Draft:Shiren 5 DS:Location: Difference between revisions

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{{Shiren 5 Vita Draft}}
{{Shiren 5 DS Draft}}
''Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate'' has a huge number of locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. See individual location pages for strategy tips specific to those locations. For general strategy tips, see the {{Shiren5Vita|Strategy Guides}} section.
''Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate'' has a huge number of locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. See individual location pages for strategy tips specific to those locations. For general strategy tips, see the {{Shiren5DS|Strategy Guides}} section.


==Categories==
==Categories==
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===Category 1: Starting Villages===
===Category 1: Starting Villages===
"Starting Villages" refers to {{Shiren5Vita|Inori Village}} and {{Shiren5Vita|Nekomaneki Village}} and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.
"Starting Villages" refers to {{Shiren5DS|Inori Village}} and {{Shiren5DS|Nekomaneki Village}} and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.


A case could be made for grouping all "rest areas" together. That is, Inori Village + Nekomaneki Village + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category. Why? Because  
A case could be made for grouping all "rest areas" together. That is, Inori Village + Nekomaneki Village + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category. Why? Because  
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===Category 2: Tutorial Dungeon===
===Category 2: Tutorial Dungeon===
There is a location between the two Starting Villages that is easy to forget. {{Shiren5Vita|Ouma Shrine}} is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.
There is a location between the two Starting Villages that is easy to forget. {{Shiren5DS|Ouma Shrine}} is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.


===Category 3: Main Dungeon (aka the Tower of Fortune)===
===Category 3: Main Dungeon (aka the Tower of Fortune)===
This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the {{Shiren5Vita|Tower of Fortune}} page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.
This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the {{Shiren5DS|Tower of Fortune}} page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.


===Category 4: Puzzle Sets===
===Category 4: Puzzle Sets===
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===Category 5: Minigames===
===Category 5: Minigames===
There is only one minigame in ''Shiren 5'' — {{Shiren5Vita|Explosion Rocks}}. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to [[wikipedia:Minesweeper (video game)|Minesweeper]] but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.
There is only one minigame in ''Shiren 5'' — {{Shiren5DS|Explosion Rocks}}. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to [[wikipedia:Minesweeper (video game)|Minesweeper]] but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.


===Category 6: Bonus Dungeons===
===Category 6: Bonus Dungeons===
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====Escalating Goals====
====Escalating Goals====
Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as {{Shiren5Vita|Inori Cave}}, so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50 F to 99 F can be 3x (or even 10x) as hard, not just 2x as hard. OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.
Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as {{Shiren5DS|Inori Cave}}, so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50 F to 99 F can be 3x (or even 10x) as hard, not just 2x as hard. OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.


For the real masochists, the game tracks 8 expert badges for some dungeons (usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.
For the real masochists, the game tracks 8 expert badges for some dungeons (usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.


====Dungeon Configurations====
====Dungeon Configurations====
Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear (pre-placed, monster drops, in regular shops, etc.), which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, etc. etc. etc.. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that (e.g.) scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. See the Identification and Location section of the {{Shiren5Vita|Identifying Items}} page for details.
Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear (pre-placed, monster drops, in regular shops, etc.), which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, etc. etc. etc.. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that (e.g.) scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. See the Identification and Location section of the {{Shiren5DS|Identifying Items}} page for details.


