User:B/gti valid moves: Difference between revisions

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Mystery Dungeon GP>Blue587
Mystery Dungeon GP>Blue587
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Line 98: Line 98:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|12
|12
|50
|50
Line 112: Line 111:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 167: Line 165:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 181: Line 178:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x14
|0x14
Line 279: Line 274:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 321: Line 315:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|12
|12
|50
|50
Line 419: Line 412:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x28
|0x28
Line 461: Line 452:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x2c
|0x2c
Line 489: Line 478:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x2e
|0x2e
Line 503: Line 490:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x2f
|0x2f
Line 517: Line 502:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|14
|14
|30
|30
Line 531: Line 515:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 545: Line 528:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 601: Line 583:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#98D8D8"
|- style="background:#98D8D8"
|0x37
|0x37
Line 755: Line 735:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 811: Line 790:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
Line 825: Line 803:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0x4b
|0x4b
Line 853: Line 829:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x4d
|0x4d
Line 867: Line 841:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|25
|25
|99
|99
Line 881: Line 854:
|Surrounding tiles
|Surrounding tiles
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 895: Line 867:
|Surrounding tiles
|Surrounding tiles
|
|
|0
| colspan="2" |0
|0
|15
|15
|30
|30
Line 923: Line 894:
|Flies 10 tiles away
|Flies 10 tiles away
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
Line 937: Line 907:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
Line 993: Line 962:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 1,049: Line 1,017:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|14
|14
|50
|50
Line 1,063: Line 1,030:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x5c
|0x5c
Line 1,077: Line 1,042:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
Line 1,119: Line 1,083:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|30
|30
Line 1,133: Line 1,096:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x61
|0x61
Line 1,147: Line 1,108:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|12
|12
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x62
|0x62
Line 1,189: Line 1,148:
|Surrounding tiles
|Surrounding tiles
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 1,203: Line 1,161:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 1,217: Line 1,174:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x69
|0x69
Line 1,231: Line 1,186:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x6a
|0x6a
Line 1,245: Line 1,198:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x6b
|0x6b
Line 1,259: Line 1,210:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A890F0"
|- style="background:#A890F0"
|0x6d
|0x6d
Line 1,273: Line 1,222:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
Line 1,287: Line 1,235:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x6f
|0x6f
Line 1,301: Line 1,247:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x70
|0x70
Line 1,315: Line 1,259:
|User
|User
|
|
|0
| colspan="2" |0
|0
|12
|12
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x71
|0x71
Line 1,329: Line 1,271:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D0F8E8"
|- style="background:#D0F8E8"
|0x72
|0x72
Line 1,343: Line 1,283:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x73
|0x73
Line 1,357: Line 1,295:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x74
|0x74
Line 1,371: Line 1,307:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x75
|0x75
Line 1,385: Line 1,319:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C8C0F8"
|- style="background:#C8C0F8"
|0x77
|0x77
Line 1,399: Line 1,331:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A890F0"
|- style="background:#A890F0"
|0x7a
|0x7a
Line 1,487: Line 1,417:
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x85
|0x85
Line 1,497: Line 1,426:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x88
|0x88
Line 1,525: Line 1,452:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 1,543: Line 1,469:
|15
|15
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x8b
|0x8b
Line 1,553: Line 1,478:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
Line 1,595: Line 1,519:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|15
|15
|30
|30
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x94
|0x94
Line 1,609: Line 1,531:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 1,623: Line 1,544:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 1,637: Line 1,557:
|User
|User
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x97
|0x97
Line 1,651: Line 1,569:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x99
|0x99
Line 1,665: Line 1,581:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x9a
|0x9a
Line 1,693: Line 1,607:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x9d
|0x9d
Line 1,735: Line 1,647:
|User
|User
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xa1
|0xa1
Line 1,763: Line 1,673:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|1
|1
|99
|99
Line 1,791: Line 1,700:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0E1D9"
|- style="background:#E0E1D9"
|0xa5
|0xa5
Line 1,833: Line 1,740:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#A890F0"
|- style="background:#A890F0"
|0xab
|0xab
Line 1,847: Line 1,752:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|30
|30
Line 1,875: Line 1,779:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xaf
|0xaf
Line 1,889: Line 1,791:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 1,903: Line 1,804:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 1,917: Line 1,817:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 1,931: Line 1,830:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 1,959: Line 1,857:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xb8
|0xb8
Line 1,973: Line 1,869:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
Line 1,991: Line 1,886:
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xba
|0xba
Line 2,001: Line 1,895:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 2,057: Line 1,950:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xc3
|0xc3
Line 2,071: Line 1,962:
|Entire floor
|Entire floor
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
Line 2,099: Line 1,989:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#FFDE8C"
|- style="background:#FFDE8C"
|0xc6
|0xc6
Line 2,127: Line 2,015:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#B8A0F8"
|- style="background:#B8A0F8"
|0xc8
|0xc8
Line 2,155: Line 2,041:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0xca
|0xca
Line 2,183: Line 2,067:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xcc
|0xcc
Line 2,197: Line 2,079:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,239: Line 2,120:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,281: Line 2,161:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|16
