Save Surala:Staff: Difference between revisions
No edit summary |
m (Text replacement - "<!--↵==Trivia==↵* ↵↵-->↵" to "") |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Staves''' {{JA|杖||}} are wooden sticks that can contain a variety of useful and/or dangerous powers that {{SaveSurala|Shiren}} can swing or throw at his enemies. | '''Staves''' {{JA|杖||}} are wooden sticks that can contain a variety of useful and/or dangerous powers that {{SaveSurala|Shiren}} can swing or throw at his enemies. | ||
Line 20: | Line 18: | ||
--> | --> | ||
==See Also== | ==See Also== |
Latest revision as of 05:53, 9 July 2025
Staves (Japanese: 杖) are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can swing or throw at his enemies.
Usage
Charges
All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process
Swinging
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a monster, they will hit them. Swinging a staff that has [0] charges will have no effect, but will still consume one turn.
Throwing
Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 tiles in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.