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{{Shiren 5 2020 Draft}}
External References


These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
'''Staves''' {{JA|杖||}} are [[Draft:Shiren 5 2020:Item]]s in ''Shiren the Wanderer 5'' and ''5 Plus''. There are twenty-four variants of them in total.
* https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
* https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing


== Summary ==


Staves are like magic staves or magic wands in other D&D or other RPG games.  Magic bolts aka shots travel in a straight line indefinitely until they hit something (if nothing else, then the exterior wall of the floor). They have between 4-7 shots by default, though this can be increased or decreased by various means from 0-99. For most staves, throwing them at a monster and hitting it acts just as if you had shot them, so you can get an extra effect out of the staff if you don't mind destroying it, or just sell it empty for most of its value.
Most staves, when waved, produce magic bolts which travel in a straight line indefinitely until they hit something. Staves have 4-7 charges by default. For most staves, throwing them at a monster and hitting it produce the same effect as waving it. In effect, this lets you get one last use out of a staff that has run out of charges.


Trying to use a staff drains one shot even if the shot doesn't come out, e.g. if the staff is sealed.  Blessed staves typically have double or otherwise improved magic effect.  When the number of charges is not identified, the game shows you how many charges you've used or tried to use as a negative number.  Thus, if it had a normal range of charges and you've already used 7, it is definitely empty.  See [[Shiren 5/Strategy Guides/Identifying Items|Identifying Items]] for details.
Staves of the same type can be combined in a Synthesis Pot or a Mixer. The resulting staff will have the total number of charges, and the blessed/sealed status of the last staff inserted. The maximum number of charges is 99.


Many staves are useful as rune ingredients, and equally useful with any number of charges.  Hence, it's sometimes useful to use all charges in a staff first then use it as a rune ingredient.  See [[Shiren 5/Gameplay Elements/Runes|Runes]] for details.
A sealed staff produces no magic bolt or effect, even though waving it will still consume one charge. Blessed staves usually have improved magic effect. When the number of charges is not [[Draft:Shiren 5 2020:Identifying Items|identified]], the game shows you the number charges you have used up so far as a negative number. This means a (natural) staff at -4 or lower can potentially be empty.


Magic bolts you fire always aggro NPCs, even if the bolt doesn't do any damage.  (Needs confirmation.)  Magic bolts fired by other creatures that hit NPCs do not aggro them, fortunately.  (Trivia:  you can trick a magic bird into warping a shopkeeper out of his shop, and even talk to him outside his shop, but the alarm will still go off if you try to steal anything.)
A few staves can be used as {{Shiren52020|rune}} ingredients.
 
== Reference Chart ==


Magic bolts you fire always anger characters, even if the bolt doesn't do any damage.<!--(Needs confirmation.)-->
==List of Staves==
Here are all the items in this category, in Item Book order:
Here are all the items in this category, in Item Book order:


{| class="wikitable sortable"
{| class="wikitable"
!'''Name'''
|-
! colspan="2" |Staves
! colspan="2" |[[Draft:Shiren 5 2020:Shops|Shops]]
! rowspan="2" |In-Game Description
! rowspan="2" |Usage Tips
! rowspan="2" |Finding Tips
! rowspan="2" |Additional Notes
|-
!English
!Japanese
!Japanese
!'''Buy'''
!Cost
!'''Sell'''
!Value
!'''In-Game Description'''
!'''Usage Tips'''
!'''Finding Tips'''
!'''Additional Notes'''
|-
|-
|Swap Staff
|[[Draft:Shiren 5 2020:Swap Staff|Swap Staff]]
|場所がえの杖
|場所がえの杖
|600
|600
|210
|210
|
|Targets hit by magic bullets will switch positions with you. Throwing this staff will produce the same effect.
|Hit a creature with this and Shiren will switch places with it. If you or the creature land on a tile where you/it can't stand (e.g. water or void), you/it will warp. Can be useful to escape bad situations or swap to unreachable places like 2x2 islands. Very useful in heists.
|If a creature (including you) lands on a tile where it cannot stand (e.g. water or void), it will warp. Can be useful to escape bad situations or swap to unreachable places like 2x2 islands. Very useful in [[Community:Shiren 5 2020 Dungeon Tips#Stealing from shops|heists]].
|Common.
|Common
|A Steady Shield / Unmoving rune negates this effect.  No known bonus when blessed.
|A Steady Shield / Unmoving rune negates this effect.
|-
|-
|Knockback Staff
|[[Draft:Shiren 5 2020:Knockback Staff|Knockback Staff]]
|吹き飛ばしの杖
|吹き飛ばしの杖
|600
|600
|210
|210
|
|Targets hit by magic bullets will be knocked back. Throwing this staff will produce the same effect.
|Hit a creature with this and it will be knocked back up to 10 spaces. If it hits a wall or other obstruction, it generally loses 5 HP. If it lands on a tile where it can't stand (e.g. water or void) it will warp.
|Target is knocked back up to 10 spaces. If it hits a wall or other obstruction, it will lose 5 HP. If it lands on a tile where it cannot stand, it will warp.
|"
|Common
|If you push one monster into another, both take 5 HP damage. Blessed, it probably pushes the creature back 20 spaces and/or does 10 HP of damage upon hitting an obstruction (needs confirmation).
|If you push one monster into another, both take 5 HP damage.<!--Blessed, it probably pushes the creature back 20 spaces and/or does 10 HP of damage upon hitting an obstruction (needs confirmation).-->
|-
|-
|Pinning Staff
|[[Draft:Shiren 5 2020:Pinning Staff|Pinning Staff]]
|飛びつきの杖
|飛びつきの杖
|600
|600
|210
|210
|
|Warp to creature or wall that the magic bullet impacted.
|Shiren will jump ("pin") to the tile immediately before whatever the staff bolt hits. If you land on a tile where you can't stand (e.g. water or void), you'll warp. Pinning out of a dangerous room down an empty hallway can be an excellent way to escape danger, as can deliberately pinning on top of water only 1 tile away, but pinning blindly can be dangerous as you might end up next to a powerful monster. Very useful in heists.
|If you land on a tile where you can't stand (e.g. water or void), you will warp. A good way to escape danger, both as a movement option and an emergency warp. Very useful in heists.
|"
|Common
|A Steady Shield / Unmoving rune negates this effect.  No known bonus when blessed.
|A Steady Shield / Unmoving rune negates this effect.
|-
|-
|Transient Staff
|[[Draft:Shiren 5 2020:Transient Staff|Transient Staff]]
|一時しのぎの杖
|一時しのぎの杖
|900
|900
|315
|315
|
|Targets hit by magic bullets will warp to stairways or exits and be given Paralyzed status. Throwing this staff will produce the same effect.
|Hit a creature with this and it will warp onto the stairs and become paralyzed (temporarily blocking the exit). If you use this on multiple creatures, they will pile up near the stairs, all paralyzed.  The paralysis is broken in the usual way, e.g. if some action is taken against them or a wandering Digestiphant comes near.  If you have remote monster vision, you can use this to find the stairs or distinguish between fake stairs and real stairs.
|If you use this on multiple monsters, they will pile up near the stairs, but only the first one will block the stairway itself. If you have remote monster vision, you can use this to find the stairs.
|"
|Common
|An elaborate but very safe heist mechanism is to read an Immunity Scroll or otherwise become immune to status ailments, use a Reflective Pot, then zap any creature with a Transient Staff bolt. The bolt reflects back at you, warping you to the exit, but you don't get parayzed.  No known bonus when blessed.
|Blessed staff inflicts the S-Paralyzed status. A very safe heist mechanism is to have both Immunity Scroll and Reflective Pot active, then zap any creature with a Transient Staff bolt. The bolt reflects back at you, warping you to the exit, but you don't get paralyzed.
|-
|-
|Seal Staff
|[[Draft:Shiren 5 2020:Seal Staff|Seal Staff]]
|封印の杖
|封印の杖
|1,500
|1,500
|525
|525
|
|Targets hit by magic bullets will get Sealed status. Throwing this staff will produce the same effect. (Monsters afflicted with Sealed status cannot use special attacks.)