|16
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xd5
|0xd5
Line 2,295: Line 2,173:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,309: Line 2,186:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,323: Line 2,199:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,337: Line 2,212:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xdc
|0xdc
Line 2,351: Line 2,224:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#FFDE8C"
|- style="background:#FFDE8C"
|0xde
|0xde
Line 2,365: Line 2,236:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 2,421: Line 2,291:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xe3
|0xe3
Line 2,435: Line 2,303:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
Line 2,477: Line 2,344:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 2,505: Line 2,371:
|Entire floor
|Entire floor
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0xeb
|0xeb
Line 2,519: Line 2,383:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xec
|0xec
Line 2,533: Line 2,395:
|Entire floor
|Entire floor
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xed
|0xed
Line 2,547: Line 2,407:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 2,561: Line 2,420:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8D030"
|- style="background:#F8D030"
|0xf1
|0xf1
Line 2,575: Line 2,432:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0xf2
|0xf2
Line 2,603: Line 2,458:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xf4
|0xf4
Line 2,617: Line 2,470:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0xf6
|0xf6
Line 2,659: Line 2,510:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0xf9
|0xf9
Line 2,715: Line 2,564:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0xff
|0xff
Line 2,733: Line 2,580:
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x100
|0x100
Line 2,743: Line 2,589:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8D030"
|- style="background:#F8D030"
|0x101
|0x101
Line 2,771: Line 2,615:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x103
|0x103
Line 2,785: Line 2,627:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 2,799: Line 2,640:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 2,813: Line 2,653:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 2,827: Line 2,666:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
Line 2,855: Line 2,693:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8F878"
|- style="background:#F8F878"
|0x10c
|0x10c
Line 2,869: Line 2,705:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x10d
|0x10d
Line 2,883: Line 2,717:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x10e
|0x10e
Line 2,897: Line 2,729:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x110
|0x110
Line 2,911: Line 2,741:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x112
|0x112
Line 2,925: Line 2,753:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0x113
|0x113
Line 2,939: Line 2,765:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x114
|0x114
Line 2,967: Line 2,791:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x117
|0x117
Line 2,981: Line 2,803:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x118
|0x118
Line 3,009: Line 2,829:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x11b
|0x11b
Line 3,023: Line 2,841:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
Line 3,037: Line 2,854:
|Entire floor
|Entire floor
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x11f
|0x11f
Line 3,051: Line 2,866:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A890F0"
|- style="background:#A890F0"
|0x120
|0x120
Line 3,065: Line 2,878:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x122
|0x122
Line 3,107: Line 2,918:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 3,121: Line 2,931:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 3,135: Line 2,944:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x130
|0x130
Line 3,219: Line 3,026:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x139
|0x139
Line 3,233: Line 3,038:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#C8C0F8"
|- style="background:#C8C0F8"
|0x13a
|0x13a
Line 3,275: Line 3,078:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x13d
|0x13d
Line 3,317: Line 3,118:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
Line 3,331: Line 3,131:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|17
|17
|30
|30
Line 3,345: Line 3,144:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8E030"
|- style="background:#D8E030"
|0x144
|0x144
Line 3,377: Line 3,174:
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x146
|0x146
Line 3,415: Line 3,211:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|11
|11
|50
|50
Line 3,461: Line 3,256:
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D5D5ED"
|- style="background:#D5D5ED"
|0x14e
|0x14e
Line 3,471: Line 3,265:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x14f
|0x14f
Line 3,485: Line 3,277:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#B8A0F8"
|- style="background:#B8A0F8"
|0x151
|0x151
Line 3,527: Line 3,317:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C8C0F8"
|- style="background:#C8C0F8"
|0x154
|0x154
Line 3,541: Line 3,329:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#FFDE8C"
|- style="background:#FFDE8C"
|0x155
|0x155
Line 3,615: Line 3,401:
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#98D8D8"
|- style="background:#98D8D8"
|0x15a
|0x15a
Line 3,625: Line 3,410:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x15b
|0x15b
Line 3,639: Line 3,422:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0x15c
|0x15c
Line 3,667: Line 3,448:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x15e
|0x15e
Line 3,699: Line 3,478:
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#98D8D8"
|- style="background:#98D8D8"
|0x160
|0x160
Line 3,723: Line 3,501:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x166
|0x166
Line 3,755: Line 3,531:
|15
|15
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D5D5ED"
|- style="background:#D5D5ED"
|0x168
|0x168
Line 3,793: Line 3,568:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
Line 3,835: Line 3,609:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D5D5ED"
|- style="background:#D5D5ED"
|0x170
|0x170
Line 3,849: Line 3,621:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8E030"
|- style="background:#D8E030"
|0x171
|0x171
Line 3,891: Line 3,661:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x174
|0x174
Line 3,919: Line 3,687:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x176
|0x176
Line 3,933: Line 3,699:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x178
|0x178
Line 3,947: Line 3,711:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x179
|0x179
Line 3,961: Line 3,723:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x17a
|0x17a
Line 3,975: Line 3,735:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 3,989: Line 3,748:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x17d
|0x17d
Line 4,003: Line 3,760:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x180
|0x180
Line 4,017: Line 3,772:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x181
|0x181
Line 4,031: Line 3,784:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x182
|0x182
Line 4,059: Line 3,810:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
Line 4,087: Line 3,837:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#98D8D8"
|- style="background:#98D8D8"
|0x188
|0x188
