Save Surala:Staff: Difference between revisions

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'''Staves''' {{JA|杖||}} are wooden sticks that can contain a variety of useful and/or dangerous powers that {{SaveSurala|Shiren}} can swing or throw at his enemies.
{{Summary}}
'''Staves''' are wooden sticks that can contain a variety of useful and/or dangerous powers that {{SaveSurala|Shiren}} can swing or throw at his enemies.


==Usage==
==Usage==
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===Swinging===
===Swinging===
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a creature, they will hit them. Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn.
When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's ''charges''. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a {{SaveSurala|wall}} or the edge of the {{SaveSurala|map}} - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a {{SaveSurala|monster}}, they will hit them. Swinging a staff that has [0] ''charges'' will have no effect, but will still consume one turn.


===Throwing===
===Throwing===
Staves can also be thrown. Throwing a staff is much like throwing an {{SaveSurala|arrow}}: the staff will fly up to 10 tiles in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.
Staves can also be thrown. Throwing a staff is much like throwing an {{SaveSurala|arrow}}: the staff will fly up to 10 {{SaveSurala|tile}}s in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.
===Melding===
Multiple staves of the same type can be ''melded'' together by inserting them into a {{SaveSurala|Fusion Pot}}. Doing so will meld them into one staff with the combined number of charges from all of them. Thus, putting a {{SaveSurala|Blowback Staff}} [3], a Blowback Staff [4], and a Blowback Staff [5] inside a Fusion Pot will give you a Blowback Staff [12].  


This process can be repeated as long as you still have staves and Fusion Pots. 
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==Gallery==
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==Staves==
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* Base prices are for [0] charges.
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{| class="{{GameClass}}" style="text-align:center; margin:auto"
 
! colspan="2" |[[File:Shiren 1 SFC Item Icons - Staff.gif]]<br>Staves
 
! colspan="4" |Shop
==See Also==
! rowspan="2" |Description
{{Save Surala Items Navbox}}
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|{{SaveSurala|Paindividing Staff}}
|痛み分けの杖
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|{{SaveSurala|Skeleton Mage Staff}}
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|しあわせの杖
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==References==
==References==
<references />
<references />


[[Category:Satellaview Shiren Items]]
[[Category:Save Surala Staves]]
[[Category:Save Surala Lists]]
[[Category:Satellaview Shiren Staves]]
 
[[Category:Pages needing a better summary]]
[[Category:Items needing a description]]
[[Category:Items needing price info]]
[[Category:Pages that need English names]]
[[Category:Pages that need Japanese names]]

Latest revision as of 05:53, 9 July 2025

Staves (Japanese: ) are wooden sticks that can contain a variety of useful and/or dangerous powers that Shiren can swing or throw at his enemies.

Usage

Charges

All staves have charges, which are displayed as a bracketed value after the name (such as [5]). This represents the number of times the staff can be swung. Staves can hold up to [99] charges. Melding (see below) with a staff that already has [99] charges will cause the excess charges to be lost in the process

Swinging

When Shiren swings a staff, he causes a magic bolt to fly away in the direction he is facing. This bolt uses one of the staff's charges. If the bolt hits a creature, it will apply the staff's effect. Bolts will travel until they hit a wall or the edge of the map - there is no limit to the range on bolts from staves. Bolts from staves do not miss. If they collide with a monster, they will hit them. Swinging a staff that has [0] charges will have no effect, but will still consume one turn.

Throwing

Staves can also be thrown. Throwing a staff is much like throwing an arrow: the staff will fly up to 10 tiles in the direction Shiren is facing. If the staff hits a creature, it will treat it as though the creature has been hit by a bolt from that staff - with the exception that the staff will be destroyed in the process. Unlike swinging, thrown staves can miss. Throwing a staff will work even if the staff has [0] charges. This means that if you have used up the charges in your staff, and are desperate for the effect, throwing it is a viable option.


See Also

References