|Hit a creature to give it "Sealed" status, preventing it from using special skills and removing latent/passive effects as well. (For example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense.)
|A sealed monster cannot use special skills, and loses most passive effects. (For example, [[Draft:Shiren 5 2020:Mamel Family|Cave Mamel]] and Gitan Cave Mamel lose their insanely-high defense.)
|"
|Common
|Seal status lasts twice as long if the staff is blessed (confirm).
|Useful as a rune ingredient.
|-
|-
|Clone Staff
|[[Draft:Shiren 5 2020:Clone Staff|Clone Staff]]
|身代わりの杖
|身代わりの杖
|1,500
|1,500
|525
|525
|
|Targets hit by magic bullets will be given Cloned status. Throwing this staff will produce the same effect. (Monsters afflicted with Cloned status will be targeted by other monsters first.)
|Hit a creature to make it a clone of Shiren. All enemies will try to attack the clone instead of you. Serves as a great distraction to make a getaway, but some other monster will very likely kill the clone and level up. If you use this staff again while there's already a clone, the first clone reverts to original form with Confused status and the second creature becomes a clone.
|All enemies will try to attack the clone instead of you. Great distraction tool, but some other monster will kill the clone and level up. If you make something else a clone while there is already a clone, the first clone reverts to original form with Confused status.
|"
|Common
|This item was called Doppelganger Staff in Shiren 1. Clone status lasts twice as long if the staff is blessed (confirm).
|This item was called Doppelganger Staff in Shiren 1.<!--Clone status lasts twice as long if the staff is blessed(confirm)-->.
|-
|-
|Paralysis Staff
|[[Draft:Shiren 5 2020:Paralysis Staff|Paralysis Staff]]
|かなしばりの杖
|かなしばりの杖
|900
|900
|315
|315
|
|Targets hit by magic bullets will be given Paralyzed status. Throwing this staff will produce the same effect. (Paralyzed status will cause you to be unable to act until you are attacked, or hit with an item.)
|Hit a creature to give it Paralyzed status. It will be unable to act until some action is taken against it, or until the status is removed in some other way (e.g. a wandering Digestiphant). Paralyzing a monster in a doorway or hallway can be a great way to make a perfectly safe room, e.g. if you want to rest for a long period of time to change day/night.  As with many other staves, this one is also very helpful with heists.
|Paralyzing a monster in a doorway or hallway can be a great way to make a perfectly safe room, e.g. if you want to rest for a long period of time to change day/night.
|"
|Common
|When blessed, creatures get S-Paralyzed (super paralysis) status instead of regular paralysis, which means they don't wake up from paralysis after being acted upon. [TODO: test and document how can monsters wake up from S-Paralyzed status.]
|When blessed, creatures get S-Paralyzed (super paralysis) status instead of regular paralysis, which means they don't wake up from paralysis the first time they are interacted with. Useful as a [[Draft:Shiren 5 2020:Runes|rune]] ingredient.
|-
|-
|Empathy Staff
|[[Draft:Shiren 5 2020:Empathy Staff|Empathy Staff]]
|痛み分けの杖
|痛み分けの杖
|900
|900
|315
|315
|
|Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Monsters afflicted with Empathetic status will also take damage you have taken.)
|Hit a creature to give it Empathy status, which means it will take the same damage Shiren takes whenever and wherever Shiren takes damage. Can help kill or whittle down powerful monsters, though of course it's dangerous.  E.g. if you must fight a powerful creature toe-to-toe, zapping it with Empathy first might let you win quickly with minimal HP loss.
|Can help kill or whittle down powerful monsters, though it is dangerous.
|"
|Common
|[CONFIRM] When blessed, the creature probably has Empathy status for twice as long as normal, or, probably receives double the damage Shiren takes.  Needs more testing. [/CONFIRM]
|Gives the S-Empathetic status if blessed, which does twice as much damage.
|-
|-
|Slow Staff
|[[Draft:Shiren 5 2020:Slow Staff|Slow Staff]]
|鈍足の杖
|鈍足の杖
|600
|600
|210
|210
|Targets hit by magic bullets will have their speed decreased by 1 level. Throwing this staff will produce the same effect.
|Swift (can attack twice) -> Swift -> normal -> Slow
Use your [[Community:Shiren 5 2020 Dungeon Tips#Combat speed|speed advantage]] by alternating between attacking and backing away.
|Common
|
|
|Hit a creature to reduce its level of speed by one (Swift -> normal or normal -> Slow; nothing can go slower than Slow in this game).
|"
|When blessed, the creature is slowed for twice as long as normal.  Note that the effects of slowness on all creatures seem to last longer than they should, because apparently the status ailment countdown timer only ticks down as the creature takes a turn.  The Slow status ailment lasts 10 turns when not blessed (confirm), but 10 monster turns while slow == 20 Shiren turns at normal speed.
|-
|-
|Swift Staff
|[[Draft:Shiren 5 2020:Swift Staff|Swift Staff]]
|加速の杖
|加速の杖
|600
|600
|210
|210
|