Line 4,101: Line 3,849:
|User
|User
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8D030"
|- style="background:#F8D030"
|0x18a
|0x18a
Line 4,147: Line 3,893:
|10
|10
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x18d
|0x18d
Line 4,157: Line 3,902:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D880B8"
|- style="background:#D880B8"
|0x18e
|0x18e
Line 4,409: Line 4,152:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D0F8E8"
|- style="background:#D0F8E8"
|0x1a4
|0x1a4
Line 4,577: Line 4,318:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1b1
|0x1b1
Line 4,591: Line 4,330:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#B8A0F8"
|- style="background:#B8A0F8"
|0x1b2
|0x1b2
Line 4,717: Line 4,454:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x1be
|0x1be
Line 4,731: Line 4,466:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#C0F860"
|- style="background:#C0F860"
|0x1bf
|0x1bf
Line 4,745: Line 4,478:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
Line 4,843: Line 4,575:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x1d5
|0x1d5
Line 4,857: Line 4,587:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1d6
|0x1d6
Line 4,871: Line 4,599:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1d7
|0x1d7
Line 4,885: Line 4,611:
|Tile in front, cuts corners
|Tile in front, cuts corners
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1d9
|0x1d9
Line 4,927: Line 4,651:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8E030"
|- style="background:#D8E030"
|0x1dc
|0x1dc
Line 4,941: Line 4,663:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1dd
|0x1dd
Line 4,955: Line 4,675:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1de
|0x1de
Line 4,969: Line 4,687:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#E0C068"
|- style="background:#E0C068"
|0x1df
|0x1df
Line 5,025: Line 4,741:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D5D5ED"
|- style="background:#D5D5ED"
|0x1e4
|0x1e4
Line 5,039: Line 4,753:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
Line 5,057: Line 4,770:
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#F8F878"
|- style="background:#F8F878"
|0x1e6
|0x1e6
Line 5,081: Line 4,793:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#F8D030"
|- style="background:#F8D030"
|0x1e8
|0x1e8
Line 5,109: Line 4,819:
|User
|User
|
|
|0
| colspan="2" |0
|0
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F08030"
|- style="background:#F08030"
|0x1ea
|0x1ea
Line 5,165: Line 4,873:
|Flies 10 tiles away
|Flies 10 tiles away
|
|
|0
| colspan="2" |0
|0
|18
|18
|50
|50
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x1ee
|0x1ee
Line 5,179: Line 4,885:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|100
| colspan="2" |100
|100
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x1ef
|0x1ef
Line 5,193: Line 4,897:
|Others
|Others
|
|
|0
| colspan="2" |0
|0
|30
|30
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D8D8C0"
|- style="background:#D8D8C0"
|0x1f0
|0x1f0
Line 5,253: Line 4,955:
|15
|15
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1f4
|0x1f4
Line 5,277: Line 4,978:
|Entire room
|Entire room
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#98D8D8"
|- style="background:#98D8D8"
|0x1f7
|0x1f7
Line 5,305: Line 5,004:
|User
|User
|
|
|0
| colspan="2" |0
|0
|20
|20
|99
|99
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8C0B0"
|- style="background:#F8C0B0"
|0x1f9
|0x1f9
Line 5,319: Line 5,016:
|Flies 10 tiles away
|Flies 10 tiles away
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A890F0"
|- style="background:#A890F0"
|0x1fa
|0x1fa
Line 5,347: Line 5,042:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#D5D5ED"
|- style="background:#D5D5ED"
|0x1fc
|0x1fc
Line 5,361: Line 5,054:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8D030"
|- style="background:#F8D030"
|0x1fe
|0x1fe
Line 5,417: Line 5,108:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|10
|10
|50
|50
Line 5,515: Line 5,205:
|User
|User
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#F8F878"
|- style="background:#F8F878"
|0x20f
|0x20f
Line 5,627: Line 5,315:
|Tile in front
|Tile in front
|
|
|0
| colspan="2" |0
|0
|17
|17
|50
|50
Line 5,669: Line 5,356:
|User
|User
|
|
|0
| colspan="2" |0
|0
|13
|13
|50
|50
|101
| colspan="2" |101 (Sure Shot)
|101
|- style="background:#A8A878"
|- style="background:#A8A878"
|0x21b
|0x21b
Line 5,801: Line 5,486:
|85
|85
|98
|98
|}

Revision as of 18:53, 8 May 2020

List of Moves

ID Move Type Category Range Target Power PP Accuracy
English Japanese Base Max Base Max Base Max
0x1 Pound Rescue Team DX - Normal-type Icon small.png Physical Tile in front 4 99 25 99 95 98
0x3 DoubleSlap Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 15 50 70 90
0x5 Mega Punch Rescue Team DX - Normal-type Icon small.png Physical Tile in front 15 99 18 50 85 98
0xa Scratch Rescue Team DX - Normal-type Icon small.png Physical Tile in front 4 99 25 99 95 98
0xb ViceGrip Rescue Team DX - Normal-type Icon small.png Physical Tile in front 7 99 20 99 95 98
0xc Guillotine Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 12 50 30 50
0xe Swords Dance Rescue Team DX - Normal-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0xf Cut Rescue Team DX - Normal-type Icon small.png Physical Surrounding tiles 5 99 20 99 90 98
0x10 Gust Rescue Team DX - Flying-type Icon small.png Special Tile in front 4 99 25 99 95 98
0x11 Wing Attack Rescue Team DX - Flying-type Icon small.png Physical Tile in front 8 99 25 99 95 98
0x12 Whirlwind Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 95 98
0x13 Fly Rescue Team DX - Flying-type Icon small.png Physical User 0 13 50 101 (Sure Shot)
0x14 Bind Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 17 50 95 98
0x15 Slam Rescue Team DX - Normal-type Icon small.png Physical Tile in front 17 99 17 50 85 98
0x16 Vine Whip Rescue Team DX - Grass-type Icon small.png Physical Tile in front 4 99 17 50 95 98
0x17 Stomp Rescue Team DX - Normal-type Icon small.png Physical Tile in front 9 99 17 50 95 98
0x18 Double Kick Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 3 99 20 99 85 98
0x1a Jump Kick Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 30 99 13 50 90 98
0x1c Sand-Attack Rescue Team DX - Ground-type Icon small.png Status Tile in front, cuts corners 0 15 50 75 98
0x1d Headbutt Rescue Team DX - Normal-type Icon small.png Physical Tile in front 12 99 15 50 95 98
0x1f Fury Attack Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 15 50 70 90
0x20 Horn Drill Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 12 50 30 50
0x21 Tackle Rescue Team DX - Normal-type Icon small.png Physical Tile in front 5 99 25 99 95 98
0x22 Body Slam Rescue Team DX - Normal-type Icon small.png Physical Tile in front 17 99 14 50 95 98
0x23 Wrap Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 17 50 95 98
0x24 Take Down Rescue Team DX - Normal-type Icon small.png Physical Tile in front 20 99 17 50 90 98
0x25 Thrash Rescue Team DX - Normal-type Icon small.png Physical Tile in front 8 99 13 50 95 98
0x26 Double-Edge Rescue Team DX - Normal-type Icon small.png Physical Tile in front 40 99 16 50 95 98
0x27 Tail Whip Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 20 99 100
0x28 Poison Sting Rescue Team DX - Poison-type Icon small.png Physical Tile in front, cuts corners 2 99 25 99 90 98
0x2a Pin Missile Rescue Team DX - Bug-type Icon small.png Physical Flies 10 tiles away 2 99 13 50 65 85