==Resets and the Run Counter==
==Resets and the Run Counter==
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! rowspan="2" |Entrance(s)
! rowspan="2" |Entrance(s)
! rowspan="2" |Start Lv.
! rowspan="2" |Start Lv.
! rowspan="2" |Allies In
! rowspan="2" |Adventure Allies In
! rowspan="2" |Rescues
! rowspan="2" |Rescues
! colspan="2" |Items
! colspan="2" |Items
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|-
|-
|Starting Village
|Starting Village
!<big>{{Shiren5Vita|Inori Village}}
!<big>{{Shiren5DS|Inori Village}}
|イノリの里
|イノリの里
|None
|None
|
|
* From {{Shiren5Vita|Nekomaneki Village}}, go west on the main road
* From {{Shiren5DS|Nekomaneki Village}}, go west on the main road
* You also start the game here from the middle of the south edge
* You also start the game here from the middle of the south edge
|1
|1
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|-
|-
|Tutorial Dungeon
|Tutorial Dungeon
!<big>{{Shiren5Vita|Ouma Shrine}}
!<big>{{Shiren5DS|Ouma Shrine}}
|オウマのほこら
|オウマのほこら
|Talk to Jirokichi
|Talk to Jirokichi
|From {{Shiren5Vita|Inori Village}}, go east on the main road (only works until {{Shiren5Vita|Ouma Shrine}} is beaten)
|From {{Shiren5DS|Inori Village}}, go east on the main road (only works until {{Shiren5DS|Ouma Shrine}} is beaten)
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Starting Village
|Starting Village
!<big>{{Shiren5Vita|Nekomaneki Village}}
!<big>{{Shiren5DS|Nekomaneki Village}}
|ネコマネキ村
|ネコマネキ村
|Beat {{Shiren5Vita|Ouma Shrine}}
|Beat {{Shiren5DS|Ouma Shrine}}
|
|
*From {{Shiren5Vita|Inori Village}}, go east on the main road (only works after {{Shiren5Vita|Ouma Shrine}} is beaten)
*From {{Shiren5DS|Inori Village}}, go east on the main road (only works after {{Shiren5DS|Ouma Shrine}} is beaten)
*From Ouma Shrine, use the final floor staircase
*From Ouma Shrine, use the final floor staircase
|1
|1
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|-
|-
|Main Dungeon
|Main Dungeon
!<big>{{Shiren5Vita|Tower of Fortune}}
!<big>{{Shiren5DS|Tower of Fortune}}
|フォーチュンタワー
|フォーチュンタワー
|None
|None
|From {{Shiren5Vita|Nekomaneki Village}}, go east on the main road
|From {{Shiren5DS|Nekomaneki Village}}, go east on the main road
|1
|1
|{{Green}}|3
|{{Green}}|3
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|-
|-
|Puzzle Set
|Puzzle Set
!<big>{{Shiren5Vita|Training Facility}}
!<big>{{Shiren5DS|Training Facility}}
|試しの修行場
|試しの修行場
|None
|None
|In {{Shiren5Vita|Inori Village}}, talk to an {{Shiren5Vita|Characters}} lady in the Beginner House
|In {{Shiren5DS|Inori Village}}, talk to an {{Shiren5DS|Character}}s lady in the Beginner House
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Puzzle Set
|Puzzle Set
!<big>{{Shiren5Vita|Night Training Facility}}
!<big>{{Shiren5DS|Night Training Facility}}
|夜の修行場
|夜の修行場
|Talk to the Character hermit near the north exit of Hermit's Hermitage
|Talk to the Character hermit near the north exit of Hermit's Hermitage
|
|
*In {{Shiren5Vita|Inori Village}}, talk to an {{Shiren5Vita|Characters}} hermit in the Beginner House
*In {{Shiren5DS|Inori Village}}, talk to an {{Shiren5DS|Character}}s hermit in the Beginner House
*In {{Shiren5Vita|Hermit's Hermitage}}, talk to a Character hermit near the north exit
*In {{Shiren5DS|Hermit's Hermitage}}, talk to a Character hermit near the north exit
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Puzzle Set
|Puzzle Set
!<big>{{Shiren5Vita|Statue Cave}}
!<big>{{Shiren5DS|Statue Cave}}
|石像の洞窟
|石像の洞窟
|None
|None
|{{Shiren5Vita|Nekomaneki Village}} Dungeon Center (SW desk)
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (SW desk)
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Minigame
|Minigame
!<big>{{Shiren5Vita|Explosion Rocks}}
!<big>{{Shiren5DS|Explosion Rocks}}
|爆発の岩場
|爆発の岩場
|None
|None
|{{Shiren5Vita|Nekomaneki Village}} Dungeon Center (NE desk)
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (NE desk)
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Underground Manor}}
!<big>{{Shiren5DS|Underground Manor}}
|地底の館
|地底の館
|None
|None
|{{Shiren5Vita|Nekomaneki Village}} Dungeon Center (NW desk)
|{{Shiren5DS|Nekomaneki Village}} Dungeon Center (NW desk)
|1*
|1*
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Inori Cave}}
!<big>{{Shiren5DS|Inori Cave}}
