|Destiny Bond}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Diving}} | ||
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|Using {{AdventureSquad | |Using {{AdventureSquad|Dive}}, the {{AdventureSquad|Pokémon}} prepares to attack from underwater. This strike the next {{AdventureSquad|turn}}. | ||
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|{{AdventureSquad | |{{AdventureSquad|Dropeye}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Dropeye Seed}} | ||
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|{{ | |{{AdventureSquadS|Encore}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Enduring}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} will be left with 1 {{AdventureSquad|HP}} after being hit by an attack that deals fatal damage. They'll return to normal after a set number of {{AdventureSquad|turn}}s. In a {{AdventureSquad|Pokémon Stack}}{{UT}}, this only works if the Pokémon on the bottom has the Enduring status. | ||
|{{AdventureSquad|Endure | |{{AdventureSquad|Endure}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Enraged}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Exposed}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Eyedrop}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} can see {{AdventureSquad|trap}}s and {{AdventureSquad|Invisible}} {{AdventureSquad|Pokémon}} until the next {{AdventureSquad|floor}}. | ||
|{{AdventureSquad | |{{AdventureSquad|Eyedrop Seed}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Flinching}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}}'s attacks and moves will fail. This wears off after a while. | ||
|{{AdventureSquad|Twister | |{{AdventureSquad|Twister}} | ||
|- | |- | ||
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|{{AdventureSquad | |{{AdventureSquad|Flying}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} bounces to attack from the air. It strikes to inflict damage the next {{AdventureSquad|turn}}. | ||
|{{AdventureSquad|Fly | |{{AdventureSquad|Fly}} | ||
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|{{ | |{{AdventureSquadS|Focus Energy}} | ||
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|{{ | |{{AdventureSquadS|Focus Punch}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} charges {{AdventureSquadS|Focus Punch}}. Its Focus Punch will strike the next {{AdventureSquad|turn}}. | ||
|{{AdventureSquad|Focus Punch | |{{AdventureSquad|Focus Punch}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Half Speed}} | ||
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| | |{{AdventureSquad|Travel Speed}} is reduced below its usual {{AdventureSquad|level}}. | ||
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|{{ | |{{AdventureSquadS|Heal Block}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Hungry Pal}} | ||
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|Its Belly is empty. It can't move. | |Its {{AdventureSquad|Belly}} is empty. It can't move. | ||
|{{AdventureSquad | |{{AdventureSquad|Hunger Seed}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Infatuation}} | ||
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|Infatuated with an attacker, it is incapable of action for a while. | |Infatuated with an attacker, it is incapable of action for a while. | ||
|{{AdventureSquad|Attract | |{{AdventureSquad|Attract}} | ||
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|{{ | |{{AdventureSquadS|Ingrain}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Invisible}} | ||
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|Other {{AdventureSquad | |Other {{AdventureSquad|Pokémon}} can't see this Pokémon for a while. | ||
|{{AdventureSquad | |{{AdventureSquad|Invisify Orb}} | ||
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|{{ | |{{AdventureSquadS|Leech Seed}} | ||
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|{{ | |{{AdventureSquadS|Light Screen}} | ||
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|Special Attacks deal halved damage for a while. | |Special Attacks deal halved damage for a while. | ||
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|{{AdventureSquad | |{{AdventureSquad|Long Toss}} | ||
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|Thrown {{AdventureSquad| | |Thrown {{AdventureSquad|item}}s will fly until they hit an obstacle. This lasts until the next {{AdventureSquad|floor}}. | ||
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|{{ | |{{AdventureSquadS|Lucky Chant}} | ||
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|{{ | |{{AdventureSquadS|Magic Coat}} | ||
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|{{ | |{{AdventureSquadS|Magnet Rise}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Metal Burst counter}} | ||
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|{{ | |{{AdventureSquadS|Miracle Eye}} | ||
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|{{ | |{{AdventureSquadS|Mirror Coat}} | ||
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|{{ | |{{AdventureSquadS|Mirror Move}} | ||
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|{{ | |{{AdventureSquadS|Mist}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Napping}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} falls {{AdventureSquad|asleep}}, restoring {{AdventureSquad|HP}} and {{AdventureSquad|Status Condition|status}} when it awakens. | ||
|{{AdventureSquad|Rest | |{{AdventureSquad|Rest}} | ||
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|{{ | |{{AdventureSquadS|Nightmare}} | ||
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|The {{AdventureSquad|Pokémon| | |The {{AdventureSquad|Pokémon}} {{AdventureSquad|Asleep|sleeps}}, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover {{AdventureSquad|HP}}. This is dangerous if not healed quickly. | ||