|Targets hit by magic bullets will have their speed increased by 1 level. Throwing this staff will produce the same effect.
|Hit a creature to increase its level of speed by one (Slow -> normal or normal -> Swift; nothing can go faster than Swift in this game). There is no known good reason to do this to any creature, but combined with a Reflective Pot, you can use it to speed yourself up.  It's also a useful rune ingredient.  See [[Shiren 5/Gameplay Elements/Runes|Runes]] for details.
|Slow -> Normal -> Swift -> Swift (can attack twice)
|Can be found in optional / post-endgame dungeons.  Merchant's Hideout might be an easy choice.
|Found in some bonus dungeons.
|
|Useful as a [[Draft:Shiren 5 2020:Runes|rune]] ingredient.
|-
|-
|Glorious Staff
|[[Draft:Shiren 5 2020:Glorious Staff|Glorious Staff]]
|しあわせの杖
|しあわせの杖
|1,800
|1,800
|630
|630
|
|Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points.
|Hit a creature to increase its level by one. For night monsters, this just increases the numeric suffix / power level. For day creatures, this causes them to change to the next higher form or increases the number/power as with night monsters if already at max form. Either way, the monster is fully healed and has all status ailments removed, but at least it loses its turn. Sounds horrible but can be very useful on certain monsters such as Mixers. See the mixing section of the [[Shiren 5/Strategy Guides/Crafting/Improving Existing Items|Improving Existing Items]] page for details.
|Day creatures change to the next higher form, or gain a numeric suffix if they are already at level 4. Night creatures always gain a suffix / have their suffix increase. The monster is fully healed and has all status ailments removed, but loses its next turn. Useful on certain monsters such as Mixers.
|"
If you hit an ally or yourself (using Reflection Pot), the ally or you will gain 500 experience points.
|More uses: (1) level up a Swordsman so it can knock off a cursed bracelet, (2) level up a grass-throwing monster because you're not immune to the grass it currently throws but you are immune the grass thrown by the next higher form, (3) level up a Gitan to higher forms which can still be killed with a single rock for a massive XP + gitan boost, (4) level up a monster then clone it so the clone survives longer, giving you a better chance to flee.
|Found in some bonus dungeons.
|More uses: (1) level up a [[Draft:Shiren 5 2020:Swordsman Family|Swordsman]] so it can knock off a cursed bracelet, (2) level up a [[Draft:Shiren 5 2020:Grass Boy Family|Grass Boy]] to a Grass Guy so you can farm grass, (3) level up a [[Draft:Shiren 5 2020:Mamel Family|Mamel]] to Gitan Mamel for an early experience and Gitan boost, (4) level up a monster then clone it so the clone survives longer, giving you a better chance to flee.
|-
|-
|Unlucky Staff
|[[Draft:Shiren 5 2020:Unlucky Staff|Unlucky Staff]]
|不幸の杖
|不幸の杖
|1,800
|1,800
|630
|630
|
|Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points.
|Hit a creature to decrease its level by one. For night monsters, this reduces the numeric suffix / power level down to a minimum of zero (no suffix). For day creatures, this changes them down to the next lower form. It also fully heals the monster, removes all status ailments, and causes the monster to lose its turn. Lets you kill or otherwise defang a monster that would otherwise be very dangerous, and there may be specific cases where the lower form of a monster is more useful to you.
|This also fully heals the monster, removes all status ailments, and causes the monster to lose its turn. Lets you defang a monster that would otherwise be very dangerous.
|"
|Found in some bonus dungeons.
|Areas of further research:  what happens to items in Mixer monsters when they level up/down?  What if their belly was full and they level down?
|Items in Mixer monsters don't change as Mixers level down. (Except maybe when none of the items mixs with each other.)
|-
|-
|Mage Staff
|[[Draft:Shiren 5 2020:Mage Staff|Mage Staff]]
|魔道の杖
|魔道の杖
|600
|600
|210
|210
|
|Targets hit by magic bullets will be stricken with Confused, Asleep, warp, or have their speed decreased. Throwing this staff will produce the same effect.
|Hit a creature to do one of 4 effects chosen at random: Confuse, Sleep, Slow, or Warp. All of these help if you're just trying to escape the creature, but they don't all help if you're trying to kill it (e.g. to get the contents of a Mixer out again).
|Hit a creature to do one of 4 effects chosen at random: Confuse, Sleep, Slow, or Warp. All of these help if you are trying to escape the creature, but some of them do not help if you want to kill it.
|Common.
|Common
|If you're identifying staves by usage, Confuse, Sleep, and Warp are all unique to this staff and cannot be done by any other staff.  (Transient does Warp + Paralyze, but this staff only does Warp, and you can tell the difference by paying attention to the log output.If the effect is Slow, it could either be the Slow Staff or this staff.  In practice, just name it Slow and rename it later if you find out it does multiple different things, or name it Slow? if you prefer.  See [[Shiren 5/Strategy Guides/Identifying Items|Identifying Items]] for more info.