|イノリの洞窟
|イノリの洞窟
|Beat Tower of Fortune
|Beat Tower of Fortune
|In {{Shiren5Vita|Inori Village}}, exit the north end of the Beginner House
|In {{Shiren5DS|Inori Village}}, exit the north end of the Beginner House
|1
|1
|{{Green}}|3
|{{Green}}|3
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Pitfall of Life}}
!<big>{{Shiren5DS|Pitfall of Life}}
|人生の落し穴
|人生の落し穴
|Beat Tower of Fortune,<br>Kojirouta side quest
|Beat Tower of Fortune,<br>Kojirouta side quest
|In {{Shiren5Vita|Inori Village}}, exit the north end of the Rich Man's House
|In {{Shiren5DS|Inori Village}}, exit the north end of the Rich Man's House
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Old Road}}
!<big>{{Shiren5DS|Old Road}}
|旧道
|旧道
|Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen
|Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen
|From {{Shiren5Vita|Inori Village}}, exit from the middle of the south edge (where you first started the game)
|From {{Shiren5DS|Inori Village}}, exit from the middle of the south edge (where you first started the game)
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Onigiri Hollow}}
!<big>{{Shiren5DS|Onigiri Hollow}}
|おにぎり穴
|おにぎり穴
|Beat Tower of Fortune, long & mysterious side quest
|Beat Tower of Fortune, long & mysterious side quest
|In {{Shiren5Vita|Inori Village}}, use the hole in the rock wall in the NE corner
|In {{Shiren5DS|Inori Village}}, use the hole in the rock wall in the NE corner
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Heavenly Lake}}
!<big>{{Shiren5DS|Heavenly Lake}}
|天上の池
|天上の池
|Beat Tower of Fortune
|Beat Tower of Fortune
|In {{Shiren5Vita|Nekomaneki Village}}, talk to an old man in the SE corner, by a barge floating on the river
|In {{Shiren5DS|Nekomaneki Village}}, talk to an old man in the SE corner, by a barge floating on the river
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
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|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Gen's Turf}}
!<big>{{Shiren5DS|Gen's Turf}}
|ゲンさんのシマ
|ゲンさんのシマ
|Beat Tower of Fortune, talk to old woman in {{Shiren5Vita|Inori Village}}
|Beat Tower of Fortune, talk to old woman in {{Shiren5DS|Inori Village}}
|In {{Shiren5Vita|Nekomaneki Village}}, use a giant pot in Gen's House
|In {{Shiren5DS|Nekomaneki Village}}, use a giant pot in Gen's House
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
Line 320: Line 320:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Bizarre Tower}}
!<big>{{Shiren5DS|Bizarre Tower}}
|異次元の塔
|異次元の塔
|Beat Tower of Fortune, Tao side quest
|Beat Tower of Fortune, Tao side quest
Line 336: Line 336:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Destiny's Descent}}
!<big>{{Shiren5DS|Destiny's Descent}}
|運命の地下
|運命の地下
|Beat {{Shiren5Vita|Tower of Fortune}}, beat {{Shiren5Vita|Inori Cave}}, wish for it in {{Shiren5Vita|Inori Cave}}
|Beat {{Shiren5DS|Tower of Fortune}}, beat {{Shiren5DS|Inori Cave}}, wish for it in {{Shiren5DS|Inori Cave}}
|In the Tower of Fortunate Entrance, take the spiral staircase leading down from the center of this location
|In the Tower of Fortunate Entrance, take the spiral staircase leading down from the center of this location
|1
|1
Line 352: Line 352:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Primordial Chasm}}
!<big>{{Shiren5DS|Primordial Chasm}}
|原始に続く穴
|原始に続く穴
|Beat {{Shiren5Vita|Tower of Fortune}}
|Beat {{Shiren5DS|Tower of Fortune}}
|In {{Shiren5Vita|Hermit's Hermitage}}, use a giant pot inside the blacksmith's building (on the west side)
|In {{Shiren5DS|Hermit's Hermitage}}, use a giant pot inside the blacksmith's building (on the west side)
|1
|1
| style="background:#F2CECE; color:maroon" |0
| style="background:#F2CECE; color:maroon" |0
Line 368: Line 368:
|-
|-
|Bonus Dungeon
|Bonus Dungeon
!<big>{{Shiren5Vita|Lost Well}}
!<big>{{Shiren5DS|Lost Well}}
|迷いの井戸
|迷いの井戸
|Beat {{Shiren5Vita|Tower of Fortune}}
|Beat {{Shiren5DS|Tower of Fortune}}
|In the {{Shiren5Vita|Sparrow's Inn}} location (but outside of the inn itself), talk to an {{Shiren5Vita|Characters}} sparrow the SW corner
|In the {{Shiren5DS|Sparrow's Inn}} location (but outside of the inn itself), talk to an {{Shiren5DS|Character}}s sparrow the SW corner
|1
|1
|{{Green}}|1
|{{Green}}|1
Line 384: Line 384:
|}
|}


