Draft:Magic Castle GBC:Weapon: Difference between revisions
m (Text replacement - ": Magic Castle of the Desert}}" to " - Magic Castle of the Desert}}") |
m (Text replacement - "↵↵==In Other Languages" to " ==In Other Languages") Tags: Mobile edit Mobile web edit |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Magic Castle GBC Draft}} | {{Magic Castle GBC Draft}} | ||
'''Weapons''' {{JA|兵器||}} are the most vital items in in | '''Weapons''' {{JA|兵器||}} are the most vital items in in {{MagicCastleGBCTitle}}. While it's possible to get a way with fists alone, the right weapon can turn the dangerous later floors into a breeze. | ||
All weapons have a basic damage value ('''Str'''), a current damage bonus ('''+X''') as well a maximum possible bonus ('''Max'''). Reading an Air Bless Scroll or visiting one of the Blacksmiths will increase the current bonus (up to Max), while Rust Traps and some Monsters can reduce it (down to -Str). Rarely a scroll or Blacksmith will add +3 Str to your weapon. Some weapons have intrinsic special abilities ('''melds'''), from turning monsters into meat, to critical hits, to digging, to something as simple as increased damage vs. certain types of monsters. Using a Melding Jar, all of those abilities can be melded into a single blade, a vital key to creating a powerful weapon. | All weapons have a basic damage value ('''Str'''), a current damage bonus ('''+X''') as well a maximum possible bonus ('''Max'''). Reading an Air Bless Scroll or visiting one of the Blacksmiths will increase the current bonus (up to Max), while Rust Traps and some Monsters can reduce it (down to -Str). Rarely a scroll or Blacksmith will add +3 Str to your weapon. Some weapons have intrinsic special abilities ('''melds'''), from turning monsters into meat, to critical hits, to digging, to something as simple as increased damage vs. certain types of monsters. Using a Melding Jar, all of those abilities can be melded into a single blade, a vital key to creating a powerful weapon. | ||
Line 11: | Line 11: | ||
</gallery> | </gallery> | ||
--> | --> | ||
==In Other Languages== | |||
{{In Other Languages | |||
== | | en = Weapons | ||
| ja = 兵器 | |||
| fr = | |||
| fr_ca = | |||
| es = | |||
| es_la = | |||
| de = | |||
| it = | |||
| pt = | |||
| pt_br = | |||
| nl = | |||
| ru = | |||
| ko = | |||
| zh = | |||
| td = | |||
}} | |||
==See Also== | ==See Also== | ||
Line 25: | Line 37: | ||
<references /> | <references /> | ||
[[Category:Magic Castle Weapons]] | [[Category:Magic Castle GBC Weapons]] |
Latest revision as of 07:42, 12 July 2025
This article is a draft relating to Shiren the Wanderer GB2 - Magic Castle of the Desert. |
Weapons (Japanese: 兵器) are the most vital items in in
All weapons have a basic damage value (Str), a current damage bonus (+X) as well a maximum possible bonus (Max). Reading an Air Bless Scroll or visiting one of the Blacksmiths will increase the current bonus (up to Max), while Rust Traps and some Monsters can reduce it (down to -Str). Rarely a scroll or Blacksmith will add +3 Str to your weapon. Some weapons have intrinsic special abilities (melds), from turning monsters into meat, to critical hits, to digging, to something as simple as increased damage vs. certain types of monsters. Using a Melding Jar, all of those abilities can be melded into a single blade, a vital key to creating a powerful weapon.
In Other Languages
Language | Name | |
---|---|---|
English | Weapons | |
Japanese | 兵器 |
See Also
References
- [1] Item information.