|If you are [[Draft:Shiren 5 2020:Identifying Items#Staves|identifying staves]] by usage, Confuse, Sleep, and Warp are unique to this staff. If the effect is Slow, it could either be the Slow Staff or this staff.
|-
|-
|Electric Staff
|[[Draft:Shiren 5 2020:Electric Staff|Electric Staff]]
|感電の杖
|感電の杖
|1,200
|1,200
|420
|420
|
|Targets hit by magic bullets will take electrocution damage. Throwing this staff will produce the same effect. (Electrocution damage will chain to adjacent units, so be careful it doesn't hit you or your allies.)
|Hit a creature to do 25 fixed damage regardless of creature strength.  The effect has a chain reaction, spreading in all eight directions to any adjacent creatures including Shiren, until all enemies in contact with one another have been hit (once each). Very useful for day monster houses as well as day monsters that normally reduce variable damage down to 1 HP. Be sure you're not adjacent to enemies when you use this or be ready to lose 25 HP.
|Does 25 damage in a chain reaction, spreading in all eight directions to any adjacent creatures including Shiren, until all enemies in contact with one another have been hit. Useful for monster houses as well as Cave / Gitan Mamels.
|"
|Common
|When blessed, does 50 HP damage instead.
|When blessed, does 50 damage instead.
|-
|-
|Trap Del. Staff
|[[Draft:Shiren 5 2020:Trap Del. Staff|Trap Del. Staff]]
|ワナ消しの杖
|ワナ消しの杖
|900
|900
|315
|315
|
|This will remove traps that the magic bullet passes through.
|The magic bullet destroys any traps it travels over, whether they are hidden or not, though it won't destroy "device" style traps (see [[Shiren 5/Items/Traps|Traps]] for details). If it hits a creature, it does 2 damage.
|The magic bolt destroys any traps it travels over, although [[Draft:Shiren 5 2020:Traps#Special Traps|some traps]] cannot be removed. If it hits a creature, it does 2 damage.
|"
|Common
|When blessed, does 4 HP damage to target creature if any, but no extra effect on traps traveled over.
|When blessed, does 4 damage to creature.
|-
|-
|Balance Staff
|[[Draft:Shiren 5 2020:Balance Staff|Balance Staff]]
|転ばぬ先の杖
|転ばぬ先の杖
|900
|900
|315
|315
|
|Carry this to prevent being tripped by a Trip Trap. (if this item is inside a pot, its effect will not trigger.)
|''Waving this staff does nothing. Carrying it in your inventory (not in a pot) will prevent you from tripping (primarily, from Trip Trap). This is important if you don't want to shatter your pots.''
|The magic bolt has no effect. Every time it prevents you from tripping, it will lose a charge. Useful in difficult post game dungeons where you want to take in multiple Preservation Pots for all your Undo Grasses and Blank Scrolls.
|"
|Common
|
|It can be hard to tell this apart from Ordinary Staff and Nagging Staff.
|-
|-
|Boring Staff
|[[Draft:Shiren 5 2020:Boring Staff|Boring Staff]]
|トンネルの杖
|トンネルの杖
|1,800
|1,800
|630
|630
|
|Shoot a magic bullet at a wall to drill 10 spaces into destructible walls. Hitting a creature with the magic bullets, or throwing the staff at them will cause damage to the creature.
|''Waving this staff will cut into walls (the effect does not work diagonally), destroying a certain amount of wall tiles (7 or 8?) so long as they are all touching (water or any open space ends the magic bullet's effect). Enemies hit by this staff's bullet will receive base damage of 10HP.''
|Does 10 damage. The dig effect only applies horizontally or vertically. The tunnel will stop if it hits anything that isn't a diggable wall. Very useful for heists; for example, dig a second exit from a shop, letting you pin with a single shot of a Pinning Staff from inside the shop to right next to the exit.
|Can be found in optional / post-endgame dungeons.  Merchant's Hideout might be an easy choice.
|Found in some bonus dungeons.
|
|When blessed, creatures hit will take 20 damage instead.<!--(Confirm: I assume it also digs 20 tiles instead of 10.)-->
|-
|-
|Fort. Staff
|[[Draft:Shiren 5 2020:Fort. Staff|Fort. Staff]]
|土塊の杖
|土塊の杖
|1,800
|1,800
|630
|630
|
|Shake this to create a wall in front of you. If there are creatures, items, or traps in front of you, you cannot make a wall. Walls created by this staff can be destroyed by attacking them.
|''Waving this staff will *create* a wall. The effect does not work diagonally. It can create walls over water. All of these walls created are destructible by having Shiren attack them. If standing adjacent to an enemy and the wand is waved it will do base damage 2HP.''
|This staff does not shoot magic bolts. If waved horizontally or vertically, it will create a wall tile directly in front of Shiren. The wall will be "collapsible" type, meaning you don't need special equipment to dig through it, but any hit by Shiren will cause it to revert to open floor terrain, and this effect has a chain reaction with all orthogonally-connected collapsible wall tiles.<!--If waved at an adjacent creature, will do 2 damage instead of creating a wall(confirm)-->. Very useful for blocking chokepoints to create safe rooms or just give Shiren breathing space, as well as for converting water tiles into open floor tiles e.g. to reach 2x2 islands. If used properly, also very helpful to secure getaway routes before heists.