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|{{AdventureSquad | |{{AdventureSquad|Paralysis}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} can't use {{AdventureSquad|Move}}s, {{AdventureSquad|Wonder Orb}}s, or attacks. {{AdventureSquad|Travel Speed}} is also reduced. This wears off after a while. | ||
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|{{AdventureSquad | |{{AdventureSquad|Pausing}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} pauses, watching without acting. This wears off after a while. | ||
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|{{ | |{{AdventureSquadS|Perish Song}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Petrified}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} is incapable of action until hit by an attack or move. The status wears off after a while for the {{AdventureSquad|leader}}. | ||
|{{AdventureSquad | |{{AdventureSquad|Foe-Hold Orb}}, {{AdventureSquad|Stayaway Orb}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Pierce}} | ||
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|Thrown {{AdventureSquad| | |Thrown {{AdventureSquad|item}}s will fly through {{AdventureSquad|wall}}s and obstacles until it disappears from view, affecting each {{AdventureSquad|Pokémon}} it passes through. This lasts until the next {{AdventureSquad|floor}}. | ||
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|{{AdventureSquad | |{{AdventureSquad|Poisoned}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} takes periodic damage and won't naturally recover {{AdventureSquad|HP}}. This won't fade over time, but certain {{AdventureSquad|Move}}s or changing {{AdventureSquad|floor}}s will cure it. | ||
|{{AdventureSquad|Poison Jab | |{{AdventureSquad|Poison Jab}} | ||
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|{{ | |{{AdventureSquadS|Protect}} | ||
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|{{ | |{{AdventureSquadS|Reflect}} | ||
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|Physical Moves and regular attacks inflict halved damage for a while. | |{{AdventureSquad|Physical Attack|Physical Moves}} and {{AdventureSquad|Regular Attack|regular attacks}} inflict halved damage for a while. | ||
|{{AdventureSquad|Reflect | |{{AdventureSquad|Reflect}} | ||
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| | |{{AdventureSquadS|Safeguard}} | ||
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|This {{AdventureSquad | |This {{AdventureSquad|Pokémon}} is guarded from {{AdventureSquad|Status Condition|status problems}} for a while. | ||
|{{AdventureSquad|Safeguard | |{{AdventureSquad|Safeguard}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Set Damage}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Sleeping}} | ||
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|The {{AdventureSquad|Pokémon| | |The {{AdventureSquad|Pokémon}} Asleep|sleeps}}, incapable of action for a while. | ||
|{{AdventureSquad | |{{AdventureSquad|Slumber Orb}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Sleepless}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} becomes incapable of {{AdventureSquad|Sleeping}} until moving to the next floor. | ||
|{{AdventureSquad | |{{AdventureSquad|Chesto Berry}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Slip}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} can walk on {{AdventureSquad|water}} until the next {{AdventureSquad|floor}}. | ||
|{{AdventureSquad | |{{AdventureSquad|Slip Seed}} | ||
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|{{ | |{{AdventureSquadS|Snatch}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Sure Shot}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Taunted}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} can use only {{AdventureSquad|Move}}s or {{AdventureSquad|Wonder Orb}}s that deal damage. This wears off after a while. | ||
|{{AdventureSquad|Taunt | |{{AdventureSquad|Taunt}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Terrified}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} is badly frightened and will try to flee. It can't use {{AdventureSquad|item}}s in the panic. If the {{AdventureSquad|Team Leader|leader}} is terrified, it can still move across the {{AdventureSquad|floor}}. | ||
|{{AdventureSquad | |{{AdventureSquad|Foe-Fear Orb}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Throw Far}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Travel Anywhere}} | ||
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|{{ | |{{AdventureSquadS|Vital Throw}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Whiffer}} | ||
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|{{ | |{{AdventureSquadS|Wish}} | ||
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|{{AdventureSquad | |{{AdventureSquad|Yawning}} | ||
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|The {{AdventureSquad | |The {{AdventureSquad|Pokémon}} becomes drowsy from the foe's {{AdventureSquad|yawn}}. It falls asleep later. | ||
|{{AdventureSquad | |{{AdventureSquad|Yawn}} | ||
|} | |} | ||
<!-- | |||
==Gallery== | |||
<gallery> | |||
</gallery> | |||
--> | |||
==See Also== | |||
{{Adventure Squad Status Conditions Navbox}} | |||
==References== | ==References== | ||
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[[Category:Adventure Squad Lists]] | [[Category:Adventure Squad Lists]] | ||
[[Category:Adventure Squad Status Conditions]] | [[Category:Adventure Squad Status Conditions]] | ||
Latest revision as of 06:13, 10 July 2025
This article is a draft relating to |
Status Conditions in Pokémon Mystery Dungeon: Blazing, Light, and Stormy Adventure Squad.