[[Category:Shiren 5 Locations]]
==See Also==
[[Category:Lists]]
{{Shiren 5 DS Locations Navbox}}
[[Category:Shiren 5]]
 
[[Category:Shiren 5 DS Locations|*]]

Latest revision as of 00:28, 1 July 2025

Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate has a huge number of locations to unlock and explore. As with previous games in the series, the bulk of the game's content is only accessible "Post-Credits", after beating the main dungeon and completing the main storyline. See individual location pages for strategy tips specific to those locations. For general strategy tips, see the Strategy Guides section.

Categories

Shiren 5 locations can be broken down into the following categories.

Category 1: Starting Villages

"Starting Villages" refers to Inori Village and Nekomaneki Village and all the sub-locations therein. It is not a term used by the game itself. Taken together, these are effectively a large, playable, interactive menu. In these villages, the player can interact with a large number of shops and Characters, advance quests, unlock game elements, and manipulate inventory, all in relative safety, without starting a potentially risky dungeon run. Almost all other locations can be reached from somewhere within these two villages.

A case could be made for grouping all "rest areas" together. That is, Inori Village + Nekomaneki Village + the Tower of Fortune Entrance + Hermit's Hermitage + Sparrow's Inn could be considered a category. Why? Because

(A) all five of these locations are non-combat rest areas.

(B) this is a full set of significant non-combat interactive areas.

(C) you can launch 100% of dungeon runs and other locations (once you've unlocked access to them) from somewhere within these 5 locations.

(D) after beating the Tower of Fortune you unlock the "Sparrow Transport"

The sparrow transport lets you travel directly from the east side of Nekomaneki Village out to the three other rest areas without needing to travel through a combat area. All this being said, Sparrow Transport is one-way only, so using it is not 100% safe as it means you have committed to a dungeon run. . So, the 3 remote rest areas aren't quite the same as the starting villages. Information about these other rest areas can be found under the Tower of Fortune location page.

Category 2: Tutorial Dungeon

There is a location between the two Starting Villages that is easy to forget. Ouma Shrine is a very simple training dungeon that initially separates the two Starting Villages. Once you beat it for the first time, it disappears forever and can never be accessed again, leaving an unfettered 2-way connection between the 2 villages.

Category 3: Main Dungeon (aka the Tower of Fortune)

This category includes a large set of locations that comprise the main dungeon of the game. It includes everything from Destiny Trail through Miracle Alcove. The Tower of Fortune is special in many ways, including the fact that it's a mixture of combat areas, rest areas, cutscenes, and boss fights, and including the fact that you can divert off the Tower of Fortune dungeon path to launch other dungeons as well (once you've gained access to them). The main storyline of the game centers around clearing this initial dungeon. There are many not-very-interesting locations along the way (some of which are actually called "Tower of Fortune" but most of which are not), so rather than have a dedicated page for each of these not-very-interesting locations, see the Tower of Fortune page for a map and details of each sub-location. Note also that the game tracks expert badges for the Tower of Fortune as a whole.

Category 4: Puzzle Sets

These are similar to but distinct from bonus dungeons. Puzzle sets are groups of related puzzles all launched from the same location(s) and all using the same rules, which may or may not involve a twist over and above baseline Shiren 5 rules. Each individual puzzle is preset, not randomly generated, and usually consists of a single floor. Puzzles are not dangerous; you can fail but you can't really die in the same way as you can in a dungeon. Entering a puzzle doesn't count as "starting a run", and leaving it doesn't reset your opportunities in the Starting Villages. You can replay a puzzle as often as you wish, and you can reset or leave the puzzle at any time. You can't take items into a puzzle and start each puzzle with an empty inventory, but, if you were carrying items when you started a puzzle, you get them back after leaving the puzzle, whether or not you solved it. (So, unlike minigames and bonus dungeons, you don't need to store your equipment before starting a puzzle.) You don't get to keep the items you collected in a puzzle when you are done, but for most puzzle sets, you get a reward item when you beat each individual puzzle for the first time. Some puzzle sets are deliberately set up as game training opportunities to play at your own pace, and even go so far as to offer commentary / tips, or to otherwise modify things for instructive purposes as you step on certain locations or perform certain actions. Some puzzle sets are more difficult, but even these are great opportunities to learn about various arcane aspects of the game in safety. If there's something you've always wanted to learn or test, you can likely find a puzzle with the right conditions to help you learn or test it. There are no expert badges available for puzzles or puzzle sets.

