Draft:Adventure Squad:List of Status Conditions: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "<!--↵==Trivia==↵* ↵↵-->" to "")
Tags: Mobile edit Mobile web edit
 
(25 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Adventure Squad Draft}}
{{Adventure Squad Draft}}
'''{{AdventureSquad|Status Condition}}s''' in {{AdventureSquadTitle}}.


==States and Status Conditions==
==States and Status Conditions==
{| class="MDWiki" style="margin:auto; text-align:center"
{| class="wikitable" style="margin:auto; text-align:center"
|-
|-
! colspan="2" |Beneficial
! colspan="2" |Beneficial
Line 16: Line 18:
|
|
|
|
|{{AdventureSquad|Acid (state)|Acid}}
|{{AdventureSquadS|Acid}}
|
|
|
|
Line 23: Line 25:
|
|
|
|
|{{AdventureSquad|Aqua Ring (state)|Aqua Ring}}
|{{AdventureSquadS|Aqua Ring}}
|
|
|
|
Line 30: Line 32:
|
|
|
|
|{{AdventureSquad|Badly Poisoned|Badly Poisoned}}
|{{AdventureSquad|Badly Poisoned}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} takes damage every few turns. It also can't recover {{AdventureSquad|HP}} naturally. {{AdventureSquad|Badly Poisoned (state)|Poisoning}} won't fade away after a certain number of turns, but it can be healed by using certain {{AdventureSquad|Moves|moves}} or {{AdventureSquad|Items|items}} or by going to the next floor.
|The {{AdventureSquad|Pokémon}} takes damage every few {{AdventureSquad|turn}}s. It also can't recover {{AdventureSquad|HP}} naturally. {{AdventureSquad|Badly Poisoned|Poisoning}} won't fade away after a certain number of turns, but it can be healed by using certain {{AdventureSquad|Move}}s or {{AdventureSquad|item}}s or by going to the next {{AdventureSquad|floor}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Biding|Biding}}
|{{AdventureSquadS|Bide|Biding}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} pauses for several turns, unleashing double any damage inflicted on it when it finishes biding.
|The {{AdventureSquad|Pokémon}} pauses for several {{AdventureSquad|turn}}s, unleashing double any damage inflicted on it when it finishes biding.
|{{AdventureSquad|Avalanche (move)|Avalanche (move)}}
|{{AdventureSquad|Avalanche}}
|-
|-
|
|
|
|
|{{AdventureSquad|Blinded (state)|Blinded}}
|{{AdventureSquad|Blinded}}
|
|
|
|
Line 51: Line 53:
|
|
|
|
|{{AdventureSquad|Bouncing (state)|Bouncing}}
|{{AdventureSquad|Bouncing}}
|
|
|The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn.
|The {{AdventureSquad|Pokémon}} prepares to attack from the sky. It strikes to inflict damage the next {{AdventureSquad|turn}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Bound (state)|Bound}}
|{{AdventureSquad|Bound}}
|
|
|
|
Line 65: Line 67:
|
|
|
|
|{{AdventureSquad|Burn (state)|Burn}}
|{{AdventureSquad|Burn}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} takes periodic damage. Certain {{AdventureSquad|Items|items}}, touching water, and changing floors will cure it.
|The {{AdventureSquad|Pokémon}} takes periodic damage. Certain {{AdventureSquad|item}}s, touching {{AdventureSquad|water}}, and changing {{AdventureSquad|floor}}s will cure it.
|{{AdventureSquad|Flamethrower|Flamethrower (move)}}
|{{AdventureSquad|Flamethrower}}
|-
|-
|
|
|
|
|{{AdventureSquad|Confusion (state)|Confused}}
|{{AdventureSquad|Confused}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}}'s sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its {{AdventureSquad|Team members|team members}}. This wears off after a while.
|The {{AdventureSquad|Pokémon}}'s sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its {{AdventureSquad|Team Member|team members}}. This wears off after a while.