States and Status Conditions
Beneficial | States | Description | How to obtain | ||
---|---|---|---|---|---|
Y | N | English | Japanese | ||
Acid | |||||
Aqua Ring | |||||
Badly Poisoned | The Pokémon takes damage every few turns. It also can't recover HP naturally. Poisoning won't fade away after a certain number of turns, but it can be healed by using certain Moves or items or by going to the next floor. | ||||
Biding | The Pokémon pauses for several turns, unleashing double any damage inflicted on it when it finishes biding. | Avalanche | |||
Blinded | |||||
Bouncing | The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn. | ||||
Bound | |||||
Burn | The Pokémon takes periodic damage. Certain items, touching water, and changing floors will cure it. | Flamethrower | |||
Confused | The Pokémon's sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its team members. This wears off after a while. | Totter Orb | |||
Conversion 2 | |||||
Counter | Physical Attacks are countered, inflicting the same damage back on the attacker. If the Pokémon faints, it can't retaliate. This wears off after a while. | Counter | |||
Cowering | |||||
Cross-Eyed | The Pokémon hallucinates. Other Pokémon and objects on the ground take on different appearances for a while. | ||||
Cursed | |||||
Decoy | The Pokémon becomes a Decoy that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while. | Decoy Orb, Substitute | |||
Destiny Bond | |||||
Diving | Using Dive, the Pokémon prepares to attack from underwater. This strike the next turn. | ||||
Dropeye | Dropeye Seed | ||||
Encore | |||||
Enduring | The Pokémon will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a Pokémon Stack |
Endure | |||
Enraged | |||||
Exposed | |||||
Eyedrop | The Pokémon can see traps and Invisible Pokémon until the next floor. | Eyedrop Seed | |||
Flinching | The Pokémon's attacks and moves will fail. This wears off after a while. | Twister | |||
Flying | The Pokémon bounces to attack from the air. It strikes to inflict damage the next turn. | Fly | |||
Focus Energy | |||||
Focus Punch | The Pokémon charges Focus Punch. Its Focus Punch will strike the next turn. | Focus Punch | |||
Half Speed | Travel Speed is reduced below its usual level. | ||||
Heal Block | |||||
Hungry Pal | Its Belly is empty. It can't move. | Hunger Seed | |||
Infatuation | Infatuated with an attacker, it is incapable of action for a while. | Attract | |||
Ingrain | |||||
Invisible | Other Pokémon can't see this Pokémon for a while. | Invisify Orb | |||
Leech Seed | |||||
Light Screen | Special Attacks deal halved damage for a while. | ||||
Long Toss | Thrown items will fly until they hit an obstacle. This lasts until the next floor. | ||||
Lucky Chant | |||||
Magic Coat | |||||
Magnet Rise | |||||
Metal Burst counter | |||||
Miracle Eye | |||||
Mirror Coat | |||||
Mirror Move | |||||
Mist | |||||
Napping | The Pokémon falls asleep, restoring HP and status when it awakens. | Rest | |||
Nightmare | The Pokémon sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover HP. This is dangerous if not healed quickly. | ||||
Paralysis | The Pokémon can't use Moves, Wonder Orbs, or attacks. Travel Speed is also reduced. This wears off after a while. | ||||
Pausing | The Pokémon pauses, watching without acting. This wears off after a while. | ||||
Perish Song | |||||
Petrified | The Pokémon is incapable of action until hit by an attack or move. The status wears off after a while for the leader. | Foe-Hold Orb, Stayaway Orb | |||
Pierce | Thrown items will fly through walls and obstacles until it disappears from view, affecting each Pokémon it passes through. This lasts until the next floor. | ||||
Poisoned | The Pokémon takes periodic damage and won't naturally recover HP. This won't fade over time, but certain Moves or changing floors will cure it. | Poison Jab | |||
Protect | |||||
Reflect | Physical Moves and regular attacks inflict halved damage for a while. | Reflect | |||
Safeguard | This Pokémon is guarded from status problems for a while. | Safeguard | |||
Set Damage | |||||
Sleeping | The Pokémon Asleep|sleeps}}, incapable of action for a while. | Slumber Orb | |||
Sleepless | The Pokémon becomes incapable of Sleeping until moving to the next floor. | Chesto Berry | |||
Slip | The Pokémon can walk on water until the next floor. | Slip Seed | |||
Snatch | |||||
Sure Shot | |||||
Taunted | The Pokémon can use only Moves or Wonder Orbs that deal damage. This wears off after a while. | Taunt | |||
Terrified | The Pokémon is badly frightened and will try to flee. It can't use items in the panic. If the leader is terrified, it can still move across the floor. | Foe-Fear Orb | |||
Throw Far | |||||
Travel Anywhere | |||||
Vital Throw | |||||
Whiffer | |||||
Wish | |||||
Yawning | The Pokémon becomes drowsy from the foe's yawn. It falls asleep later. | Yawn |
See Also
Template:Adventure Squad Status Conditions Navbox