Category 5: Minigames

There is only one minigame in Shiren 5Explosion Rocks. It is different enough from the other categories that it can't fairly be grouped with any of them. It is a randomly generated game most akin to Minesweeper but with a Shiren twist. You can't take your items in, so you must store them before starting or lose them, but you do get to keep items you find in the minigame if you win. Each minigame is randomly generated at one of three difficulty levels. See the Explosion Rocks detail page for further details.

Category 6: Bonus Dungeons

About Bonus Dungeons

Shiren 5 has 11 bonus dungeons. Once unlocked, you can also jump to these bonus dungeons from the Sparrow Transport. These bonus dungeons tend not to be locked but are available right away from the Dungeon Center in Nekomaneki Village, and the Sparrow Transport doesn't take you to them.

If you want to do everything it's possible to do in this game, the lion's share of your dungeon gameplay time will be spent in these bonus dungeons. Considering the Tower of Fortune as the baseline, bonus dungeons tend to be much more dangerous and difficult, entering them tends to risk (or outright discard) the items/Gitan you are holding, you usually get to keep the items/Gitan you have on hand if you win, and they tend to have a twist on the baseline rules or a difference in game balance emphasizing one particular aspect of Shiren play. For example, one bonus dungeon focuses on shops, one focuses on Gitan-eating equipment, one focuses on monster licenses, one focuses on nighttime play, etc..

Escalating Goals

Most bonus dungeons start with an easier/shorter end goal, but after you beat them once, the end goal becomes harder (usually 99F) and stays there, with no way to play the shorter version ever again. Beating the initial, shorter goal counts as a victory in your Adventure Log. The game doesn't make it obvious if you've ever beaten the hardest version of a dungeon (that is, exited using the staircase on the deepest floor), so if you're trying to beat the hardest version of every dungeon, you'll need to track this yourself. (There are unusual ways to achieve victory in some bonus dungeons such as Inori Cave, so you can't assume that 2+ victories in a given dungeon means you exited from the deepest floor.) Note that going from a goal of 50 F to 99 F can be 3x (or even 10x) as hard, not just 2x as hard. OTOH, if you are lucky and maximize the opportunities you receive in the early floors, you can stay ahead of the power curve and have an easier time racing to the end if need be.

For the real masochists, the game tracks 8 expert badges for some dungeons (usually the dungeons that were built-in to the Japanese version of the game originally, not DLC dungeons). The set of expert badges is different for different locations, but there are always 8 for locations that offer expert badges. To obtain an expert badge, you must beat the dungeon while adhering to a very difficult constraint, such as winning without ever directly attacking a monster. You can learn more about the specifics of each expert badge by viewing the expert badges in your Adventure Log and using the left shoulder button.

Dungeon Configurations

Dungeons can be configured and specialized in a large number of ways—what monsters appear, at what depths, what items appear, at what depths, how items appear (pre-placed, monster drops, in regular shops, etc.), which categories of items are pre-identified, whether or not new items can appear, whether or not the dungeon experiences day or night or both, etc. etc. etc.. Some configuration options are displayed in the UI before you enter the bonus dungeon, and these have been replicated to the summary chart below. Others are more hidden and have been worked out by the player community. See the individual location page for full information on all configuration options for that location. However, one caveat is worth pointing out here. A given dungeon configuration may say that (e.g.) scrolls are not pre-identified in that dungeon. However, some scrolls are always identified, no matter what the dungeon configuration says. See the Identification and Location section of the Identifying Items page for details.

Resets and the Run Counter

Entering some locations such as the Training Facility do not count as a "run", so your run counter is not incremented and the opportunities available in the starting villages are not refreshed. But entering the Tower of Fortune or any bonus dungeon does increment the run counter and does reset the opportunities in the starting villages, regardless of whether you win, lose, or escape the run.

Dungeons

Here is a summary of all locations in Shiren 5, sorted by category and then sorted roughly by how quickly you can gain access to them. Click on a location's name for details about that location.