0x2b Leer Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 20 99 100
0x2c Bite Rescue Team DX - Dark-type Icon small.png Physical Tile in front 8 99 18 50 95 98
0x2d Growl Rescue Team DX - Normal-type Icon small.png Status Entire room 0 30 99 100
0x2e Roar Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 100
0x2f Sing Rescue Team DX - Normal-type Icon small.png Status Tile in front, cuts corners 0 14 30 85 98
0x30 Supersonic Rescue Team DX - Normal-type Icon small.png Status Tile in front, cuts corners 0 17 50 70 98
0x32 Disable Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 90 98
0x33 Acid Rescue Team DX - Poison-type Icon small.png Special Tile in front, cuts corners 4 99 20 99 95 98
0x34 Ember Rescue Team DX - Fire-type Icon small.png Special Tile in front, cuts corners 4 99 15 50 90 98
0x35 Flamethrower Rescue Team DX - Fire-type Icon small.png Special Flies 10 tiles away 25 99 14 50 85 98
0x36 Mist Rescue Team DX - Ice-type Icon small.png Status Entire room 0 20 99 101 (Sure Shot)
0x37 Water Gun Rescue Team DX - Water-type Icon small.png Special Tile in front, cuts corners 4 99 16 50 90 98
0x38 Hydro Pump Rescue Team DX - Water-type Icon small.png Special Flies 10 tiles away 40 99 12 50 75 98
0x39 Surf Rescue Team DX - Water-type Icon small.png Special Entire room 25 99 15 50 80 98
0x3a Ice Beam Rescue Team DX - Ice-type Icon small.png Special Flies 10 tiles away 25 99 13 50 95 98
0x3b Blizzard Rescue Team DX - Ice-type Icon small.png Special Entire room 40 99 14 50 75 98
0x3c Psybeam Rescue Team DX - Psychic-type Icon small.png Special Flies 10 tiles away 8 99 17 50 85 98
0x3d BubbleBeam Rescue Team DX - Water-type Icon small.png Special Flies 10 tiles away 8 99 17 50 85 98
0x3e Aurora Beam Rescue Team DX - Ice-type Icon small.png Special Flies 10 tiles away 8 99 17 50 85 98
0x3f Hyper Beam Rescue Team DX - Normal-type Icon small.png Special Flies 10 tiles away 60 99 10 50 90 98
0x40 Peck Rescue Team DX - Flying-type Icon small.png Physical Tile in front 3 99 25 99 95 98
0x43 Low Kick Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 0 17 50 95 98
0x46 Strength Rescue Team DX - Normal-type Icon small.png Physical Tile in front 15 99 15 50 95 98
0x47 Absorb Rescue Team DX - Grass-type Icon small.png Special Tile in front 2 99 18 50 95 98
0x48 Mega Drain Rescue Team DX - Grass-type Icon small.png Special Tile in front 4 99 15 50 95 98
0x49 Leech Seed Rescue Team DX - Grass-type Icon small.png Status Tile in front, cuts corners 0 13 50 95 98
0x4a Growth Rescue Team DX - Normal-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x4b Razor Leaf Rescue Team DX - Grass-type Icon small.png Physical Flies 10 tiles away 7 99 18 50 90 98
0x4c SolarBeam Rescue Team DX - Grass-type Icon small.png Special User 0 13 50 101 (Sure Shot)
0x4d PoisonPowder Rescue Team DX - Poison-type Icon small.png Status Tile in front 0 25 99 70 98
0x4e Stun Spore Rescue Team DX - Grass-type Icon small.png Status Surrounding tiles 0 20 99 70 98
0x4f Sleep Powder Rescue Team DX - Grass-type Icon small.png Status Surrounding tiles 0 15 30 70 98
0x50 Petal Dance Rescue Team DX - Grass-type Icon small.png Special Tile in front 8 99 13 50 95 98
0x51 String Shot Rescue Team DX - Bug-type Icon small.png Status Flies 10 tiles away 0 18 50 80 98
0x52 Dragon Rage Rescue Team DX - Dragon-type Icon small.png Special Tile in front, cuts corners 0 13 50 95 98
0x53 Fire Spin Rescue Team DX - Fire-type Icon small.png Special Tile in front 3 99 17 50 95 98
0x54 ThunderShock Rescue Team DX - Electric-type Icon small.png Special Tile in front 4 99 20 99 95 98
0x55 Thunderbolt Rescue Team DX - Electric-type Icon small.png Special Surrounding tiles 25 99 15 50 80 98
0x56 Thunder Wave Rescue Team DX - Electric-type Icon small.png Status Tile in front 0 17 50 95 98
0x57 Thunder Rescue Team DX - Electric-type Icon small.png Special Tile in front 40 99 13 50 75 98
0x58 Rock Throw Rescue Team DX - Rock-type Icon small.png Physical Tile in front 5 99 15 50 85 98
0x59 Earthquake Rescue Team DX - Ground-type Icon small.png Physical Entire room 30 99 16 50 95 98
0x5a Fissure Rescue Team DX - Ground-type Icon small.png Physical Tile in front 0 14 50 30 50
0x5b Dig Rescue Team DX - Ground-type Icon small.png Physical User 0 13 50 101 (Sure Shot)
0x5c Toxic Rescue Team DX - Poison-type Icon small.png Status Tile in front 0 18 50 85 98
0x5d Confusion Rescue Team DX - Psychic-type Icon small.png Special Tile in front 5 99 18 50 95 98
0x5e Psychic Rescue Team DX - Psychic-type Icon small.png Special Tile in front 20 99 13 50 95 98
0x5f Hypnosis Rescue Team DX - Psychic-type Icon small.png Status Tile in front 0 17 30 85 98
0x60 Meditate Rescue Team DX - Psychic-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x61 Agility Rescue Team DX - Psychic-type Icon small.png Status Entire room 0 12 50 101 (Sure Shot)
0x62 Quick Attack Rescue Team DX - Normal-type Icon small.png Physical 2 tiles away 2 99 15 50 90 98
0x63 Rage Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 17 50 95 99
0x65 Night Shade Rescue Team DX - Ghost-type Icon small.png Special Surrounding tiles 0 15 50 80 98
0x67 Screech Rescue Team DX - Normal-type Icon small.png Status Tile in front, cuts corners 0 20 99 80 98
0x68 Double Team Rescue Team DX - Normal-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0x69 Recover Rescue Team DX - Normal-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x6a Harden Rescue Team DX - Normal-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0x6b Minimize Rescue Team DX - Normal-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x6d Confuse Ray Rescue Team DX - Ghost-type Icon small.png Status Tile in front 0 13 50 95 98
0x6e Withdraw Rescue Team DX - Water-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x6f Defense Curl Rescue Team DX - Normal-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x70 Barrier Rescue Team DX - Psychic-type Icon small.png Status User 0 12 50 101 (Sure Shot)
0x71 Light Screen Rescue Team DX - Psychic-type Icon small.png Status Entire room 0 15 50 101 (Sure Shot)
0x72 Haze Rescue Team DX - Ice-type Icon small.png Status Entire room 0 15 50 101 (Sure Shot)
0x73 Reflect Rescue Team DX - Psychic-type Icon small.png Status Entire room 0 15 50 101 (Sure Shot)
0x74 Focus Energy Rescue Team DX - Normal-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0x75 Bide Rescue Team DX - Normal-type Icon small.png Physical User 0 13 50 101 (Sure Shot)
0x77 Mirror Move Rescue Team DX - Flying-type Icon small.png Status Tile in front 0 20 99 101 (Sure Shot)
0x7a Lick Rescue Team DX - Ghost-type Icon small.png Physical Tile in front 2 99 20 99 95 98
0x7b Smog Rescue Team DX - Poison-type Icon small.png Special Tile in front 2 99 17 50 95 98
0x7c Sludge Rescue Team DX - Poison-type Icon small.png Special Tile in front, cuts corners 10 99 17 50 90 98
0x7e Fire Blast Rescue Team DX - Fire-type Icon small.png Special Tile in front, cuts corners 40 99 10 50 80 98
0x7f Waterfall Rescue Team DX - Water-type Icon small.png Physical Tile in front 15 99 15 50 95 98
0x81 Swift Rescue Team DX - Normal-type Icon small.png Special Tile in front, cuts corners 5 99 17 50 101 (Sure Shot)
0x85 Amnesia Rescue Team DX - Psychic-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x88 Hi Jump Kick Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 46 99 17 50 90 98
0x89 Glare Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 20 99 85 98
0x8a Dream Eater Rescue Team DX - Psychic-type Icon small.png Special Tile in front 30 99 15 50 100