|{{AdventureSquad|Totter Orb|Totter Orb}}
|{{AdventureSquad|Totter Orb}}
|-
|-
|
|
|
|
|{{AdventureSquad|Conversion 2 (state)|Conversion 2}}
|{{AdventureSquadS|Conversion 2}}
|
|
|
|
Line 86: Line 88:
|
|
|
|
|{{AdventureSquad|Counter (state)|Counter}}
|{{AdventureSquadS|Counter}}
|
|
|Physical Attacks are countered, inflicting the same damage back on the attacker. If the {{AdventureSquad|Pokémon|Pokémon}} faints, it can't retaliate. This wears off after a while.
|{{AdventureSquad|Physical Attack}}s are countered, inflicting the same damage back on the attacker. If the {{AdventureSquad|Pokémon}} faints, it can't retaliate. This wears off after a while.
|{{AdventureSquad|Counter|Counter (move)}}
|{{AdventureSquad|Counter}}
|-
|-
|
|
|
|
|{{AdventureSquad|Cowering (state)|Cowering}}
|{{AdventureSquad|Cowering}}
|
|
|
|
Line 100: Line 102:
|
|
|
|
|{{AdventureSquad|Cross-Eyed (state)|Cross-Eyed}}
|{{AdventureSquad|Cross-Eyed}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} hallucinates. Other Pokémon and objects on the ground take on different appearances for a while.
|The {{AdventureSquad|Pokémon}} hallucinates. Other {{AdventureSquad|Pokémon}} and objects on the {{AdventureSquad|ground}} take on different appearances for a while.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Curse (state)|Curse}}
|{{AdventureSquad|Cursed}}
|
|
|
|
Line 114: Line 116:
|
|
|
|
|{{AdventureSquad|Decoy|Decoy}}
|{{AdventureSquad|Decoy}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} becomes a {{AdventureSquad|Decoy|Decoy}} that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while.
|The {{AdventureSquad|Pokémon}} becomes a {{AdventureSquad|Decoy}} that draws enemy attacks. Only one Decoy can be on a {{AdventureSquad|floor}}. This wears off after a while.
|{{AdventureSquad|Decoy Orb|Decoy Orb}}, {{AdventureSquad|Substitute|Substitute (move)}}
|{{AdventureSquad|Decoy Orb}}, {{AdventureSquad|Substitute}}
|-
|-
|
|
|
|
|{{AdventureSquad|Destiny Bond (state)|Destiny Bond}}
|{{AdventureSquadS|Destiny Bond}}
|
|
|
|
Line 128: Line 130:
|
|
|
|
|{{AdventureSquad|Diving|Diving}}
|{{AdventureSquad|Diving}}
|
|
|Using {{AdventureSquad|Dive|Dive}}, the {{AdventureSquad|Pokémon|Pokémon}} prepares to attack from underwater. This strike the next turn.
|Using {{AdventureSquad|Dive}}, the {{AdventureSquad|Pokémon}} prepares to attack from underwater. This strike the next {{AdventureSquad|turn}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Dropeye (state)|Dropeye}}
|{{AdventureSquad|Dropeye}}
|
|
|
|
|{{AdventureSquad|Dropeye Seed|Dropeye Seed}}
|{{AdventureSquad|Dropeye Seed}}
|-
|-
|
|
|
|
|{{AdventureSquad|Encore (state)|Encore}}
|{{AdventureSquadS|Encore}}
|
|
|
|
Line 149: Line 151:
|
|
|
|
|{{AdventureSquad|Enduring|Enduring}}
|{{AdventureSquad|Enduring}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a {{AdventureSquad|Pokémon Stack|Pokémon Stack}}, this only works if the Pokémon on the bottom has the Enduring status.
|The {{AdventureSquad|Pokémon}} will be left with 1 {{AdventureSquad|HP}} after being hit by an attack that deals fatal damage. They'll return to normal after a set number of {{AdventureSquad|turn}}s. In a {{AdventureSquad|Pokémon Stack}}{{UT}}, this only works if the Pokémon on the bottom has the Enduring status.
|{{AdventureSquad|Endure (move)|Endure (move)}}
|{{AdventureSquad|Endure}}
|-
|-
|
|
|
|
|{{AdventureSquad|Enraged (state)|Enraged}}
|{{AdventureSquad|Enraged}}
|
|
|
|
Line 163: Line 165:
|
|
|
|
|{{AdventureSquad|Exposed (state)|Exposed}}
|{{AdventureSquad|Exposed}}
|
|
|
|
Line 170: Line 172:
|
|
|
|
|{{AdventureSquad|Eyedrop|Eyedrop}}
|{{AdventureSquad|Eyedrop}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} can see {{AdventureSquad|Traps and Floor Tiles|traps}} and {{AdventureSquad|Invisible (state)|Invisible}} {{AdventureSquad|Pokémon|Pokémon}} until the next floor.
