Torneko 1:Trap: Difference between revisions

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{{For|the lore page|Dragon Quest:Trap}}
{{For|a full list of traps|Torneko 1:List of Traps}}
{{For|a full list of traps|Torneko 1:List of Traps}}


'''Traps''' {{JA|罠||}} in {{GameTitle|Torneko1|l|i|}} are randomly found in {{Torneko1|Dungeon}}s. By default they're invisible and appear as regular floor tiles. If Torneko walks on one, it has a 75% chance of activating. If it does it will also become permanently revealed. Traps have various effects, generally negative for Torneko, though some can be exploited by the player to their advantage.
'''Traps''' {{JA|罠||}} in {{Torneko1Title}} are randomly found in {{Torneko1|Dungeon}}s. By default they're invisible and appear as regular floor tiles. If Torneko walks on one, it has a 75% chance of activating. If it does it will also become permanently revealed. Traps have various effects, generally negative for Torneko, though some can be exploited by the player to their advantage.
Some {{Torneko1|Item}}s can reveal all traps on a {{Torneko1|Floor}}, prevent traps from activating or even create new traps.
Some {{Torneko1|Item}}s can reveal all traps on a {{Torneko1|Floor}}, prevent traps from activating or even create new traps.


Trap begin to appear on the fifth floor of the {{Torneko1|Trial Dungeon}} and the third floor of the {{Torneko1|Mysterious Dungeon}} and {{Torneko1|Bonus Dungeon}}, and become more common in lower floors. No trap can be found on floors made entirely of passageways, such as maze floors.
Trap begin to appear on the fifth floor of the {{Torneko1|Trial Dungeon}} and the third floor of the {{Torneko1|Magic Dungeon}} and {{Torneko1|More Magic Dungeon}}, and become more common in lower floors. No trap can be found on floors made entirely of passageways, such as maze floors.
 
==Trap Frequency==
{| style="width:100%;"
|- style="vertical-align:top;"
| style="width:50%;" |
{| class="wikitable"
! colspan=2|{{Torneko1|Trial Dungeon}}
|-
! Floors
! Trap Frequency
|-
|1 - 4
|{{Red}}|✗
|-
|5 - 10
|{{Green}}|1 - 3
|}
| style="width:50%;" |
{| class="wikitable"
! rowspan=2|Floors
! {{Torneko1|Mysterious Dungeon}}
! {{Torneko1|Bonus Dungeon}}
|-
! colspan=2 | Trap Frequency
|-
|1 - 2
|{{Red}}|✗
|{{Red}}|✗
|-
|3 - 10
|{{Green}}|1 - 3
|{{Green}}|1 - 3
|-
|11 - 20
|{{Green}}|3 - 5
|{{Green}}|3 - 5
|-
|21 - 30
|{{Green}}|5 - 7
|{{Green}}|5 - 7
|-
|31 - 49
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|50
|{{Red}}|✗
|{{Red}}|✗
|-
|51 - 59
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|60
|{{Red}}|✗
|{{Red}}|✗
|-
|61 - 69
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|70
|{{Red}}|✗
|{{Red}}|✗
|-
|71 - 79
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|80
|{{Red}}|✗
|{{Red}}|✗
|-
|81 - 89
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|90
|{{Red}}|✗
|{{Red}}|✗
|-
|91 - 98
|{{Green}}|7 - 9
|{{Green}}|7 - 9
|-
|99
|{{Red}}|✗
|{{Red}}|✗
|}
|}


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==In Other Languages==
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Latest revision as of 20:54, 14 July 2025

For the lore page, see Dragon Quest:Trap.
For a full list of traps, see Torneko 1:List of Traps.

Traps (Japanese: ) in Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation. are randomly found in Dungeons. By default they're invisible and appear as regular floor tiles. If Torneko walks on one, it has a 75% chance of activating. If it does it will also become permanently revealed. Traps have various effects, generally negative for Torneko, though some can be exploited by the player to their advantage. Some Items can reveal all traps on a Floor, prevent traps from activating or even create new traps.

Trap begin to appear on the fifth floor of the Trial Dungeon and the third floor of the Magic Dungeon and More Magic Dungeon, and become more common in lower floors. No trap can be found on floors made entirely of passageways, such as maze floors.

In Other Languages

Language Name
English Traps
Japanese

See Also

References

  • [1] Japanese information on the distribution of traps.
  • [2] Japanese information on the list and description of traps.