Torneko 1:Attack Power: Difference between revisions
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'''Attack Power''' {{JA|???|}} is a stat in {{ | '''Attack Power''' {{JA|???|}} is a stat in {{Torneko1Title}} used in the calculation of {{Torneko1|Damage}}. {{Torneko1|Torneko}}, {{Torneko1|Monster}}s and {{Torneko1|Trap}}s have Attack Power stats. Attack Power is determined by different formulas using Base Power, {{Torneko1|Strength}}, Weapon Strength and Projectile Strength. These formulas differ between Torneko and monsters. For traps, Attack Power is fixed and doesn't use any formula. | ||
==Torneko's Attack Power== | ==Torneko's Attack Power== | ||
===Base Power=== | ===Base Power=== | ||
Base Power is a | Base Power is a unique stat tied to Torneko. It scales with his {{Torneko1|Level}}. | ||
{{Torneko 1 Torneko Base Power}} | {{Torneko 1 Torneko Base Power}} | ||
===Strength=== | ===Strength=== | ||
Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some {{Torneko1|Item}}s so that Strength can effectively range between 1 - 99. | |||
===Weapon Strength=== | ===Weapon Strength=== | ||
Weapon Strength is a value | Weapon Strength is a value tied to each {{Torneko1|Weapon}}s, results of adding the weapon's Base Strength to its Upgrade Value. There are 7 different Base Strength for the 7 different weapons in the game. Weapons can randomly spawn with an Upgrade Value of -1, +1, +2 or +3 and the {{Torneko1|Bikill Scroll}} can increase this value up to a maximum of + 99, so that Weapon Strength effectively range between 0 - 109. | ||
Though this is difficult to achieve in regular gameplay, by exploiting the {{Torneko1|Chance Scroll}}'s ability to increase | Though this is difficult to achieve in regular gameplay, by exploiting the {{Torneko1|Chance Scroll}}'s ability to increase Upgrade Value by 3, it is possible for Weapon Strength to range between 0 - 255. | ||
===Attack Power Calculations for Melee=== | ===Attack Power Calculations for Melee=== | ||
The following | The following formulas are used to calculate Torneko's Attack Power for his melee attack : | ||
* If WpnStr + Str - 8 is less or equal to 127 : | * If WpnStr + Str - 8 is less or equal to 127 : | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} \text{BasePw} \color{Black} + \left ( \color{Orange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{WpnStr} \color{Black} + \color{DarkGreen} \text{Str} \color{Black} - 8}{16} \right ) </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} \text{BasePw} \color{Black} + \left ( \color{Orange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{WpnStr} \color{Black} + \color{DarkGreen} \text{Str} \color{Black} - 8}{16} \right ) </math> | ||
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The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255. | The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255. | ||
For example, a level 14 Torneko with a {{Torneko1| | For example, a level 14 Torneko with a {{Torneko1|Gold Sword}} (WpnStr = 2) and 2 Strength will have an Attack Power of: | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} + \left ( \color{Orange} 46 \color{Black} \times \frac{ \color{Blue} 2 \color{Black} + \color{DarkGreen} 2 \color{Black} - 8}{16} \right ) </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} + \left ( \color{Orange} 46 \color{Black} \times \frac{ \color{Blue} 2 \color{Black} + \color{DarkGreen} 2 \color{Black} - 8}{16} \right ) </math> | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} + \left ( \color{Orange} 46 \color{Black} \times \frac{ | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} + \left ( \color{Orange} 46 \color{Black} \times \frac{\color{Black} - 4}{16} \right ) </math> | ||
<math> \left ( \color{Orange} 46 \color{Black} \times \frac{ | <math> \left ( \color{Orange} 46 \color{Black} \times \frac{\color{Black} - 4}{16} \right ) = -11.5 </math> rounded to -12. | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} - 12 </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 46 \color{Black} - 12 </math> | ||
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<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 + \left ( \color{Orange} 5 \color{Black} \times \frac{ \color{Blue} 37 \color{Black} + \color{DarkGreen} 99 \color{Black} - 8 - 256 }{16} \right ) </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 + \left ( \color{Orange} 5 \color{Black} \times \frac{ \color{Blue} 37 \color{Black} + \color{DarkGreen} 99 \color{Black} - 8 - 256 }{16} \right ) </math> | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 + \left ( \color{Orange} 5 \color{Black} \times \frac{ | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 + \left ( \color{Orange} 5 \color{Black} \times \frac{\color{Black} - 128}{16} \right ) </math> | ||