0x8b Poison Gas Rescue Team DX - Poison-type Icon small.png Status Tile in front 0 30 99 75 98
0x8d Leech Life Rescue Team DX - Bug-type Icon small.png Physical Tile in front 2 99 15 50 95 98
0x91 Bubble Rescue Team DX - Water-type Icon small.png Special Flies 10 tiles away 2 99 20 99 95 98
0x93 Spore Rescue Team DX - Grass-type Icon small.png Status Entire room 0 15 30 100
0x94 Flash Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 95 98
0x95 Psywave Rescue Team DX - Psychic-type Icon small.png Special Tile in front, cuts corners 0 15 50 75 98
0x96 Splash Rescue Team DX - Normal-type Icon small.png Status User 0 30 99 101 (Sure Shot)
0x97 Acid Armor Rescue Team DX - Poison-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x99 Explosion Rescue Team DX - Normal-type Icon small.png Physical User 0 10 50 101 (Sure Shot)
0x9a Fury Swipes Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 15 50 70 90
0x9c Rest Rescue Team DX - Psychic-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x9d Rock Slide Rescue Team DX - Rock-type Icon small.png Physical Tile in front 13 99 15 50 85 98
0x9e Hyper Fang Rescue Team DX - Normal-type Icon small.png Physical Tile in front 15 99 15 50 85 98
0x9f Sharpen Rescue Team DX - Normal-type Icon small.png Status User 0 18 50 101 (Sure Shot)
0xa1 Tri Attack Rescue Team DX - Normal-type Icon small.png Special Tile in front, cuts corners 10 99 13 50 85 98
0xa2 Super Fang Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 1 99 65 98
0xa3 Slash Rescue Team DX - Normal-type Icon small.png Physical Tile in front 12 99 17 50 95 98
0xa4 Substitute Rescue Team DX - Normal-type Icon small.png Status User 0 10 50 101 (Sure Shot)
0xa5 Struggle Rescue Team DX - Unknown-type Icon small.png Physical Tile in front 1 99 1 50 101 98
0xa8 Thief Rescue Team DX - Dark-type Icon small.png Physical Tile in front 4 99 13 50 95 98
0xa9 Spider Web Rescue Team DX - Bug-type Icon small.png Status Tile in front, cuts corners 0 13 50 100
0xab Nightmare Rescue Team DX - Ghost-type Icon small.png Status Tile in front 0 15 30 95 98
0xac Flame Wheel Rescue Team DX - Fire-type Icon small.png Physical Tile in front 8 99 18 50 95 98
0xae Curse Rescue Team DX - Ghost-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0xaf Flail Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 15 50 95 98
0xb2 Cotton Spore Rescue Team DX - Grass-type Icon small.png Status Tile in front 0 20 99 95 98
0xb3 Reversal Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 0 15 50 95 98
0xb4 Spite Rescue Team DX - Ghost-type Icon small.png Status Tile in front 0 20 99 95 98
0xb5 Powder Snow Rescue Team DX - Ice-type Icon small.png Special Tile in front, cuts corners 4 99 16 50 90 98
0xb6 Protect Rescue Team DX - Normal-type Icon small.png Status User 0 10 50 101 (Sure Shot)
0xb8 Scary Face Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 18 50 95 98
0xb9 Faint Attack Rescue Team DX - Dark-type Icon small.png Physical Tile in front 7 99 17 50 101 (Sure Shot)
0xba Sweet Kiss Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 15 50 90 98
0xbc Sludge Bomb Rescue Team DX - Poison-type Icon small.png Special Flies 10 tiles away 20 99 13 50 95 98
0xbd Mud-Slap Rescue Team DX - Ground-type Icon small.png Special Tile in front, cuts corners 2 99 13 50 95 98
0xc0 Zap Cannon Rescue Team DX - Electric-type Icon small.png Special Flies 10 tiles away 40 99 12 50 50 98
0xc2 Destiny Bond Rescue Team DX - Ghost-type Icon small.png Status Tile in front 0 10 50 100
0xc3 Perish Song Rescue Team DX - Normal-type Icon small.png Status Entire floor 0 10 50 15 98
0xc4 Icy Wind Rescue Team DX - Ice-type Icon small.png Special Flies 10 tiles away 6 99 15 50 50 98
0xc5 Detect Rescue Team DX - Fighting-type Icon small.png Status User 0 10 50 101 (Sure Shot)
0xc6 Bone Rush Rescue Team DX - Ground-type Icon small.png Physical Tile in front, cuts corners 2 99 13 50 70 90
0xc7 Lock-On Rescue Team DX - Normal-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0xc8 Outrage Rescue Team DX - Dragon-type Icon small.png Physical Tile in front 8 99 13 50 95 98
0xc9 Sandstorm Rescue Team DX - Rock-type Icon small.png Status Others 0 18 50 101 (Sure Shot)
0xca Giga Drain Rescue Team DX - Grass-type Icon small.png Special Tile in front 13 99 13 50 95 98
0xcb Endure Rescue Team DX - Normal-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0xcc Charm Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 95 98
0xcd Rollout Rescue Team DX - Rock-type Icon small.png Physical Tile in front 1 99 17 50 75 90
0xce False Swipe Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 50 99 95 100
0xcf Swagger Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 90 98
0xd1 Spark Rescue Team DX - Electric-type Icon small.png Physical Tile in front 10 99 17 50 95 98
0xd2 Fury Cutter Rescue Team DX - Bug-type Icon small.png Physical Tile in front 2 99 17 50 90 98
0xd4 Mean Look Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 16 50 100
0xd5 Attract Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 95 98
0xd8 Return Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 17 50 95 98
0xda Frustration Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 17 50 95 98
0xdb Safeguard Rescue Team DX - Normal-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0xdc Pain Split Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 100
0xde Magnitude Rescue Team DX - Ground-type Icon small.png Physical Entire room 0 20 99 80 98
0xdf DynamicPunch Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 30 99 15 50 50 98
0xe0 Megahorn Rescue Team DX - Bug-type Icon small.png Physical Tile in front 40 99 15 50 80 98
0xe1 DragonBreath Rescue Team DX - Dragon-type Icon small.png Special Flies 10 tiles away 8 99 15 50 90 98
0xe2 Baton Pass Rescue Team DX - Normal-type Icon small.png Status Others 0 30 99 101 (Sure Shot)
0xe3 Encore Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 10 50 95 98
0xe4 Pursuit Rescue Team DX - Dark-type Icon small.png Physical Tile in front 5 99 17 99 95 99
0xe5 Rapid Spin Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 30 99 95 98
0xe6 Sweet Scent Rescue Team DX - Normal-type Icon small.png Status Entire room 0 17 50 90 98
0xe8 Metal Claw Rescue Team DX - Steel-type Icon small.png Physical Tile in front 5 99 25 99 90 98
0xea Morning Sun Rescue Team DX - Normal-type Icon small.png Status Entire floor 0 10 50 101 (Sure Shot)
0xeb Synthesis Rescue Team DX - Grass-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0xec Moonlight Rescue Team DX - Normal-type Icon small.png Status Entire floor 0 10 50 101 (Sure Shot)
0xed Hidden Power Rescue Team DX - Normal-type Icon small.png Special Tile in front 0 15 50 95 98
0xf0 Rain Dance Rescue Team DX - Water-type Icon small.png Status Others 0 18 50 101 (Sure Shot)
0xf1 Sunny Day Rescue Team DX - Fire-type Icon small.png Status Others 0 18 50 101 (Sure Shot)
0xf2 Crunch Rescue Team DX - Dark-type Icon small.png Physical Tile in front 15 99 15 50 95 98
0xf3 Mirror Coat Rescue Team DX - Psychic-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0xf4 Psych Up Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 15 50 101 (Sure Shot)
0xf6 AncientPower Rescue Team DX - Rock-type Icon small.png Special Tile in front, cuts corners 7 99 10 50 90 98
0xf7 Shadow Ball Rescue Team DX - Ghost-type Icon small.png Special Flies 10 tiles away 15 99 15 50 85 98
