Community:Shiren 5 Vita RPFI: Difference between revisions
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== How to Use (and Abuse) Rescue Passwords: == | == How to Use (and Abuse) Rescue Passwords: == | ||
When you request a rescue via password, the password remains | If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The Shiren 1 page for this topic is currently located under [[Shiren 1/Gameplay Elements/Rescue Passwords for Items]]. | ||
When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too. | |||
The rescue run may also have additional valuable loot that wasn't available to the original player. For example, let's say the player found a rare and valuable item on 4F, then traveled to 5F to die and generate a rescue password for the community. Rescuers will experience the same 1F - 4F as the original player, including that valuable item on 4F, but 5F will differ between the original player and rescuers. 5F will be normal for the original player (whatever that entails), but rescuers will face a different 5F, which will always have a monster house with a fallen Shiren in it. All rescuers will face an identical layout for 5F. The rescuers' 5F may also have valuable items on it, especially so since it has a guaranteed monster house. | |||
Theoretically, you should be able to get multiple copies of the loot from a single password. This was true in Shiren 1 but has not yet been confirmed in Shiren 5. You are allowed to attempt a rescue at least 3 times and possibly as many as 5 times before being barred from trying that rescue ever again. So, if you get the loot you want then use an Escape Scroll or Undo Grass before rescuing the fallen Shiren, congratulations, you farmed out one copy of the loot and should be able to attempt the rescue again and get another copy of the loot. It may also be possible to tag swords and shields on the rescue run and deliberately die, and find those tagged items in the Sentry in Hermit's Hermitage. It is not yet known if Escape Scrolls, Undo Grasses, and tags and the Sentry work on rescue runs the way they do on normal runs. | |||
In addition, if the original player is feeling really generous, they can die up to 3 times on the same run to generate 3 passwords for the same dungeon pattern, and thus every other player could potentially extract 15 copies of the same loot. If using multiple passwords for the same run, make sure to keep and use them in the right chronological order, as the game can tell if you use rescue passwords out of sequence and blocks you from using older passwords. Likewise, once you rescue the fallen Shiren, the game blocks you from ever using that password again, so make sure to farm out what you want before performing the rescue. | |||
As more and more passwords are added to the collection, this becomes a fast and easy way to farm rare items! | |||
This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible. | This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible. | ||
'''P.S.:''' if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it. | '''P.S.:''' if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it. | ||
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==More Ways to (Ab)use Rescue Passwords== | ==More Ways to (Ab)use Rescue Passwords== | ||
Theoretically, it might be possible to create some ultra short and valuable runs, such as by deliberately dying on 1F and generating a rescue password. Rescuers would get a guaranteed monster house on 1F, which might be great. But given the original player will have no idea what valuable items will be available for rescuers, if any, it might be better not to post such passwords unless and until you can independently verify they contain something worth harvesting. | |||
Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game. | Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game. | ||
It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run". | It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run". | ||
== Notes == | == Notes == |
Revision as of 22:15, 24 June 2019
This article is in a sorry state. |
Please help improve this if you can. The Discussion page may contain suggestions.
How to Use (and Abuse) Rescue Passwords:
If you're familiar with this technique from Shiren 1, it works the same way in Shiren 5. The Shiren 1 page for this topic is currently located under Shiren 1/Gameplay Elements/Rescue Passwords for Items.
When you request a rescue via password, the password remains valid for all users indefinitely, even if you've already been rescued. (There was no time limit on password rescues in Shiren 1; it is assumed the same is true for Shiren 5.) Also, everyone who attempts a rescue experiences the same dungeon layout as the player who requested the rescue, except for the last floor where the player died, which is randomized. By taking advantage of these facts, players working together can create repeatable runs for rare treasure that can be farmed by the entire community. When a player finds a run with one or more valuable items, they can travel one extra floor (to avoid randomizing the last floor with a valuable item on it), die intentionally, request rescue via password, post the password, and from then on, every other member of the Shiren community can use that password to get a copy of the loot. The original player can also get rescued and keep their own copy of the loot, too.
