Draft:Shiren 5 Vita:Stones: Difference between revisions
Mystery Dungeon GP>Rhaining No edit summary |
Mystery Dungeon GP>Rhaining No edit summary |
||
Line 7: | Line 7: | ||
== Summary == | == Summary == | ||
Stones/rocks are stackable projectiles that travel only 3 tiles instead of the usual 10, which makes them great choices to throw onto traps e.g. to farm arrows. If there's a monster less than 3 tiles away, you'll only throw them as far as the monster. They also do fixed damage rather than variable damage based on your level/strength, which makes them particularly useful if you would ordinarily do low damage. For example, they're great at killing high level Mamels in one shot, when they would normally take only 1 damage per hit. If you have no worse items to use, they're cheap and common enough to be useful fodder to insert into various pots to trigger their magic effects. Like all other stackable projectiles (arrows and talismans), stones have no "instance modifiers"; every stone of a certain type is identical to every other stone of that type and thus they can always stack together. In particular, stones can never be blessed, cursed, or sealed, and are always fully identified. | Stones/rocks are stackable projectiles that travel only 3 tiles instead of the usual 10, which makes them great choices to throw onto traps e.g. to farm arrows. If there's a monster less than 3 tiles away, you'll only throw them as far as the monster. They also do fixed damage rather than variable damage based on your level/strength, which makes them particularly useful if you would ordinarily do low damage. For example, they're great at killing high level Mamels in one shot, when they would normally take only 1 damage per hit. If you have no worse items to use, they're cheap and common enough to be useful fodder to insert into various pots to trigger their magic effects. Like all other stackable projectiles (arrows and talismans), stones have no "instance modifiers"; every stone of a certain type is identical to every other stone of that type and thus they can always stack together. In particular, stones can never be blessed, cursed, or sealed, and are always fully identified. Also like other projectiles, they always fire forward, which make them a great fallback when Shiren is confused. | ||
== Reference Chart == | == Reference Chart == |
Revision as of 00:41, 23 April 2019
External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
- https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
Summary
Stones/rocks are stackable projectiles that travel only 3 tiles instead of the usual 10, which makes them great choices to throw onto traps e.g. to farm arrows. If there's a monster less than 3 tiles away, you'll only throw them as far as the monster. They also do fixed damage rather than variable damage based on your level/strength, which makes them particularly useful if you would ordinarily do low damage. For example, they're great at killing high level Mamels in one shot, when they would normally take only 1 damage per hit. If you have no worse items to use, they're cheap and common enough to be useful fodder to insert into various pots to trigger their magic effects. Like all other stackable projectiles (arrows and talismans), stones have no "instance modifiers"; every stone of a certain type is identical to every other stone of that type and thus they can always stack together. In particular, stones can never be blessed, cursed, or sealed, and are always fully identified. Also like other projectiles, they always fire forward, which make them a great fallback when Shiren is confused.
Reference Chart
Here are all the items in this category, in Item Book order:
Name | Japanese Name | Buy | Sell | In-Game Description | Usage Tips | Finding Tips | Additional Notes |
---|---|---|---|---|---|---|---|
Rock | 石 | 20 | 7 | Hurl this in an arc to do a minor amount of damage. It has a max range of 3 spaces. | Does fixed 12 damage (confirm). | ||
Porky Rock | デブータの石 | 60 | 21 | Throw this and it will fly in an arc and home in on a monster in front of you to deal damage. It has a max range of 3 spaces. | Does fixed 20 damage (confirm). Also, these will actually curve towards monsters even if they aren't in a straight line, making this the only item in the game that can be thrown at a monster when it's not in a straight line. (Test out David's Bullets and confirm they don't fly the same way.) The only item that Porky monsters can drop (confirm), but you can find them in other ways too. | ||
Rightstone | 右 | 20 | 7 | Hurl this in an arc at a monster to the right and deal minor damage. It has a max range of 3 spaces. | No matter which way you try to throw these, they will always travel to the right of Shiren. If you miss your target, they disappear, so there is no known way to split a stack of Righstones. [TODO: document how much damage they do if you hit.] These are particularly worthless and thus good choices for fodder to insert into pots to trigger their magic effects. | ||
David's Bullet | 王闘児ダマ | 200 | 70 | Chuck this and it'll fly through the air in an arc at a monster in front of you. If it hits, it's an instant kill. It has a max range of 3 spaces. | See Inori Cave location page. | [TODO: test out these items. See if they appear as individual items if you miss, and therefore if you can replicate them in a Fever Pot easily.] |