Torneko 1:Damage: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
No edit summary
m (Text replacement - "↵↵==In Other Languages==" to " ==In Other Languages==")
 
(50 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Damage''' {{JA|???|}} is a gameplay mechanic in {{GameTitle|Torneko1|l|i}}. {{Torneko1|Torneko}}, {{Torneko1|monster}}s and  {{Torneko1|Trap}}s can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Attack Power is a value determined by different formulae using Base Power, Strength, Weapon Strength and Projectile Strength. These formula differ between Torneko and monsters. For some projectiles, damage is fixed and doesn't use any formula. Finally special factors can modify damage after the calculation.  
'''Damage''' {{JA|???|}} is a gameplay mechanic in {{Torneko1Title}}. {{Torneko1|Torneko}}, {{Torneko1|Monster}}s and  {{Torneko1|Trap}}s can deal damage based on their {{Torneko1|Attack Power}}, the {{Torneko1|Defense Power}} of their target and random numbers generated by the game. Some items and Special Attack deal fixed damage instead. Finally special factors can modify damage after the calculations.
==Damage Calculations==
==Damage Calculations==


The damage of Torneko on monsters, the damage of monsters on Torneko and the damage of Traps on Torneko are calculated with the same formulae.  
The damage of Torneko on monsters, the damage of monsters on Torneko and the damage of Traps on Torneko are calculated with the same formulas.


First, a Base Damage value is calculated by confronting the Attack Power of the attacking party and the Defense Power of the defending party.  
First, a Base Damage value is calculated by confronting the Attack Power of the attacking party and the Defense Power of the defending party.


<math> \color{Grey} \text{Base Damage} \color{Black} = \color{DarkRed} \text{AtkPw} \color{Black} \times \left ( \frac{ 15 }{16} \right )^{\color{Blue} \text{DefPw}} </math>
<math> \color{Purple} \text{Base Damage} \color{Black} = \color{DarkRed} \text{AtkPw} \color{Black} \times \left ( \frac{ 15 }{16} \right )^{\color{Blue} \text{DefPw}} </math>


Then the single Base Damage obtained is transformed into a distribution of possible Damage by using random numbers generated by the game :
Then the Base Damage obtained is transformed into a distribution of possible damage value by using random numbers generated by the game :


<math> \color{DarkGreen} \text{Random Number} \color{Black} = \frac{ n }{128} </math> rounded to the nearest fraction with n ranging between 112 - 143
<math> \color{DarkGreen} \text{Random Number} \color{Black} = \frac{ n }{128} </math> rounded to the nearest fraction with n ranging between 112 - 143.


The final Damage value is calculated with the following formula :
The final Damage value is calculated with the following formula :


<math> \color{Purple} \text{Damage} \color{Black} = \color{Grey} \text{BaseDmg} \color{Black} \times \color{DarkGreen} \text{RN} </math>
<math> \color{Black} \text{Damage} \color{Black} = \color{Purple} \text{BaseDmg} \color{Black} \times \color{DarkGreen} \text{RN} </math>


If this value exceeds 255 then it becomes 255.
If this value exceeds 255 then it becomes 255.


==Fixed Damage Sources==
==Other Damage Sources==
Thrown Shields, {{Torneko1|Herb}}s, {{Torneko1|Seed}}s, {{Torneko1|Ring}}s, {{Torneko1|Staff|Staves}}, {{Torneko1|Scroll}}s, {{Torneko1|Chest}}s and {{Torneko1|Green Dragon}}s projectile deal fixed damage with some random variations.
Thrown Shields, {{Torneko1|Herb}}s, {{Torneko1|Seed}}s, {{Torneko1|Ring}}s, {{Torneko1|Staff|Staves}}, {{Torneko1|Scroll}}s, {{Torneko1|Chest}}s and {{Torneko1|Dragon}}'s projectiles deal fixed damage with some random variations. Explosions from {{Torneko1|Bomb Crag}}s and {{Torneko1|Mine Trap}}s also do fixed damage based on Torneko's current HP. Finally some items deal fixed damage with random variations when used.
===Shield Damage===
Since these damage sources don't use the damage formula, they won't be reduced by higher Defense Power.
===Shields Damage===


Shield damage when thrown is based on its Shield Strength. If the Shield Strength of a shield is between 1 - 127, it deals damage equal to its Shield Strength or its Shield Strength minus 1 randomly. If the Shield Strength is equal to 0, 128 or higher than 128 then it always deals damage equal to its Shield Strength.
Shields damage when thrown is based on its Shield Strength. If the Shield Strength of a shield is between 1 - 127, it deals damage equal to its Shield Strength or its Shield Strength minus 1 randomly. If the Shield Strength is equal to 0, 128 or higher than 128 then it always deals damage equal to its Shield Strength.