Category Name Prerequisite(s) Entrance(s) Start Lv. Adventure Allies In Rescues Items Time Puzzles Initial Fl. Final Fl. In-Game Description
English Japanese In Out
Starting Village Inori Village イノリの里 None
  • From Nekomaneki Village, go west on the main road
  • You also start the game here from the middle of the south edge
1 0 N/A Saved Day N/A None None None
Tutorial Dungeon Ouma Shrine オウマのほこら Talk to Jirokichi From Inori Village, go east on the main road (only works until Ouma Shrine is beaten) 1 0 N/A Day N/A 3 3 None
Starting Village Nekomaneki Village ネコマネキ村 Beat Ouma Shrine
  • From Inori Village, go east on the main road (only works after Ouma Shrine is beaten)
  • From Ouma Shrine, use the final floor staircase
1 0 N/A Saved Day N/A None None None
Main Dungeon Tower of Fortune フォーチュンタワー None From Nekomaneki Village, go east on the main road 1 3 3 Both N/A 15 15 None
Puzzle Set Training Facility 試しの修行場 None In Inori Village, talk to an Characters lady in the Beginner House 1 0 N/A Saved Day 54 1 1 None
Puzzle Set Night Training Facility 夜の修行場 Talk to the Character hermit near the north exit of Hermit's Hermitage 1 0 N/A Saved Both 1 5 5 None
Puzzle Set Statue Cave 石像の洞窟 None Nekomaneki Village Dungeon Center (SW desk) 1 0 N/A Saved Day 150 1 1 None
Minigame Explosion Rocks 爆発の岩場 None Nekomaneki Village Dungeon Center (NE desk) 1 0 N/A Day 1* 5 5 None
Bonus Dungeon Underground Manor 地底の館 None Nekomaneki Village Dungeon Center (NW desk) 1* 0 0* 4* Day N/A 10* 99* None
Bonus Dungeon Inori Cave イノリの洞窟 Beat Tower of Fortune In Inori Village, exit the north end of the Beginner House 1 3 3 Both N/A 42 99 Note: Pray to the Catstone
Bonus Dungeon Pitfall of Life 人生の落し穴 Beat Tower of Fortune,
Kojirouta side quest
In Inori Village, exit the north end of the Rich Man's House 1 0 3 Day N/A 25 99 Note: Cannot level up
Bonus Dungeon Old Road 旧道 Beat Tower of Fortune, unlock & level up Koharu, Okon, & Gen From Inori Village, exit from the middle of the south edge (where you first started the game) 1 0 3 Both N/A 38 99 Note: Fullness depletes in real time
Bonus Dungeon Onigiri Hollow おにぎり穴 Beat Tower of Fortune, long & mysterious side quest In Inori Village, use the hole in the rock wall in the NE corner 1 0 3 Day N/A 20 99 Note: Exiting a room makes it vanish
Bonus Dungeon Heavenly Lake 天上の池 Beat Tower of Fortune In Nekomaneki Village, talk to an old man in the SE corner, by a barge floating on the river 1 0 3 Both N/A 28 99 Note: Dropping items makes them vanish
Bonus Dungeon Gen's Turf ゲンさんのシマ Beat Tower of Fortune, talk to old woman in Inori Village In Nekomaneki Village, use a giant pot in Gen's House 1 0 3 Day N/A 30 99 Note: Control the monsters!
Bonus Dungeon Bizarre Tower 異次元の塔 Beat Tower of Fortune, Tao side quest In the Tower of Fortunate Entrance, talk to a tanuki (raccoon) 1 0 0 Both N/A 45 45 Note: Reach the Floor 15 stairs, which lead to a special floor
Bonus Dungeon Destiny's Descent 運命の地下 Beat Tower of Fortune, beat Inori Cave, wish for it in Inori Cave In the Tower of Fortunate Entrance, take the spiral staircase leading down from the center of this location 1 0 3 Both N/A 99 99 Note: Very mysterious dungeon
Bonus Dungeon Primordial Chasm 原始に続く穴 Beat Tower of Fortune In Hermit's Hermitage, use a giant pot inside the blacksmith's building (on the west side) 1 0 3 Day N/A 50 99 Note: An even more mysterious dungeon
Bonus Dungeon Lost Well 迷いの井戸 Beat Tower of Fortune In the Sparrow's Inn location (but outside of the inn itself), talk to an Characters sparrow the SW corner 1 1 3 Both N/A 30 99 Note: Can use upgraded items

See Also