0xf8 Future Sight Rescue Team DX - Psychic-type Icon small.png Special User 0 13 50 101 (Sure Shot)
0xf9 Rock Smash Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 2 99 15 50 95 98
0xfc Fake Out Rescue Team DX - Normal-type Icon small.png Physical 2 tiles away 2 99 13 50 90 98
0xfd Uproar Rescue Team DX - Normal-type Icon small.png Special Entire room 1 99 13 50 85 99
0xfe Stockpile Rescue Team DX - Normal-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0xff Spit Up Rescue Team DX - Normal-type Icon small.png Special Tile in front, cuts corners 2 99 13 50 100
0x100 Swallow Rescue Team DX - Normal-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x101 Heat Wave Rescue Team DX - Fire-type Icon small.png Special Entire room 30 99 13 50 85 98
0x102 Hail Rescue Team DX - Ice-type Icon small.png Status Others 0 18 50 101 (Sure Shot)
0x103 Torment Rescue Team DX - Dark-type Icon small.png Status Tile in front 0 15 50 95 98
0x104 Flatter Rescue Team DX - Dark-type Icon small.png Status Tile in front 0 15 50 90 98
0x105 Will-O-Wisp Rescue Team DX - Fire-type Icon small.png Status Tile in front, cuts corners 0 15 50 70 98
0x106 Memento Rescue Team DX - Dark-type Icon small.png Status Entire room 0 13 50 95 98
0x107 Facade Rescue Team DX - Normal-type Icon small.png Physical Tile in front 12 99 17 50 95 98
0x108 Focus Punch Rescue Team DX - Fighting-type Icon small.png Physical User 0 17 50 101 (Sure Shot)
0x10c Charge Rescue Team DX - Electric-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0x10d Taunt Rescue Team DX - Dark-type Icon small.png Status Tile in front 0 17 50 100
0x10e Helping Hand Rescue Team DX - Normal-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0x110 Role Play Rescue Team DX - Psychic-type Icon small.png Status Tile in front 0 20 99 101 (Sure Shot)
0x112 Assist Rescue Team DX - Normal-type Icon small.png Status Others 0 20 99 101 (Sure Shot)
0x113 Ingrain Rescue Team DX - Grass-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x114 Superpower Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 40 99 13 50 95 98
0x116 Recycle Rescue Team DX - Normal-type Icon small.png Status Others 0 30 99 101 (Sure Shot)
0x117 Revenge Rescue Team DX - Fighting-type Icon small.png Physical User 0 13 50 101 (Sure Shot)
0x118 Brick Break Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 13 99 18 50 95 98
0x119 Yawn Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 20 99 101 (Sure Shot)
0x11b Endeavor Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 10 50 95 98
0x11e Imprison Rescue Team DX - Psychic-type Icon small.png Status Entire floor 0 20 99 101 (Sure Shot)
0x11f Refresh Rescue Team DX - Normal-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0x120 Grudge Rescue Team DX - Ghost-type Icon small.png Status User 0 10 50 101 (Sure Shot)
0x122 Secret Power Rescue Team DX - Normal-type Icon small.png Physical Tile in front 7 99 17 50 95 98
0x124 Arm Thrust Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 2 99 15 50 70 90
0x129 FeatherDance Rescue Team DX - Flying-type Icon small.png Status Tile in front 0 15 50 95 98
0x12a Teeter Dance Rescue Team DX - Normal-type Icon small.png Status Entire room 0 17 50 95 98
0x12c Mud Sport Rescue Team DX - Ground-type Icon small.png Status Others 0 15 50 101 (Sure Shot)
0x130 Hyper Voice Rescue Team DX - Normal-type Icon small.png Special Surrounding tiles 20 99 13 50 90 98
0x132 Crush Claw Rescue Team DX - Normal-type Icon small.png Physical Tile in front 13 99 13 50 90 98
0x133 Blast Burn Rescue Team DX - Fire-type Icon small.png Special Surrounding tiles 60 99 13 50 90 98
0x134 Hydro Cannon Rescue Team DX - Water-type Icon small.png Special Flies 10 tiles away 60 99 13 50 85 98
0x136 Astonish Rescue Team DX - Ghost-type Icon small.png Physical Tile in front 3 99 15 50 95 98
0x138 Aromatherapy Rescue Team DX - Grass-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0x139 Fake Tears Rescue Team DX - Dark-type Icon small.png Status Tile in front 0 15 50 100
0x13a Air Cutter Rescue Team DX - Flying-type Icon small.png Special Tile in front 7 99 18 50 90 98
0x13b Overheat Rescue Team DX - Fire-type Icon small.png Special Surrounding tiles 53 99 12 50 90 98
0x13c Odor Sleuth Rescue Team DX - Normal-type Icon small.png Status Entire room 0 30 99 101 (Sure Shot)
0x13d Rock Tomb Rescue Team DX - Rock-type Icon small.png Physical Tile in front 5 99 13 50 65 98
0x13e Silver Wind Rescue Team DX - Bug-type Icon small.png Special Entire room 6 99 10 50 70 98
0x13f Metal Sound Rescue Team DX - Steel-type Icon small.png Status Tile in front, cuts corners 0 18 50 90 98
0x140 GrassWhistle Rescue Team DX - Grass-type Icon small.png Status Tile in front, cuts corners 0 17 30 85 98
0x141 Tickle Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 100
0x144 Signal Beam Rescue Team DX - Bug-type Icon small.png Special Flies 10 tiles away 10 99 15 50 90 98
0x145 Shadow Punch Rescue Team DX - Ghost-type Icon small.png Physical Tile in front 7 99 17 50 101 (Sure Shot)
0x146 Extrasensory Rescue Team DX - Psychic-type Icon small.png Special Tile in front 15 99 20 99 95 98
0x148 Sand Tomb Rescue Team DX - Ground-type Icon small.png Physical Tile in front 3 99 17 50 95 98
0x149 Sheer Cold Rescue Team DX - Ice-type Icon small.png Special Tile in front 0 11 50 30 50
0x14a Muddy Water Rescue Team DX - Water-type Icon small.png Special Entire room 15 99 13 50 80 98
0x14b Bullet Seed Rescue Team DX - Grass-type Icon small.png Physical Flies 10 tiles away 2 99 20 99 65 85
0x14c Aerial Ace Rescue Team DX - Flying-type Icon small.png Physical Tile in front 7 99 17 50 101 (Sure Shot)
0x14e Iron Defense Rescue Team DX - Steel-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x14f Block Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 13 50 100
0x151 Dragon Claw Rescue Team DX - Dragon-type Icon small.png Physical Tile in front 15 99 18 50 95 98
0x152 Frenzy Plant Rescue Team DX - Grass-type Icon small.png Special Entire room 60 99 13 50 80 98
0x153 Bulk Up Rescue Team DX - Fighting-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x154 Bounce Rescue Team DX - Flying-type Icon small.png Physical User 0 10 50 101 (Sure Shot)
0x155 Mud Shot Rescue Team DX - Ground-type Icon small.png Special Tile in front, cuts corners 7 99 15 50 90 98
0x156 Poison Tail Rescue Team DX - Poison-type Icon small.png Physical Tile in front 5 99 18 50 95 98
0x157 Covet Rescue Team DX - Normal-type Icon small.png Physical Tile in front 4 99 13 50 95 98
0x158 Volt Tackle Rescue Team DX - Electric-type Icon small.png Physical 2 tiles away 40 99 15 50 95 98
0x159 Magical Leaf Rescue Team DX - Grass-type Icon small.png Special Tile in front, cuts corners 5 99 17 50 101 (Sure Shot)
0x15a Water Sport Rescue Team DX - Water-type Icon small.png Status Others 0 20 99 101 (Sure Shot)
0x15b Calm Mind Rescue Team DX - Psychic-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x15c Leaf Blade Rescue Team DX - Grass-type Icon small.png Physical Tile in front 20 99 16 50 95 98
0x15d Dragon Dance Rescue Team DX - Dragon-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x15e Rock Blast Rescue Team DX - Rock-type Icon small.png Physical Tile in front, cuts corners 2 99 13 50 70 90
0x15f Shock Wave Rescue Team DX - Electric-type Icon small.png Special Surrounding tiles 8 99 10 50 101 (Sure Shot)
0x160 Water Pulse Rescue Team DX - Water-type Icon small.png Special Flies 10 tiles away 8 99 17 50 85 98