<math> \left ( \color{Orange} 5 \color{Black} \times \frac{ | <math> \left ( \color{Orange} 5 \color{Black} \times \frac{ \color{Black} - 128 }{16} \right ) = -40 </math> | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 - 40 </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} 5 \color{Black} + 256 - 40 </math> | ||
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===Attack Power calculations for projectiles=== | ===Attack Power calculations for projectiles=== | ||
Only {{Torneko1|arrow}}s and thrown weapons use Attack Power to determine what damage they do monsters. Other projectiles do fixed damage with | Only {{Torneko1|arrow}}s and thrown weapons use Attack Power to determine what damage they do to monsters. Other projectiles do fixed damage with random variations. | ||
===Arrow Strength=== | ===Arrow Strength=== | ||
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===Attack Power calculations for projectiles=== | ===Attack Power calculations for projectiles=== | ||
The | The formulas are identical to that of melee attack with the Weapon Strength + Strength part replaced by the Projectile Strength. | ||
If the projectile is an arrow then Projectile Strength is its Arrow Strength. If the projectile is a weapon then Projectile Strength is its Weapon Strength. | If the projectile is an arrow then Projectile Strength is its Arrow Strength. If the projectile is a weapon then Projectile Strength is its Weapon Strength. | ||
* If ProjStr - 8 is less or equal to 127 : | * If ProjStr - 8 is less or equal to 127 : | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} \text{BasePw} \color{Black} + \left ( \color{Orange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{ProjStr} \color{Black} - 8}{16} \right ) </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{Orange} \text{BasePw} \color{Black} + \left ( \color{Orange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{ProjStr} \color{Black} - 8}{16} \right ) </math> | ||
The part | The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255. | ||
* If ProjStr | * If ProjStr - 8 is strictly more than 127 : | ||
<math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{DarkOrange} \text{BasePw} \color{Black} + 256 + \left ( \color{DarkOrange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{ProjStr} \color{Black} - 8 - 256}{16} \right ) </math> | <math> \color{DarkRed} \text{Attack Power} \color{Black} = \color{DarkOrange} \text{BasePw} \color{Black} + 256 + \left ( \color{DarkOrange} \text{BasePw} \color{Black} \times \frac{ \color{Blue} \text{ProjStr} \color{Black} - 8 - 256}{16} \right ) </math> | ||
The part | The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255. | ||
==Monster Attack Power== | ==Monster Attack Power== | ||
The Attack Power of a monster is a stat unique to its | The Attack Power of a monster is a stat unique to its type. It scales with its level, getting multiplied by 1.5 for each level increase and then rounded up. If it is higher than 256 then it becomes that value minus 256. | ||
===Lilypa's Arrows Attack Power=== | ===Lilypa's Arrows Attack Power=== | ||
Lilypa's arrow damage use the same Attack Power | Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko, with the Projectile Strength of a {{Torneko1|Wood Arrow}} and, probably because of an oversight, the Base Power of Torneko. | ||
==Trap Attack Power== | ==Trap Attack Power== | ||
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==In Other Languages== | |||
==In Other Languages == | |||
{{In Other Languages | {{In Other Languages | ||
| en = Attack Power | | en = Attack Power | ||
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==References== | ==References== | ||
* http://000.la.coocan.jp/index.html : Most of the informations on the formulas involved in damage calculation. | |||
<references /> | <references /> | ||
[[Category:Torneko 1 Stats]] | [[Category:Torneko 1 Stats]] |
Latest revision as of 20:03, 14 July 2025
Attack Power (Japanese: ???) is a stat in Torneko's Great Adventure: Mystery Dungeon
used in the calculation of Damage. Torneko, Monsters and Traps have Attack Power stats. Attack Power is determined by different formulas using Base Power, Strength, Weapon Strength and Projectile Strength. These formulas differ between Torneko and monsters. For traps, Attack Power is fixed and doesn't use any formula.
