Shiren 6:Karakuroid Family: Difference between revisions

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==Gallery==
==Gallery==
<gallery>
<gallery>
Shiren 6 - Karakuroid.png | Karakuroid
Shiren 6 - Karakuroid.png | Level 1: Karakuroid
Shiren 6 - Steamroid.png  | Steamroid
Shiren 6 - Steamroid.png  | Level 2: Steamroid
Shiren 6 - Electroid.png  | Electroid
Shiren 6 - Electroid.png  | Level 3: Electroid
Shiren 6 - Cyberoid.png  | Cyberoid
Shiren 6 - Cyberoid.png  | Level 4: Cyberoid
</gallery>
</gallery>


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==In Other Languages==
==In Other Languages==
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Latest revision as of 21:45, 14 July 2025

Karakuroid
カラクロイド
Image for Karakuroid Family

Sets a Trap on the ground. After setting a [item_kind:TRAP], it becomes unable to move for a while. May use the last of its strength to set a [item_kind:TRAP] when defeated. Splashing it with water makes it unable to set a [item_kind:TRAP].

Information
Ability
Type Metal-type
Stats
HP 40
Attack 20
Defense 13
Movement Speed Swift / 1 Attack
Experience 30

For the lore page, see Shiren:Mecharoid Family.

The Karakuroid (Japanese: カラクロイド) Monster Family in Nintendo Switch/Steam Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island consists of:

  1. Karakuroid (Japanese: カラクロイド)
  2. Steamroid (Japanese: スチームロイド)
  3. Electroid (Japanese: エレキロイド)
  4. Cyberoid (Japanese: バイオロイド)

Monster Ability

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Effect when Sealed

Special Drops

Combat Strategy

Spawn Locations

Gallery

In Other Languages

See Also

References