|The {{AdventureSquad|Pokémon}} can see {{AdventureSquad|trap}}s and {{AdventureSquad|Invisible}} {{AdventureSquad|Pokémon}} until the next {{AdventureSquad|floor}}.
|{{AdventureSquad|Eyedrop Seed|Eyedrop Seed}}
|{{AdventureSquad|Eyedrop Seed}}
|-
|-
|
|
|
|
|{{AdventureSquad|Flinching (state)|Flinching}}
|{{AdventureSquad|Flinching}}
|
|
|The  {{AdventureSquad|Pokémon|Pokémon}}'s attacks and moves will fail. This wears off after a while.
|The  {{AdventureSquad|Pokémon}}'s attacks and moves will fail. This wears off after a while.
|{{AdventureSquad|Twister|Twister (move)}}
|{{AdventureSquad|Twister}}
|-
|-
|
|
|
|
|{{AdventureSquad|Flying (state)|Flying}}
|{{AdventureSquad|Flying}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} bounces to attack from the air. It strikes to inflict damage the next turn.
|The {{AdventureSquad|Pokémon}} bounces to attack from the air. It strikes to inflict damage the next {{AdventureSquad|turn}}.
|{{AdventureSquad|Fly|Fly (move)}}
|{{AdventureSquad|Fly}}
|-
|-
|
|
|
|
|{{AdventureSquad|Focus Energy (state)|Focus Energy}}
|{{AdventureSquadS|Focus Energy}}
|
|
|
|
Line 198: Line 200:
|
|
|
|
|{{AdventureSquad|Focus Punch (state)|Focus Punch}}
|{{AdventureSquadS|Focus Punch}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} charges {{AdventureSquad|Focus Punch|Focus Punch}}. Its Focus Punch will strike the next turn.
|The {{AdventureSquad|Pokémon}} charges {{AdventureSquadS|Focus Punch}}. Its Focus Punch will strike the next {{AdventureSquad|turn}}.
|{{AdventureSquad|Focus Punch|Focus Punch (move)}}
|{{AdventureSquad|Focus Punch}}
|-
|-
|
|
|
|
|{{AdventureSquad|Half Speed (state)|Half Speed}}
|{{AdventureSquad|Half Speed}}
|
|
|[[Travel Speed]] is reduced below its usual level.
|{{AdventureSquad|Travel Speed}} is reduced below its usual {{AdventureSquad|level}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Heal Block (state)|Heal Block}}
|{{AdventureSquadS|Heal Block}}
|
|
|
|
Line 219: Line 221:
|
|
|
|
|{{AdventureSquad|Hungry Pal (state)|Hungry Pal}}
|{{AdventureSquad|Hungry Pal}}
|
|
|Its Belly is empty. It can't move.
|Its {{AdventureSquad|Belly}} is empty. It can't move.
|{{AdventureSquad|Hunger Seed|Hunger Seed}}
|{{AdventureSquad|Hunger Seed}}
|-
|-
|
|
|
|
|{{AdventureSquad|Infatuation (state)|Infatuation}}
|{{AdventureSquad|Infatuation}}
|
|
|Infatuated with an attacker, it is incapable of action for a while.
|Infatuated with an attacker, it is incapable of action for a while.
|{{AdventureSquad|Attract (move)|Attract (move)}}
|{{AdventureSquad|Attract}}
|-
|-
|
|
|
|
|{{AdventureSquad|Ingrain (state)|Ingrain}}
|{{AdventureSquadS|Ingrain}}
|
|
|
|
Line 240: Line 242:
|
|
|
|
|{{AdventureSquad|Invisible|Invisible}}
|{{AdventureSquad|Invisible}}
|
|
|Other {{AdventureSquad|Pokémon|Pokémon}} can't see this Pokémon for a while.
|Other {{AdventureSquad|Pokémon}} can't see this Pokémon for a while.
|{{AdventureSquad|Invisify Orb|Invisify Orb}}
|{{AdventureSquad|Invisify Orb}}
|-
|-
|
|
|
|
|{{AdventureSquad|Leech Seed (state)|Leech Seed}}
|{{AdventureSquadS|Leech Seed}}
|
|
|
|
Line 254: Line 256:
|
|
|
|
|{{AdventureSquad|Light Screen (state)|Light Screen}}
|{{AdventureSquadS|Light Screen}}
|
|
|Special Attacks deal halved damage for a while.
|Special Attacks deal halved damage for a while.