===Chests and Rings Damage===
===Chests and Rings Damage===
Line 29: Line 30:
===Herbs, Seeds, Staves and Scrolls Damage===
===Herbs, Seeds, Staves and Scrolls Damage===


Herbs, Seeds, Staves and Scrolls damage when thrown is equal to 0 - 1. Exceptions due to special damage modifiers exist however.
Herbs, Seeds, Staves and Scrolls damage when thrown is equal to 0 - 1. Exceptions due to special damage modifiers exist.
===Green Dragon Projectile===


Green Dragon's projectiles deal fixed damage that range between 17 - 23.
===Bang Scroll===
 
The Bang Scroll deals fixed damage that range between 5 - 35 to all monsters in the same room or the surrounding 8 tiles in a corridor.
===Dragon Projectiles===
 
Dragon projectiles deal fixed damage that range between 17 - 23.
===Bomb Crag Explosions===
 
{{Torneko1|Bomb Crag}} explosions don't deal damage to monsters, simply defeating them instantly. They do deal damage to Torneko :
 
* If Torneko's current HP is strictly higher than 1, then the damage is equal to his HP minus 1.
 
* If Torneko's current HP is equal to 1, then it will defeat him instead.
===Mine Traps===
 
Stepping on a Mine Traps instantly defeat monsters in the radius and deals damage to Torneko equal to half his current HP. If his HP is 1, it will defeat him instead.
===Bang Scroll===
 
The {{Torneko1|Bang Scroll}} deals fixed damage that range between 5 - 35 to all monsters in the same room or the surrounding 8 tiles in a corridor.
===Thunder Staff===
The {{Torneko1|Thunder Staff}} deals fixed damage that range between 18 - 22 when waved at a monster.


==Special Damage Modifiers==
==Special Damage Modifiers==
===Metal Babble Modfifiers===
===Metabble Modifier===
When attacking a {{Torneko1|Metal Babble}} if the calculated damage exceeds 1 then it gets corrected to 1.
When attacking a {{Torneko1|Metabble}}, if the calculated damage exceeds 1, then it gets corrected to 1.
===Dragon Sword Modifier===
===Dragon Sword Modifier===


When attacking a Green Dragon with a {{Torneko1|Dragon Sword}} equipped, damage from any source will first be calculated normally then multiplied by 2. This means the damage from melee attack will be doubled, but also the damage from arrows and thrown weapons.
When attacking a Dragon with a {{Torneko1|Dragon Sword}} equipped, damage from any source will first be calculated normally then multiplied by 2. This means the damage from melee attack will be doubled, but also the damage from arrows and thrown weapons.
 
===Dragon Shield Modifier===
===Dragon Shield Modifier===


When hit by a Green Dragon's projectile with a {{Torneko1|Dragon Shield}}, the damage will be halved, rounded down.  
When hit by a Dragon's projectile with a {{Torneko1|Dragon Shield}}, the damage will be halved, rounded down.
===Monster Weakness Modifiers===
===Monster Weakness Modifiers===


Some monsters are weak to specific herbs that deal a large amount of fixed damage instead of 0 - 1 damage.
Some monsters are weak to specific Herbs. They will take a large amount of fixed damage instead of the regular 0 - 1 damage.


{{Torneko1|Super Herb}}s deal 100 damage to Ghosts, Horks, Mummies and Shadows.
{{Torneko1|Super Herb}}s deal 100 damage to Spookys, Horks, Mummies and Shadows.


{{Torneko1|Antidote Herb}}s deal 50 damage to Toadstools and Mystic Dolls.
{{Torneko1|Antidote Herb}}s deal 50 damage to Bigshrooms and Voodolls.