|"
|Found in some bonus dungeons.
|
|No known bonus when blessed. (If it actually does do 2HP damage to creatures, then this is likely doubled when blessed.) There are also rare cases where a "mysterious power" prevents it from creating a wall tile; the cause of this is unknown but it may because a trap is on that tile. [TODO: Can this staff be used to convert void/air tiles into floor? Can you cover traps or other items with walls with this staff? Double check if a bolt flies out diagonally, and what happens when you try to make walls on top of creatures, when blessed and when not blessed.] Useful as a rune ingredient; see {{Shiren52020|Rune}}s for details.
|-
|-
|Ordinary Staff
|[[Draft:Shiren 5 2020:Ordinary Staff|Ordinary Staff]]
|ただの杖
|ただの杖
|900
|900
|315
|315
|
|The magic bullets shot by this staff have no particular effect.
|''This staff does absolutely nothing.''
|The magic bolt has no effect.
|"
|Found in some bonus dungeons.
|
|Useful as a [[Draft:Shiren 5 2020:Runes|rune]] ingredient.
|-
|-
|Drama Staff
|[[Draft:Shiren 5 2020:Drama Staff|Drama Staff]]
|かなしばいの杖
|かなしばいの杖
|900
|900
|315
|315
|
|Wave this staff to see a sad skit. If you throw this staff at someone, the tears that fill their eyes will render them completely blind.
|''Joke item. Wave it and a short play will be acted out (in dialogue boxes). There are a few different ones to watch.''
|Wave it and a short play will be acted out in dialogue boxes. There are a few different ones to watch. This staff produces no magic bolt and no effect.
|"
|Found in some bonus dungeons.
|
|.
|-
|-
|Sharing Staff
|[[Draft:Shiren 5 2020:Sharing Staff|Sharing Staff]]
|しわよせの杖
|しわよせの杖
|1,800
|1,800
|630
|630
|
|Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Empathetic status will cause you to take the same damage as that creature.)
|''This is the opposite of Empathy Staff. Hit an enemy with this magic bullet, and any damage that enemy takes will also be done unto you.''
|The in-game description is inaccurate: this staff inflicts Empathetic status on yourself, not the monster, even though the part in parentheses is correct. Any damage done to that creature will also be done to Shiren, no matter how far apart.
|"
|Found in some bonus dungeons.
|
|Inflicts the S-Empathetic status on yourself if blessed, which makes you take double damage. Useful as a [[Draft:Shiren 5 2020:Runes|rune]] ingredient.
|-
|-
|Staff of Sacrifice
|[[Draft:Shiren 5 2020:Staff of Sacrifice|Staff of Sacrifice]]
|身伐わりの杖
|身伐わりの杖
|1,500
|1,500
|525
|525
|
|Shake the staff and the forest god that was sacrificed to make it will inflict divine retribution upon you.
|''This is a strange staff. Whenever you wave it, it is as though you stepped on a log trap, except the log comes from the side. There are ways to make this useful, but it's generally a dangerous staff that exists to mess you up while guessing at what unidentified staff you're holding.''
|This staff does not shoot magic bolts. Waving it acts as if you triggered a Log Trap, except the log comes from Shiren's left side, knocking him to the right 10 tiles. You could theoretically use this to escape a bad situation or land on a 2x2 island. Throwing this staff does 2 damage to the target.
|"
|Found in some bonus dungeons.
|
|
|-
|-
|Shocking Staff
|[[Draft:Shiren 5 2020:Shocking Staff|Shocking Staff]]
|盛電の杖
|盛電の杖
|1,200
|1,200
|420
|420
|
|Use this staff to deal electrocution damage to yourself. Throwing this staff will deal electrocution damage to the target. (Electrocution damage chains to adjacent creatures, including monsters.)
|''This staff is very similar to the Electric Staff, except that the bullet hits you first. In other words, you are going to take 25 damage no matter what when you wave it. But if there are one or more enemies adjacent to you, the "chain" effect of Electric Staff will continue.''
|This staff does not shoot magic bolts. Waving it causes a chain reaction of 25 damage to all adjacent creatures, like the Electric Staff, except the chain reaction starts with Shiren. Throwing it at a creature and hitting will cause the chain reaction to start with that creature.
|"
|Found in some bonus dungeons.
|
|When blessed, does 50 HP damage instead. Because of this staff, it is not perfectly safe to test unknown staves in difficult dungeons when Shiren does not have at least 51 HP.
|-
|-
|Nagging Staff
|[[Draft:Shiren 5 2020:Nagging Staff|Nagging Staff]]
|転ばぬ先生の杖
|転ばぬ先生の杖
|900
|900
|315
|315
|While holding this, if you trip due to Trip Trap or other things, you will hear a lecture. (This effect will not trigger if this staff is inside a pot.)
|Joke item that has no effect.
|Found in some bonus dungeons.
|
|
|''Joke item. If you have this staff in inventory and you don't have a Balance Staff, and you go over a trip trap and items fall out of your inventory, The Nagging Staff will berate you for being so irresponsible!''
|"
|
|-
|}
|}