Line 261: Line 263:
|
|
|
|
|{{AdventureSquad|Long Toss|Long Toss}}
|{{AdventureSquad|Long Toss}}
|
|
|Thrown {{AdventureSquad|Items|items}} will fly until they hit an obstacle. This lasts until the next floor.
|Thrown {{AdventureSquad|item}}s will fly until they hit an obstacle. This lasts until the next {{AdventureSquad|floor}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Lucky Chant (state)|Lucky Chant}}
|{{AdventureSquadS|Lucky Chant}}
|
|
|
|
Line 275: Line 277:
|
|
|
|
|{{AdventureSquad|Magic Coat (state)|Magic Coat}}
|{{AdventureSquadS|Magic Coat}}
|
|
|
|
Line 282: Line 284:
|
|
|
|
|{{AdventureSquad|Magnet Rise (state)|Magnet Rise}}
|{{AdventureSquadS|Magnet Rise}}
|
|
|
|
Line 289: Line 291:
|
|
|
|
|{{AdventureSquad|Metal Burst counter (state)|Metal Burst counter}}
|{{AdventureSquad|Metal Burst counter}}
|
|
|
|
Line 296: Line 298:
|
|
|
|
|{{AdventureSquad|Miracle Eye (state)|Miracle Eye}}
|{{AdventureSquadS|Miracle Eye}}
|
|
|
|
Line 303: Line 305:
|
|
|
|
|{{AdventureSquad|Mirror Coat (state)|Mirror Coat}}
|{{AdventureSquadS|Mirror Coat}}
|
|
|
|
Line 310: Line 312:
|
|
|
|
|{{AdventureSquad|Mirror Move (state)|Mirror Move}}
|{{AdventureSquadS|Mirror Move}}
|
|
|
|
Line 317: Line 319:
|
|
|
|
|{{AdventureSquad|Mist (state)|Mist}}
|{{AdventureSquadS|Mist}}
|
|
|
|
Line 324: Line 326:
|
|
|
|
|{{AdventureSquad|Napping (state)|Napping}}
|{{AdventureSquad|Napping}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} falls asleep, restoring {{AdventureSquad|HP}} and status when it awakens.
|The {{AdventureSquad|Pokémon}} falls {{AdventureSquad|asleep}}, restoring {{AdventureSquad|HP}} and {{AdventureSquad|Status Condition|status}} when it awakens.
|{{AdventureSquad|Rest|Rest (move)}}
|{{AdventureSquad|Rest}}
|-
|-
|
|
|
|
|{{AdventureSquad|Nightmare (state)|Nightmare}}
|{{AdventureSquadS|Nightmare}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover {{AdventureSquad|HP}}. This is dangerous if not healed quickly.
|The {{AdventureSquad|Pokémon}} {{AdventureSquad|Asleep|sleeps}}, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover {{AdventureSquad|HP}}. This is dangerous if not healed quickly.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Paralysis (state)|Paralysis}}
|{{AdventureSquad|Paralysis}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} can't use {{AdventureSquad|Moves|moves}}, {{AdventureSquad|Wonder Orbs|Wonder Orbs}}, or attacks. [[Travel Speed]] is also reduced. This wears off after a while.
|The {{AdventureSquad|Pokémon}} can't use {{AdventureSquad|Move}}s, {{AdventureSquad|Wonder Orb}}s, or attacks. {{AdventureSquad|Travel Speed}} is also reduced. This wears off after a while.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Pausing|Pausing}}
|{{AdventureSquad|Pausing}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} pauses, watching without acting. This wears off after a while.