The rescue run may also have additional valuable loot that wasn't available to the original player. For example, let's say the player found a rare and valuable item on 4F, then traveled to 5F to die and generate a rescue password for the community. Rescuers will experience the same 1F - 4F as the original player, including that valuable item on 4F, but 5F will differ between the original player and rescuers. 5F will be normal for the original player (whatever that entails), but rescuers will face a different 5F, which will always have a monster house with a fallen Shiren in it. All rescuers will face an identical layout for 5F. The rescuers' 5F may also have valuable items on it, especially so since it has a guaranteed monster house.
Theoretically, you should be able to get multiple copies of the loot from a single password. This was true in Shiren 1 but has not yet been confirmed in Shiren 5. You are allowed to attempt a rescue at least 3 times and possibly as many as 5 times before being barred from trying that rescue ever again. So, if you get the loot you want then use an Escape Scroll or Undo Grass before rescuing the fallen Shiren, congratulations, you farmed out one copy of the loot and should be able to attempt the rescue again and get another copy of the loot. It may also be possible to tag swords and shields on the rescue run and deliberately die, and find those tagged items in the Sentry in Hermit's Hermitage. It is not yet known if Escape Scrolls, Undo Grasses, and tags and the Sentry work on rescue runs the way they do on normal runs.
In addition, if the original player is feeling really generous, they can die up to 3 times on the same run to generate 3 passwords for the same dungeon pattern, and thus every other player could potentially extract 15 copies of the same loot. If using multiple passwords for the same run, make sure to keep and use them in the right chronological order, as the game can tell if you use rescue passwords out of sequence and blocks you from using older passwords. Likewise, once you rescue the fallen Shiren, the game blocks you from ever using that password again, so make sure to farm out what you want before performing the rescue.
As more and more passwords are added to the collection, this becomes a fast and easy way to farm rare items!
This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.
P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.
Directory of Rescue Passwords for Items:
Be sure to use the Template when making a new password page.
# | Wiki Page | Author | Primary Reward | Dungeon | Depth | P/Ws |
---|---|---|---|---|---|---|
1: | Get a Fever Pot and more. | Fever Pot, others. | Pitfall of life | 14 Fl | 1 | |
2: | ||||||
3: | ||||||
4: | ||||||
5: | ||||||
6: | ||||||
7: | ||||||
8: | ||||||
9: | ||||||
10: |
Guidelines for Potential Authors:
- Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tile set) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
- The shorter and easier the run, the better.
- A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
- Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
- The run doesn't have to be from Destiny's Descent, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
- If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find. (Sparrow Transport?)
- Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
- If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
- Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
- The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
- The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
- Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
- Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
- Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
- Documentation should exclude monster drops, as these items are always random.
Requests for More Passwords
Most urgent requests, wanted regardless of depth / difficulty:
- Upgrade Pot
- Fever Pot
We would like more or easier passwords for these items:
There are also loads of other pots that are not valuable to consume but are needed to complete the Item Book. Not a complete list but some difficult ones to find:
- Floramorph Pot
- Grilling Pot
Consumables which can be replicated in a Fever Pot:
- Amnesia Grass
- Imabikiso
- Angel Grass
- SuperUnlucky Seed
- Extraction Scroll
More Ways to (Ab)use Rescue Passwords
Theoretically, it might be possible to create some ultra short and valuable runs, such as by deliberately dying on 1F and generating a rescue password. Rescuers would get a guaranteed monster house on 1F, which might be great. But given the original player will have no idea what valuable items will be available for rescuers, if any, it might be better not to post such passwords unless and until you can independently verify they contain something worth harvesting.
Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.
It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".
Notes
- The methods and patterns used on the Shiren Gamefaqs topic for this same idea form the basis for this system in the English community, and credit is due. (The Japanese community has been doing the same for longer.) Korra Royal (talk) 16:27, 22 June 2019 (UTC)
- Cleanup: This page needs cleanup to fit Shiren 5 better. Korra Royal (talk) 16:51, 22 June 2019 (UTC)