[[Category:Shiren 5 Items]]
==See Also==
{{Shiren 5 2020 Items Navbox}}
 
==References==
<references />
 
[[Category:Shiren 5 2020 Staves|*]]

Latest revision as of 23:52, 30 June 2025

Staves (Japanese: ) are Draft:Shiren 5 2020:Items in Shiren the Wanderer 5 and 5 Plus. There are twenty-four variants of them in total.


Most staves, when waved, produce magic bolts which travel in a straight line indefinitely until they hit something. Staves have 4-7 charges by default. For most staves, throwing them at a monster and hitting it produce the same effect as waving it. In effect, this lets you get one last use out of a staff that has run out of charges.

Staves of the same type can be combined in a Synthesis Pot or a Mixer. The resulting staff will have the total number of charges, and the blessed/sealed status of the last staff inserted. The maximum number of charges is 99.

A sealed staff produces no magic bolt or effect, even though waving it will still consume one charge. Blessed staves usually have improved magic effect. When the number of charges is not identified, the game shows you the number charges you have used up so far as a negative number. This means a (natural) staff at -4 or lower can potentially be empty.

A few staves can be used as rune ingredients.

Magic bolts you fire always anger characters, even if the bolt doesn't do any damage.

List of Staves

Here are all the items in this category, in Item Book order:

Staves Shops In-Game Description Usage Tips Finding Tips Additional Notes
English Japanese Cost Value
Swap Staff 場所がえの杖 600 210 Targets hit by magic bullets will switch positions with you. Throwing this staff will produce the same effect. If a creature (including you) lands on a tile where it cannot stand (e.g. water or void), it will warp. Can be useful to escape bad situations or swap to unreachable places like 2x2 islands. Very useful in heists. Common A Steady Shield / Unmoving rune negates this effect.
Knockback Staff 吹き飛ばしの杖 600 210 Targets hit by magic bullets will be knocked back. Throwing this staff will produce the same effect. Target is knocked back up to 10 spaces. If it hits a wall or other obstruction, it will lose 5 HP. If it lands on a tile where it cannot stand, it will warp. Common If you push one monster into another, both take 5 HP damage.
Pinning Staff 飛びつきの杖 600 210 Warp to creature or wall that the magic bullet impacted. If you land on a tile where you can't stand (e.g. water or void), you will warp. A good way to escape danger, both as a movement option and an emergency warp. Very useful in heists. Common A Steady Shield / Unmoving rune negates this effect.
Transient Staff 一時しのぎの杖 900 315 Targets hit by magic bullets will warp to stairways or exits and be given Paralyzed status. Throwing this staff will produce the same effect. If you use this on multiple monsters, they will pile up near the stairs, but only the first one will block the stairway itself. If you have remote monster vision, you can use this to find the stairs. Common Blessed staff inflicts the S-Paralyzed status. A very safe heist mechanism is to have both Immunity Scroll and Reflective Pot active, then zap any creature with a Transient Staff bolt. The bolt reflects back at you, warping you to the exit, but you don't get paralyzed.
Seal Staff 封印の杖 1,500 525 Targets hit by magic bullets will get Sealed status. Throwing this staff will produce the same effect. (Monsters afflicted with Sealed status cannot use special attacks.) A sealed monster cannot use special skills, and loses most passive effects. (For example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense.) Common Useful as a rune ingredient.
Clone Staff 身代わりの杖 1,500 525 Targets hit by magic bullets will be given Cloned status. Throwing this staff will produce the same effect. (Monsters afflicted with Cloned status will be targeted by other monsters first.) All enemies will try to attack the clone instead of you. Great distraction tool, but some other monster will kill the clone and level up. If you make something else a clone while there is already a clone, the first clone reverts to original form with Confused status. Common This item was called Doppelganger Staff in Shiren 1..
Paralysis Staff かなしばりの杖 900 315 Targets hit by magic bullets will be given Paralyzed status. Throwing this staff will produce the same effect. (Paralyzed status will cause you to be unable to act until you are attacked, or hit with an item.) Paralyzing a monster in a doorway or hallway can be a great way to make a perfectly safe room, e.g. if you want to rest for a long period of time to change day/night. Common When blessed, creatures get S-Paralyzed (super paralysis) status instead of regular paralysis, which means they don't wake up from paralysis the first time they are interacted with. Useful as a rune ingredient.
Empathy Staff 痛み分けの杖 900 315 Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Monsters afflicted with Empathetic status will also take damage you have taken.) Can help kill or whittle down powerful monsters, though it is dangerous. Common Gives the S-Empathetic status if blessed, which does twice as much damage.
Slow Staff 鈍足の杖 600 210 Targets hit by magic bullets will have their speed decreased by 1 level. Throwing this staff will produce the same effect. Swift (can attack twice) -> Swift -> normal -> Slow

Use your speed advantage by alternating between attacking and backing away.

Common
Swift Staff 加速の杖 600 210 Targets hit by magic bullets will have their speed increased by 1 level. Throwing this staff will produce the same effect. Slow -> Normal -> Swift -> Swift (can attack twice) Found in some bonus dungeons. Useful as a rune ingredient.
Glorious Staff しあわせの杖 1,800 630 Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points. Day creatures change to the next higher form, or gain a numeric suffix if they are already at level 4. Night creatures always gain a suffix / have their suffix increase. The monster is fully healed and has all status ailments removed, but loses its next turn. Useful on certain monsters such as Mixers.

If you hit an ally or yourself (using Reflection Pot), the ally or you will gain 500 experience points.