|The {{AdventureSquad|Pokémon}} pauses, watching without acting. This wears off after a while.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Perish Song (state)|Perish Song}}
|{{AdventureSquadS|Perish Song}}
|
|
|
|
Line 359: Line 361:
|
|
|
|
|{{AdventureSquad|Petrified|Petrified}}
|{{AdventureSquad|Petrified}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} is incapable of action until hit by an attack or move. The status wears off after a while for the leader.
|The {{AdventureSquad|Pokémon}} is incapable of action until hit by an attack or move. The status wears off after a while for the {{AdventureSquad|leader}}.
|{{AdventureSquad|Foe-Hold Orb|Foe-Hold Orb}}, {{AdventureSquad|Stayaway Orb|Stayaway Orb}}
|{{AdventureSquad|Foe-Hold Orb}}, {{AdventureSquad|Stayaway Orb}}
|-
|-
|
|
|
|
|{{AdventureSquad|Pierce|Pierce}}
|{{AdventureSquad|Pierce}}
|
|
|Thrown {{AdventureSquad|Items|items}} will fly through walls and obstacles until it disappears from view, affecting each {{AdventureSquad|Pokémon|Pokémon}} it passes through. This lasts until the next floor.
|Thrown {{AdventureSquad|item}}s will fly through {{AdventureSquad|wall}}s and obstacles until it disappears from view, affecting each {{AdventureSquad|Pokémon}} it passes through. This lasts until the next {{AdventureSquad|floor}}.
|
|
|-
|-
|
|
|
|
|{{AdventureSquad|Poisoned|Poisoned}}
|{{AdventureSquad|Poisoned}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} takes periodic damage and won't naturally recover {{AdventureSquad|HP}}. This won't fade over time, but certain moves or changing floors will cure it.
|The {{AdventureSquad|Pokémon}} takes periodic damage and won't naturally recover {{AdventureSquad|HP}}. This won't fade over time, but certain {{AdventureSquad|Move}}s or changing {{AdventureSquad|floor}}s will cure it.
|{{AdventureSquad|Poison Jab|Poison Jab (move)}}
|{{AdventureSquad|Poison Jab}}
|-
|-
|
|
|
|
|{{AdventureSquad|Protect (status)|Protect}}
|{{AdventureSquadS|Protect}}
|
|
|
|
Line 387: Line 389:
|
|
|
|
|{{AdventureSquad|Reflect|Reflect}}
|{{AdventureSquadS|Reflect}}
|
|
|Physical Moves and regular attacks inflict halved damage for a while.
|{{AdventureSquad|Physical Attack|Physical Moves}} and {{AdventureSquad|Regular Attack|regular attacks}} inflict halved damage for a while.
|{{AdventureSquad|Reflect|Reflect (move)}}
|{{AdventureSquad|Reflect}}
|-
|-
|
|
|
|
|[[Safeguard (state)|Safeguard]]
|{{AdventureSquadS|Safeguard}}
|
|
|This {{AdventureSquad|Pokémon|Pokémon}} is guarded from status problems for a while.
|This {{AdventureSquad|Pokémon}} is guarded from {{AdventureSquad|Status Condition|status problems}} for a while.
|{{AdventureSquad|Safeguard (move)|Safeguard (move)}}
|{{AdventureSquad|Safeguard}}
|-
|-
|
|
|
|
|{{AdventureSquad|Set Damage (state)|Set Damage}}
|{{AdventureSquad|Set Damage}}
|
|
|
|
Line 408: Line 410:
|
|
|
|
|{{AdventureSquad|Sleeping|Sleeping}}
|{{AdventureSquad|Sleeping}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} sleeps, incapable of action for a while.
|The {{AdventureSquad|Pokémon}} Asleep|sleeps}}, incapable of action for a while.
|{{AdventureSquad|Slumber Orb|Slumber Orb}}
|{{AdventureSquad|Slumber Orb}}
|-
|-
|
|
|
|
|{{AdventureSquad|Sleepless (state)|Sleepless}}
|{{AdventureSquad|Sleepless}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} becomes incapable of {{AdventureSquad|Sleeping|Sleeping}} until moving to the next floor.
|The {{AdventureSquad|Pokémon}} becomes incapable of {{AdventureSquad|Sleeping}} until moving to the next floor.