0x163 Roost Rescue Team DX - Flying-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x166 Wake-Up Slap Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 8 99 13 50 95 98
0x167 Hammer Arm Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 30 99 15 50 100
0x168 Gyro Ball Rescue Team DX - Steel-type Icon small.png Physical Tile in front 4 99 20 99 95 98
0x16a Brine Rescue Team DX - Water-type Icon small.png Special Tile in front 10 99 20 99 95 98
0x16b Natural Gift Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 18 50 95 98
0x16c Feint Rescue Team DX - Normal-type Icon small.png Physical 2 tiles away 3 99 13 50 95 98
0x16d Pluck Rescue Team DX - Flying-type Icon small.png Physical Tile in front 5 99 20 99 95 98
0x16e Tailwind Rescue Team DX - Flying-type Icon small.png Status Entire room 0 10 50 101 (Sure Shot)
0x170 Metal Burst Rescue Team DX - Steel-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x171 U-turn Rescue Team DX - Bug-type Icon small.png Physical Tile in front 5 99 17 50 95 98
0x172 Close Combat Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 40 99 13 50 95 98
0x173 Payback Rescue Team DX - Dark-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x174 Assurance Rescue Team DX - Dark-type Icon small.png Physical Tile in front 5 99 13 50 95 98
0x175 Embargo Rescue Team DX - Dark-type Icon small.png Status Tile in front 0 20 99 100
0x176 Fling Rescue Team DX - Dark-type Icon small.png Status Others 0 13 50 101 (Sure Shot)
0x178 Trump Card Rescue Team DX - Normal-type Icon small.png Special Tile in front 0 10 50 101 (Sure Shot)
0x179 Heal Block Rescue Team DX - Psychic-type Icon small.png Status Entire room 0 20 99 100
0x17a Wring Out Rescue Team DX - Normal-type Icon small.png Special Tile in front 0 15 50 95 98
0x17c Gastro Acid Rescue Team DX - Poison-type Icon small.png Status Tile in front, cuts corners 0 30 99 100
0x17d Lucky Chant Rescue Team DX - Normal-type Icon small.png Status Entire room 0 20 99 101 (Sure Shot)
0x180 Power Swap Rescue Team DX - Psychic-type Icon small.png Status Tile in front, cuts corners 0 13 50 100
0x181 Guard Swap Rescue Team DX - Psychic-type Icon small.png Status Tile in front, cuts corners 0 13 50 100
0x182 Punishment Rescue Team DX - Dark-type Icon small.png Physical Tile in front 3 99 15 50 95 98
0x183 Last Resort Rescue Team DX - Normal-type Icon small.png Physical Tile in front 0 10 50 95 98
0x185 Sucker Punch Rescue Team DX - Dark-type Icon small.png Physical 2 tiles away 15 99 13 50 75 98
0x186 Toxic Spikes Rescue Team DX - Poison-type Icon small.png Status Others 0 17 50 101 (Sure Shot)
0x188 Aqua Ring Rescue Team DX - Water-type Icon small.png Status User 0 10 50 101 (Sure Shot)
0x18a Flare Blitz Rescue Team DX - Fire-type Icon small.png Physical Tile in front 40 99 15 50 95 98
0x18b Force Palm Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 8 99 13 50 95 98
0x18c Aura Sphere Rescue Team DX - Fighting-type Icon small.png Special Flies 10 tiles away 20 99 10 50 101 (Sure Shot)
0x18d Rock Polish Rescue Team DX - Rock-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x18e Poison Jab Rescue Team DX - Poison-type Icon small.png Physical Tile in front 15 99 17 50 95 98
0x18f Dark Pulse Rescue Team DX - Dark-type Icon small.png Special Surrounding tiles 15 99 15 50 90 98
0x190 Night Slash Rescue Team DX - Dark-type Icon small.png Physical Tile in front 12 99 15 50 95 98
0x191 Aqua Tail Rescue Team DX - Water-type Icon small.png Physical Tile in front 20 99 15 50 85 98
0x192 Seed Bomb Rescue Team DX - Grass-type Icon small.png Physical Tile in front, cuts corners 15 99 16 50 90 98
0x193 Air Slash Rescue Team DX - Flying-type Icon small.png Special Tile in front 13 99 17 50 90 98
0x194 X-Scissor Rescue Team DX - Bug-type Icon small.png Physical Tile in front 15 99 18 50 95 98
0x195 Bug Buzz Rescue Team DX - Bug-type Icon small.png Special Surrounding tiles 20 99 14 50 95 98
0x196 Dragon Pulse Rescue Team DX - Dragon-type Icon small.png Special Tile in front, cuts corners 20 99 13 50 90 98
0x197 Dragon Rush Rescue Team DX - Dragon-type Icon small.png Physical Tile in front 30 99 13 50 70 98
0x198 Power Gem Rescue Team DX - Rock-type Icon small.png Special Tile in front, cuts corners 12 99 17 50 85 98
0x199 Drain Punch Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 13 99 13 50 95 98
0x19b Focus Blast Rescue Team DX - Fighting-type Icon small.png Special Flies 10 tiles away 40 99 10 50 75 98
0x19c Energy Ball Rescue Team DX - Grass-type Icon small.png Special Flies 10 tiles away 15 99 13 50 90 98
0x19d Brave Bird Rescue Team DX - Flying-type Icon small.png Physical Tile in front, cuts corners 40 99 15 50 95 98
0x19e Earth Power Rescue Team DX - Ground-type Icon small.png Special Entire room 20 99 11 50 80 98
0x1a0 Giga Impact Rescue Team DX - Normal-type Icon small.png Physical Tile in front 60 99 13 50 95 98
0x1a1 Nasty Plot Rescue Team DX - Dark-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x1a4 Ice Shard Rescue Team DX - Ice-type Icon small.png Physical Flies 2 tiles away 3 99 18 50 90 98
0x1a5 Shadow Claw Rescue Team DX - Ghost-type Icon small.png Physical Tile in front 12 99 15 50 95 98
0x1a6 Thunder Fang Rescue Team DX - Electric-type Icon small.png Physical Tile in front 10 99 15 50 90 98
0x1a7 Ice Fang Rescue Team DX - Ice-type Icon small.png Physical Tile in front 10 99 15 50 90 98
0x1a8 Fire Fang Rescue Team DX - Fire-type Icon small.png Physical Tile in front 10 99 15 50 90 98
0x1a9 Shadow Sneak Rescue Team DX - Ghost-type Icon small.png Physical 2 tiles away 3 99 18 50 90 98
0x1aa Mud Bomb Rescue Team DX - Ground-type Icon small.png Special Tile in front, cuts corners 10 99 13 50 80 98
0x1ac Zen Headbutt Rescue Team DX - Psychic-type Icon small.png Physical Tile in front 15 99 15 50 85 98
0x1ad Mirror Shot Rescue Team DX - Steel-type Icon small.png Special Tile in front, cuts corners 10 99 13 50 80 98
0x1ae Flash Cannon Rescue Team DX - Steel-type Icon small.png Special Tile in front 15 99 13 50 95 98
0x1af Rock Climb Rescue Team DX - Normal-type Icon small.png Physical Tile in front 20 99 17 50 80 98
0x1b0 Defog Rescue Team DX - Flying-type Icon small.png Status Entire room 0 15 50 101 (Sure Shot)
0x1b1 Trick Room Rescue Team DX - Psychic-type Icon small.png Status Others 0 20 99 101 (Sure Shot)
0x1b2 Draco Meteor Rescue Team DX - Dragon-type Icon small.png Special Entire room 53 99 12 50 80 98
0x1b3 Discharge Rescue Team DX - Electric-type Icon small.png Special Entire room 12 99 15 50 80 98
0x1b4 Lava Plume Rescue Team DX - Fire-type Icon small.png Special Surrounding tiles 15 99 15 50 85 98
0x1b5 Leaf Storm Rescue Team DX - Grass-type Icon small.png Special Flies 10 tiles away 53 99 12 50 90 98
0x1b7 Rock Wrecker Rescue Team DX - Rock-type Icon small.png Physical Flies 10 tiles away 60 99 12 50 85 98
0x1b9 Gunk Shot Rescue Team DX - Poison-type Icon small.png Physical Flies 10 tiles away 40 99 10 50 75 98
0x1ba Iron Head Rescue Team DX - Steel-type Icon small.png Physical Tile in front 15 99 15 50 95 98
0x1bc Stone Edge Rescue Team DX - Rock-type Icon small.png Physical Tile in front 30 99 10 50 75 98
0x1bd Captivate Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 17 50 100
0x1be Stealth Rock Rescue Team DX - Rock-type Icon small.png Status Others 0 17 50 101 (Sure Shot)
0x1bf Grass Knot Rescue Team DX - Grass-type Icon small.png Special Tile in front 0 20 99 95 98
0x1c2 Bug Bite Rescue Team DX - Bug-type Icon small.png Physical Tile in front 5 99 20 99 95 98
