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'''Staves''' {{JA|杖||}} are wooden sticks that can contain a variety of useful and/or dangerous powers that {{SaveSurala|Shiren}} can swing or throw at his enemies.
'''Staves''' are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can swing or throw at his enemies.
 
==Usage==
==Usage==
===Charges===
===Charges===
All staves have ''charges'', which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. (Strangely, there is one type of staff, the Staff of Stability, for which the number of charges are completely irrelevant. Yet, it still has them.) Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process  
All staves have ''charges'', which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process  


Melding a staff up to [99] charges unlocks the "Created a many-use staff" entry in the Adventure Log.
===Swinging===
===Swinging===
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves.  
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a {{SaveSurala|wall}} or the edge of the {{SaveSurala|map}} - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a {{SaveSurala|monster}}, they will hit them. Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn.


Bolts from staves do not miss. If they collide with a creature, they will hit them.
Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn.
===Throwing===
===Throwing===
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 squares in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process.  
Staves can also be thrown. Throwing a staff is much like throwing an {{SaveSurala|arrow}}: the staff will fly up to 10 {{SaveSurala|tile}}s in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.
 
Unlike swinging, thrown staves can miss.  


Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect,throwing it is a viable option.
<!--
===Melding===
==Gallery==
Multiple staves of the same type can be ''melded'' together by inserting them into a Melding Jar. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a Knockback Staff[3], a Knockback Staff[4], and a Knockback Staff[5] inside a Melding Jar will give you a Knockback Staff[12].
<gallery>


This process can be repeated as long as you still have staves and Melding Jars. 
</gallery>
-->


== List of Staves ==
* Base prices are for [0] charges.
{| class="wikitable"
! colspan="2" |[[File:Shiren 1 SFC Item Icons - Staff.gif]]<br>Staves
! colspan="4" |Shop
! rowspan="2" |Description
|-
!English
!Japanese
!Cost
!Cost+
!Value
!Value+
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|Pain Sharing Staff
|痛み分けの杖
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|Causes the target takes the same damage Shiren takes.
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|Skull Staff
|ガイコツまどうの杖
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|Staves from the Skull Mage family that cause a random effect on the target.
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|Staff of Happiness
|ふき飛ばしの杖
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|Increases the target's level. Will give Shiren 500 EXP.
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==External Sources ==
==See Also==
{{Save Surala Items Navbox}}


[[Category:Shiren BS1 Items]]
==References==
[[Category:Lists]]
<references />


[[Category:Pages needing a better summary]]
[[Category:Save Surala Staves]]

Latest revision as of 05:53, 9 July 2025

Staves (Japanese: ) are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can swing or throw at his enemies.

Usage

Charges

All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process

Swinging

When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a monster, they will hit them. Swinging a staff that has [0] charges will have no effect, but will still consume one turn.

Throwing

Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 tiles in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.


See Also

References