|{{AdventureSquad|Chesto Berry|Chesto Berry}}
|{{AdventureSquad|Chesto Berry}}
|-
|-
|
|
|
|
|{{AdventureSquad|Slip (state)|Slip}}
|{{AdventureSquad|Slip}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} can walk on water until the next floor.
|The {{AdventureSquad|Pokémon}} can walk on {{AdventureSquad|water}} until the next {{AdventureSquad|floor}}.
|{{AdventureSquad|Slip Seed|Slip Seed}}
|{{AdventureSquad|Slip Seed}}
|-
|-
|
|
|
|
|{{AdventureSquad|Snatch (state)|Snatch}}
|{{AdventureSquadS|Snatch}}
|
|
|
|
Line 436: Line 438:
|
|
|
|
|{{AdventureSquad|Sure Shot (state)|Sure Shot}}
|{{AdventureSquad|Sure Shot}}
|
|
|
|
Line 443: Line 445:
|
|
|
|
|{{AdventureSquad|Taunted|Taunted}}
|{{AdventureSquad|Taunted}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} can use only moves or Wonder Orbs that deal damage. This wears off after a while.
|The {{AdventureSquad|Pokémon}} can use only {{AdventureSquad|Move}}s or {{AdventureSquad|Wonder Orb}}s that deal damage. This wears off after a while.
|{{AdventureSquad|Taunt|Taunt (move)}}
|{{AdventureSquad|Taunt}}
|-
|-
|
|
|
|
|{{AdventureSquad|Terrified|Terrified}}
|{{AdventureSquad|Terrified}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} is badly frightened and will try to flee. It can't use {{AdventureSquad|Items|items}} in the panic. If the leader is terrified, it can still move across the floor.
|The {{AdventureSquad|Pokémon}} is badly frightened and will try to flee. It can't use {{AdventureSquad|item}}s in the panic. If the {{AdventureSquad|Team Leader|leader}} is terrified, it can still move across the {{AdventureSquad|floor}}.
|{{AdventureSquad|Foe-Fear Orb|Foe-Fear Orb}}
|{{AdventureSquad|Foe-Fear Orb}}
|-
|-
|
|
|
|
|{{AdventureSquad|Throw Far (state)|Throw Far}}
|{{AdventureSquad|Throw Far}}
|
|
|
|
Line 464: Line 466:
|
|
|
|
|{{AdventureSquad|Travel Anywhere (state)|Travel Anywhere}}
|{{AdventureSquad|Travel Anywhere}}
|
|
|
|
Line 471: Line 473:
|
|
|
|
|{{AdventureSquad|Vital Throw (state)|Vital Throw}}
|{{AdventureSquadS|Vital Throw}}
|
|
|
|
Line 478: Line 480:
|
|
|
|
|{{AdventureSquad|Whiffer (state)|Whiffer}}
|{{AdventureSquad|Whiffer}}
|
|
|
|
Line 485: Line 487:
|
|
|
|
|{{AdventureSquad|Wish (state)|Wish}}
|{{AdventureSquadS|Wish}}
|
|
|
|
Line 492: Line 494:
|
|
|
|
|{{AdventureSquad|Yawning (state)|Yawning}}
|{{AdventureSquad|Yawning}}
|
|
|The {{AdventureSquad|Pokémon|Pokémon}} becomes drowsy from the foe's yawn. It falls asleep later.
|The {{AdventureSquad|Pokémon}} becomes drowsy from the foe's {{AdventureSquad|yawn}}. It falls asleep later.
|{{AdventureSquad|Yawn (move)|Yawn}}
|{{AdventureSquad|Yawn}}
|}
|}
<!--
==Gallery==
<gallery>
</gallery>
-->
==See Also==
{{Adventure Squad Status Conditions Navbox}}


==References==
==References==
Line 502: Line 516:


[[Category:Adventure Squad Lists]]
[[Category:Adventure Squad Lists]]
[[Category:Adventure Squad Gameplay Elements]]
[[Category:Adventure Squad Status Conditions]]
[[Category:Adventure Squad Status Conditions]]
[[Category:Missing Japanese names]]
[[Category:Pages needing a better summary]]
[[Category:Pages that need a theme update]]

Latest revision as of 06:13, 10 July 2025

Status Conditions in Wii Pokémon Mystery Dungeon: Blazing, Light, and Stormy Adventure Squad.