For some reason these 2 herbs won't deal any damage to other monsters instead of 0 - 1 damage.
For some reason these 2 herbs won't deal any damage to other monsters, instead of the regular 0 - 1 damage.
<!--
<!--
==Gallery==
==Gallery==


-->
-->
 
==In Other Languages==
<!--
==Trivia==
 
-->
 
==In Other Languages ==
{{In Other Languages
{{In Other Languages
   | en    = Damage
   | en    = Damage
Line 85: Line 98:


==References==
==References==
* http://000.la.coocan.jp/index.html : Most of the informations on the formulas involved in damage calculation.
<references />
<references />
[[Category:Missing Japanese names]]


[[Category:Torneko 1 Gameplay Elements]]
[[Category:Torneko 1 Gameplay Elements]]

Latest revision as of 20:03, 14 July 2025

Damage (Japanese: ???) is a gameplay mechanic in Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation.. Torneko, Monsters and Traps can deal damage based on their Attack Power, the Defense Power of their target and random numbers generated by the game. Some items and Special Attack deal fixed damage instead. Finally special factors can modify damage after the calculations.

Damage Calculations

The damage of Torneko on monsters, the damage of monsters on Torneko and the damage of Traps on Torneko are calculated with the same formulas.

First, a Base Damage value is calculated by confronting the Attack Power of the attacking party and the Defense Power of the defending party.

Then the Base Damage obtained is transformed into a distribution of possible damage value by using random numbers generated by the game :

rounded to the nearest fraction with n ranging between 112 - 143.

The final Damage value is calculated with the following formula :

If this value exceeds 255 then it becomes 255.

Other Damage Sources

Thrown Shields, Herbs, Seeds, Rings, Staves, Scrolls, Chests and Dragon's projectiles deal fixed damage with some random variations. Explosions from Bomb Crags and Mine Traps also do fixed damage based on Torneko's current HP. Finally some items deal fixed damage with random variations when used. Since these damage sources don't use the damage formula, they won't be reduced by higher Defense Power.

Shields Damage

Shields damage when thrown is based on its Shield Strength. If the Shield Strength of a shield is between 1 - 127, it deals damage equal to its Shield Strength or its Shield Strength minus 1 randomly. If the Shield Strength is equal to 0, 128 or higher than 128 then it always deals damage equal to its Shield Strength.

Chests and Rings Damage

Chests and Rings damage when thrown is equal to 1 - 2.

Herbs, Seeds, Staves and Scrolls Damage

Herbs, Seeds, Staves and Scrolls damage when thrown is equal to 0 - 1. Exceptions due to special damage modifiers exist.

Bang Scroll

The Bang Scroll deals fixed damage that range between 5 - 35 to all monsters in the same room or the surrounding 8 tiles in a corridor.

Dragon Projectiles

Dragon projectiles deal fixed damage that range between 17 - 23.

Bomb Crag Explosions

Bomb Crag explosions don't deal damage to monsters, simply defeating them instantly. They do deal damage to Torneko :

  • If Torneko's current HP is strictly higher than 1, then the damage is equal to his HP minus 1.
  • If Torneko's current HP is equal to 1, then it will defeat him instead.

Mine Traps

Stepping on a Mine Traps instantly defeat monsters in the radius and deals damage to Torneko equal to half his current HP. If his HP is 1, it will defeat him instead.

Bang Scroll

The Bang Scroll deals fixed damage that range between 5 - 35 to all monsters in the same room or the surrounding 8 tiles in a corridor.

Thunder Staff

The Thunder Staff deals fixed damage that range between 18 - 22 when waved at a monster.

Special Damage Modifiers

Metabble Modifier

When attacking a Metabble, if the calculated damage exceeds 1, then it gets corrected to 1.

Dragon Sword Modifier

When attacking a Dragon with a Dragon Sword equipped, damage from any source will first be calculated normally then multiplied by 2. This means the damage from melee attack will be doubled, but also the damage from arrows and thrown weapons.

Dragon Shield Modifier

When hit by a Dragon's projectile with a Dragon Shield, the damage will be halved, rounded down.

Monster Weakness Modifiers

Some monsters are weak to specific Herbs. They will take a large amount of fixed damage instead of the regular 0 - 1 damage.

Super Herbs deal 100 damage to Spookys, Horks, Mummies and Shadows.

Antidote Herbs deal 50 damage to Bigshrooms and Voodolls.

For some reason these 2 herbs won't deal any damage to other monsters, instead of the regular 0 - 1 damage.

In Other Languages

Language Name
English Damage
Japanese ???


See Also

References