0x1c3 Charge Beam Rescue Team DX - Electric-type Icon small.png Special Tile in front, cuts corners 5 99 13 50 85 98
0x1c5 Aqua Jet Rescue Team DX - Water-type Icon small.png Physical 2 tiles away 3 99 18 50 90 98
0x1c9 Head Smash Rescue Team DX - Rock-type Icon small.png Physical Tile in front 60 99 20 99 80 98
0x1ca Double Hit Rescue Team DX - Normal-type Icon small.png Physical Tile in front 3 99 13 50 85 98
0x1d2 Ominous Wind Rescue Team DX - Ghost-type Icon small.png Special Entire room 6 99 10 50 70 98
0x1d4 Hone Claws Rescue Team DX - Dark-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0x1d5 Wide Guard Rescue Team DX - Rock-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0x1d6 Guard Split Rescue Team DX - Psychic-type Icon small.png Status Tile in front, cuts corners 0 13 50 100
0x1d7 Power Split Rescue Team DX - Psychic-type Icon small.png Status Tile in front, cuts corners 0 13 50 100
0x1d9 Psyshock Rescue Team DX - Psychic-type Icon small.png Special Tile in front 15 99 13 50 95 98
0x1da Venoshock Rescue Team DX - Poison-type Icon small.png Special Tile in front 10 99 16 50 95 98
0x1db Autotomize Rescue Team DX - Steel-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x1dc Rage Powder Rescue Team DX - Bug-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x1dd Telekinesis Rescue Team DX - Psychic-type Icon small.png Status Tile in front 0 15 50 101 (Sure Shot)
0x1de Magic Room Rescue Team DX - Psychic-type Icon small.png Status Others 0 20 99 101 (Sure Shot)
0x1df Smack Down Rescue Team DX - Rock-type Icon small.png Physical Tile in front 5 99 15 50 95 98
0x1e1 Flame Burst Rescue Team DX - Fire-type Icon small.png Special Flies 10 tiles away 12 99 15 50 95 98
0x1e2 Sludge Wave Rescue Team DX - Poison-type Icon small.png Special Surrounding tiles 25 99 13 50 85 98
0x1e3 Quiver Dance Rescue Team DX - Bug-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x1e4 Heavy Slam Rescue Team DX - Steel-type Icon small.png Physical Tile in front 0 15 50 95 98
0x1e5 Synchronoise Rescue Team DX - Psychic-type Icon small.png Special Surrounding tiles 20 99 20 99 100
0x1e6 Electro Ball Rescue Team DX - Electric-type Icon small.png Special Tile in front, cuts corners 4 99 17 50 95 98
0x1e7 Soak Rescue Team DX - Water-type Icon small.png Status Tile in front 0 20 99 100
0x1e8 Flame Charge Rescue Team DX - Fire-type Icon small.png Physical Tile in front 5 99 17 50 95 98
0x1e9 Coil Rescue Team DX - Poison-type Icon small.png Status User 0 15 50 101 (Sure Shot)
0x1ea Low Sweep Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 8 99 17 50 70 98
0x1eb Acid Spray Rescue Team DX - Poison-type Icon small.png Special Tile in front, cuts corners 4 99 17 50 75 98
0x1ec Foul Play Rescue Team DX - Dark-type Icon small.png Physical Tile in front 25 99 17 50 95 98
0x1ed Simple Beam Rescue Team DX - Normal-type Icon small.png Status Flies 10 tiles away 0 18 50 100
0x1ee Entrainment Rescue Team DX - Normal-type Icon small.png Status Tile in front 0 20 99 100
0x1ef After You Rescue Team DX - Normal-type Icon small.png Status Others 0 30 99 101 (Sure Shot)
0x1f0 Round Rescue Team DX - Normal-type Icon small.png Special Tile in front 8 99 15 50 95 98
0x1f1 Echoed Voice Rescue Team DX - Normal-type Icon small.png Special Surrounding tiles 4 99 15 50 85 98
0x1f2 Chip Away Rescue Team DX - Normal-type Icon small.png Physical Tile in front 12 99 17 50 95 98
0x1f3 Clear Smog Rescue Team DX - Poison-type Icon small.png Special Tile in front 5 99 15 50 101 (Sure Shot)
0x1f4 Stored Power Rescue Team DX - Psychic-type Icon small.png Special Tile in front 2 99 13 50 95 98
0x1f5 Quick Guard Rescue Team DX - Fighting-type Icon small.png Status Entire room 0 13 50 101 (Sure Shot)
0x1f7 Scald Rescue Team DX - Water-type Icon small.png Special Tile in front, cuts corners 15 99 15 50 80 98
0x1f8 Shell Smash Rescue Team DX - Normal-type Icon small.png Status User 0 20 99 101 (Sure Shot)
0x1f9 Heal Pulse Rescue Team DX - Psychic-type Icon small.png Status Flies 10 tiles away 0 13 50 101 (Sure Shot)
0x1fa Hex Rescue Team DX - Ghost-type Icon small.png Special Tile in front 5 99 13 50 95 98
0x1fb Sky Drop Rescue Team DX - Flying-type Icon small.png Physical Tile in front 0 13 50 101 (Sure Shot)
0x1fc Shift Gear Rescue Team DX - Steel-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x1fe Incinerate Rescue Team DX - Fire-type Icon small.png Special Tile in front, cuts corners 3 99 15 50 95 98
0x200 Acrobatics Rescue Team DX - Flying-type Icon small.png Physical Tile in front 7 99 15 50 95 98
0x202 Retaliate Rescue Team DX - Normal-type Icon small.png Physical Tile in front 12 99 10 50 95 98
0x203 Final Gambit Rescue Team DX - Fighting-type Icon small.png Special Tile in front 0 10 50 95 98
0x205 Inferno Rescue Team DX - Fire-type Icon small.png Special Tile in front 30 99 15 50 50 98
0x209 Volt Switch Rescue Team DX - Electric-type Icon small.png Special Tile in front 5 99 17 50 95 98
0x20a Struggle Bug Rescue Team DX - Bug-type Icon small.png Special Surrounding tiles 3 99 17 50 75 98
0x20b Bulldoze Rescue Team DX - Ground-type Icon small.png Physical Surrounding tiles 8 99 17 50 60 98
0x20c Frost Breath Rescue Team DX - Ice-type Icon small.png Special Tile in front, cuts corners 4 99 13 50 85 98
0x20d Dragon Tail Rescue Team DX - Dragon-type Icon small.png Physical Tile in front 3 99 13 50 95 98
0x20e Work Up Rescue Team DX - Normal-type Icon small.png Status User 0 17 50 101 (Sure Shot)
0x20f Electroweb Rescue Team DX - Electric-type Icon small.png Special Tile in front, cuts corners 5 99 15 50 60 98
0x210 Wild Charge Rescue Team DX - Electric-type Icon small.png Physical Tile in front 20 99 15 50 95 98
0x211 Drill Run Rescue Team DX - Ground-type Icon small.png Physical 2 tiles away 10 99 13 50 95 98
0x212 Dual Chop Rescue Team DX - Dragon-type Icon small.png Physical Tile in front 5 99 15 50 85 98
0x213 Heart Stamp Rescue Team DX - Psychic-type Icon small.png Physical Tile in front 8 99 18 50 95 98
0x215 Sacred Sword Rescue Team DX - Fighting-type Icon small.png Physical Tile in front 20 99 17 50 95 98
0x216 Razor Shell Rescue Team DX - Water-type Icon small.png Physical Tile in front 13 99 15 50 90 98
0x217 Heat Crash Rescue Team DX - Fire-type Icon small.png Physical Tile in front 0 17 50 95 98
0x218 Leaf Tornado Rescue Team DX - Grass-type Icon small.png Special Tile in front 10 99 16 50 85 98
0x219 Steamroller Rescue Team DX - Bug-type Icon small.png Physical Tile in front 10 99 17 50 95 98
0x21a Cotton Guard Rescue Team DX - Grass-type Icon small.png Status User 0 13 50 101 (Sure Shot)
0x21b Night Daze Rescue Team DX - Dark-type Icon small.png Special Surrounding tiles 17 99 15 50 90 98
0x21d Tail Slap Rescue Team DX - Normal-type Icon small.png Physical Tile in front 2 99 17 50 70 90
0x21e Hurricane Rescue Team DX - Flying-type Icon small.png Special Tile in front 40 99 13 50 75 98
0x220 Gear Grind Rescue Team DX - Steel-type Icon small.png Physical Tile in front 5 99 15 50 80 98
0x221 Searing Shot Rescue Team DX - Fire-type Icon small.png Special Surrounding tiles 30 99 13 50 90 98
0x223 Relic Song Rescue Team DX - Normal-type Icon small.png Special Flies 10 tiles away 13 99 13 50 95 98
0x228 Fiery Dance Rescue Team DX - Fire-type Icon small.png Special Tile in front 15 99 13 50 95 98
0x22b Snarl Rescue Team DX - Dark-type Icon small.png Special Surrounding tiles 7 99 15 50 85 98
0x22c Icicle Crash Rescue Team DX - Ice-type Icon small.png Physical Tile in front 17 99 13 50 85 98