States and Status Conditions

Beneficial States Description How to obtain
Y N English Japanese
Acid
Aqua Ring
Badly Poisoned The Pokémon takes damage every few turns. It also can't recover HP naturally. Poisoning won't fade away after a certain number of turns, but it can be healed by using certain Moves or items or by going to the next floor.
Biding The Pokémon pauses for several turns, unleashing double any damage inflicted on it when it finishes biding. Avalanche
Blinded
Bouncing The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn.
Bound
Burn The Pokémon takes periodic damage. Certain items, touching water, and changing floors will cure it. Flamethrower
Confused The Pokémon's sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its team members. This wears off after a while. Totter Orb
Conversion 2
Counter Physical Attacks are countered, inflicting the same damage back on the attacker. If the Pokémon faints, it can't retaliate. This wears off after a while. Counter
Cowering
Cross-Eyed The Pokémon hallucinates. Other Pokémon and objects on the ground take on different appearances for a while.
Cursed
Decoy The Pokémon becomes a Decoy that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while. Decoy Orb, Substitute
Destiny Bond
Diving Using Dive, the Pokémon prepares to attack from underwater. This strike the next turn.
Dropeye Dropeye Seed
Encore
Enduring The Pokémon will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a Pokémon Stack(UT) - This is an unofficial translation., this only works if the Pokémon on the bottom has the Enduring status. Endure
Enraged
Exposed
Eyedrop The Pokémon can see traps and Invisible Pokémon until the next floor. Eyedrop Seed
Flinching The Pokémon's attacks and moves will fail. This wears off after a while. Twister
Flying The Pokémon bounces to attack from the air. It strikes to inflict damage the next turn. Fly
Focus Energy
Focus Punch The Pokémon charges Focus Punch. Its Focus Punch will strike the next turn. Focus Punch
Half Speed Travel Speed is reduced below its usual level.
Heal Block
Hungry Pal Its Belly is empty. It can't move. Hunger Seed
Infatuation Infatuated with an attacker, it is incapable of action for a while. Attract
Ingrain
Invisible Other Pokémon can't see this Pokémon for a while. Invisify Orb
Leech Seed
Light Screen Special Attacks deal halved damage for a while.
Long Toss Thrown items will fly until they hit an obstacle. This lasts until the next floor.
Lucky Chant
Magic Coat
Magnet Rise
Metal Burst counter
Miracle Eye
Mirror Coat
Mirror Move
Mist
Napping The Pokémon falls asleep, restoring HP and status when it awakens. Rest
Nightmare The Pokémon sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover HP. This is dangerous if not healed quickly.
Paralysis The Pokémon can't use Moves, Wonder Orbs, or attacks. Travel Speed is also reduced. This wears off after a while.
Pausing The Pokémon pauses, watching without acting. This wears off after a while.
Perish Song
Petrified The Pokémon is incapable of action until hit by an attack or move. The status wears off after a while for the leader. Foe-Hold Orb, Stayaway Orb
Pierce Thrown items will fly through walls and obstacles until it disappears from view, affecting each Pokémon it passes through. This lasts until the next floor.
Poisoned The Pokémon takes periodic damage and won't naturally recover HP. This won't fade over time, but certain Moves or changing floors will cure it. Poison Jab
Protect
Reflect Physical Moves and regular attacks inflict halved damage for a while. Reflect
Safeguard This Pokémon is guarded from status problems for a while. Safeguard
Set Damage
Sleeping The Pokémon Asleep|sleeps}}, incapable of action for a while. Slumber Orb
Sleepless The Pokémon becomes incapable of Sleeping until moving to the next floor. Chesto Berry
Slip The Pokémon can walk on water until the next floor. Slip Seed
Snatch
Sure Shot
Taunted The Pokémon can use only Moves or Wonder Orbs that deal damage. This wears off after a while. Taunt
Terrified The Pokémon is badly frightened and will try to flee. It can't use items in the panic. If the leader is terrified, it can still move across the floor. Foe-Fear Orb
Throw Far
Travel Anywhere
Vital Throw
Whiffer
Wish
Yawning The Pokémon becomes drowsy from the foe's yawn. It falls asleep later. Yawn



See Also

Template:Adventure Squad Status Conditions Navbox

References