Found in some bonus dungeons. More uses: (1) level up a Swordsman so it can knock off a cursed bracelet, (2) level up a Grass Boy to a Grass Guy so you can farm grass, (3) level up a Mamel to Gitan Mamel for an early experience and Gitan boost, (4) level up a monster then clone it so the clone survives longer, giving you a better chance to flee.
Unlucky Staff 不幸の杖 1,800 630 Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points. This also fully heals the monster, removes all status ailments, and causes the monster to lose its turn. Lets you defang a monster that would otherwise be very dangerous. Found in some bonus dungeons. Items in Mixer monsters don't change as Mixers level down. (Except maybe when none of the items mixs with each other.)
Mage Staff 魔道の杖 600 210 Targets hit by magic bullets will be stricken with Confused, Asleep, warp, or have their speed decreased. Throwing this staff will produce the same effect. Hit a creature to do one of 4 effects chosen at random: Confuse, Sleep, Slow, or Warp. All of these help if you are trying to escape the creature, but some of them do not help if you want to kill it. Common If you are identifying staves by usage, Confuse, Sleep, and Warp are unique to this staff. If the effect is Slow, it could either be the Slow Staff or this staff.
Electric Staff 感電の杖 1,200 420 Targets hit by magic bullets will take electrocution damage. Throwing this staff will produce the same effect. (Electrocution damage will chain to adjacent units, so be careful it doesn't hit you or your allies.) Does 25 damage in a chain reaction, spreading in all eight directions to any adjacent creatures including Shiren, until all enemies in contact with one another have been hit. Useful for monster houses as well as Cave / Gitan Mamels. Common When blessed, does 50 damage instead.
Trap Del. Staff ワナ消しの杖 900 315 This will remove traps that the magic bullet passes through. The magic bolt destroys any traps it travels over, although some traps cannot be removed. If it hits a creature, it does 2 damage. Common When blessed, does 4 damage to creature.
Balance Staff 転ばぬ先の杖 900 315 Carry this to prevent being tripped by a Trip Trap. (if this item is inside a pot, its effect will not trigger.) The magic bolt has no effect. Every time it prevents you from tripping, it will lose a charge. Useful in difficult post game dungeons where you want to take in multiple Preservation Pots for all your Undo Grasses and Blank Scrolls. Common It can be hard to tell this apart from Ordinary Staff and Nagging Staff.
Boring Staff トンネルの杖 1,800 630 Shoot a magic bullet at a wall to drill 10 spaces into destructible walls. Hitting a creature with the magic bullets, or throwing the staff at them will cause damage to the creature. Does 10 damage. The dig effect only applies horizontally or vertically. The tunnel will stop if it hits anything that isn't a diggable wall. Very useful for heists; for example, dig a second exit from a shop, letting you pin with a single shot of a Pinning Staff from inside the shop to right next to the exit. Found in some bonus dungeons. When blessed, creatures hit will take 20 damage instead.
Fort. Staff 土塊の杖 1,800 630 Shake this to create a wall in front of you. If there are creatures, items, or traps in front of you, you cannot make a wall. Walls created by this staff can be destroyed by attacking them. This staff does not shoot magic bolts. If waved horizontally or vertically, it will create a wall tile directly in front of Shiren. The wall will be "collapsible" type, meaning you don't need special equipment to dig through it, but any hit by Shiren will cause it to revert to open floor terrain, and this effect has a chain reaction with all orthogonally-connected collapsible wall tiles.. Very useful for blocking chokepoints to create safe rooms or just give Shiren breathing space, as well as for converting water tiles into open floor tiles e.g. to reach 2x2 islands. If used properly, also very helpful to secure getaway routes before heists. Found in some bonus dungeons. No known bonus when blessed. (If it actually does do 2HP damage to creatures, then this is likely doubled when blessed.) There are also rare cases where a "mysterious power" prevents it from creating a wall tile; the cause of this is unknown but it may because a trap is on that tile. [TODO: Can this staff be used to convert void/air tiles into floor? Can you cover traps or other items with walls with this staff? Double check if a bolt flies out diagonally, and what happens when you try to make walls on top of creatures, when blessed and when not blessed.] Useful as a rune ingredient; see Runes for details.
Ordinary Staff ただの杖 900 315 The magic bullets shot by this staff have no particular effect. The magic bolt has no effect. Found in some bonus dungeons. Useful as a rune ingredient.
Drama Staff かなしばいの杖 900 315 Wave this staff to see a sad skit. If you throw this staff at someone, the tears that fill their eyes will render them completely blind. Wave it and a short play will be acted out in dialogue boxes. There are a few different ones to watch. This staff produces no magic bolt and no effect. Found in some bonus dungeons. .
Sharing Staff しわよせの杖 1,800 630 Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Empathetic status will cause you to take the same damage as that creature.) The in-game description is inaccurate: this staff inflicts Empathetic status on yourself, not the monster, even though the part in parentheses is correct. Any damage done to that creature will also be done to Shiren, no matter how far apart. Found in some bonus dungeons. Inflicts the S-Empathetic status on yourself if blessed, which makes you take double damage. Useful as a rune ingredient.
Staff of Sacrifice 身伐わりの杖 1,500 525 Shake the staff and the forest god that was sacrificed to make it will inflict divine retribution upon you. This staff does not shoot magic bolts. Waving it acts as if you triggered a Log Trap, except the log comes from Shiren's left side, knocking him to the right 10 tiles. You could theoretically use this to escape a bad situation or land on a 2x2 island. Throwing this staff does 2 damage to the target. Found in some bonus dungeons.
Shocking Staff 盛電の杖 1,200 420 Use this staff to deal electrocution damage to yourself. Throwing this staff will deal electrocution damage to the target. (Electrocution damage chains to adjacent creatures, including monsters.) This staff does not shoot magic bolts. Waving it causes a chain reaction of 25 damage to all adjacent creatures, like the Electric Staff, except the chain reaction starts with Shiren. Throwing it at a creature and hitting will cause the chain reaction to start with that creature. Found in some bonus dungeons. When blessed, does 50 HP damage instead. Because of this staff, it is not perfectly safe to test unknown staves in difficult dungeons when Shiren does not have at least 51 HP.
Nagging Staff 転ばぬ先生の杖 900 315 While holding this, if you trip due to Trip Trap or other things, you will hear a lecture. (This effect will not trigger if this staff is inside a pot.) Joke item that has no effect. Found in some bonus dungeons.

See Also

References