Torneko's Attack Power
Base Power
Base Power is a unique stat tied to Torneko. It scales with his Level.
Level | Total Experience points | Base Power |
---|---|---|
1 | 0 | 5 |
2 | 10 | 7 |
3 | 30 | 9 |
4 | 70 | 11 |
5 | 100 | 13 |
6 | 150 | 16 |
7 | 230 | 19 |
8 | 350 | 22 |
9 | 500 | 25 |
10 | 700 | 29 |
11 | 950 | 33 |
12 | 1,200 | 37 |
13 | 1,500 | 41 |
14 | 1,800 | 46 |
15 | 2,300 | 51 |
16 | 3,000 | 56 |
17 | 4,000 | 61 |
18 | 6,000 | 65 |
19 | 9,000 | 71 |
20 | 15,000 | 74 |
21 | 22,500 | 77 |
22 | 35,000 | 80 |
23 | 45,000 | 83 |
24 | 60,000 | 86 |
25 | 80,000 | 89 |
26 | 100,000 | 90 |
27 | 130,000 | 91 |
28 | 180;000 | 92 |
29 | 240,000 | 93 |
30 | 300,000 | 94 |
31 | 400,000 | 95 |
32 | 500,000 | 96 |
33 | 600,000 | 97 |
34 | 700,000 | 98 |
35 | 800,000 | 99 |
36 | 900,000 | 100 |
37 | 999,999 | 100 |
Strength
Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some Items so that Strength can effectively range between 1 - 99.
Weapon Strength
Weapon Strength is a value tied to each Weapons, results of adding the weapon's Base Strength to its Upgrade Value. There are 7 different Base Strength for the 7 different weapons in the game. Weapons can randomly spawn with an Upgrade Value of -1, +1, +2 or +3 and the Bikill Scroll can increase this value up to a maximum of + 99, so that Weapon Strength effectively range between 0 - 109.
Though this is difficult to achieve in regular gameplay, by exploiting the Chance Scroll's ability to increase Upgrade Value by 3, it is possible for Weapon Strength to range between 0 - 255.
Attack Power Calculations for Melee
The following formulas are used to calculate Torneko's Attack Power for his melee attack :
- If WpnStr + Str - 8 is less or equal to 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
- If WpnStr + Str - 8 is strictly more than 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
For example, a level 14 Torneko with a Gold Sword (WpnStr = 2) and 2 Strength will have an Attack Power of:
rounded to -12.
Meanwhile a level 1 Torneko with a weapon with WpnStr = 37 (for example an Abacus+27) and 99 Strength will have the following Attack Power :
Attack Power calculations for projectiles
Only arrows and thrown weapons use Attack Power to determine what damage they do to monsters. Other projectiles do fixed damage with random variations.
Arrow Strength
Arrow Strength is a value specific to each arrows. There are 2 different Arrow Strength for the 3 different arrow types in the game.
Attack Power calculations for projectiles
The formulas are identical to that of melee attack with the Weapon Strength + Strength part replaced by the Projectile Strength.
If the projectile is an arrow then Projectile Strength is its Arrow Strength. If the projectile is a weapon then Projectile Strength is its Weapon Strength.
- If ProjStr - 8 is less or equal to 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
- If ProjStr - 8 is strictly more than 127 :
The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.
Monster Attack Power
The Attack Power of a monster is a stat unique to its type. It scales with its level, getting multiplied by 1.5 for each level increase and then rounded up. If it is higher than 256 then it becomes that value minus 256.
Lilypa's Arrows Attack Power
Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko, with the Projectile Strength of a Wood Arrow and, probably because of an oversight, the Base Power of Torneko.
Trap Attack Power
Arrow Trap, Poison Arrow Trap and Pitfall Trap have an Attack Power of 8.
In Other Languages
Language | Name | |
---|---|---|
English | Attack Power | |
Japanese | ??? |
See Also
Attack Power • Belly • Defense Power • Experience • HP • Strength |
References
- http://000.la.coocan.jp/index.html : Most of the informations on the formulas involved in damage calculation.