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The quests in ''Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate'' have been sorted into three categories: '''Plots''', '''Story Quests''' and '''Side Quests'''.
==Plot==
=== Timeline ===
The timeline in the game goes into the following:


== '''<big>Quests</big>''' ==
<center>
Quests are special events that include and take place outside of the main storyline. They can only be completed once, unless you erase your data. Many have lasting rewards that you can continue to take advantage of in the long term. Several are key to unlocking Bonus Dungeons. The quests in Shiren 5 have been sorted into 3 categories. Most quests in the game involve interacting with [[Shiren 5/NPCs|NPCs]], and unlock new dungeons after clearing them.
;Before the main story
'''''[[Magic Castle|Shiren the Wanderer GB2: Magic Castle of the Desert]]'''''


== '''<big>The Tower of Fortune and the Dice of Fate</big>''' ==
;During the main story
[[File:Shiren5-TowerOfFortuneLocations.png|right|frameless|701x701px|alt=Map of all sub-locations within the Tower of Fortune.|Map of all sub-locations within the Tower of Fortune.]]
[[Shiren 5/The Tower of Fortune and the Dice of Fate (plot)|The Tower of Fortune and the Dice of Fate]] → Jirokichi and Oyu


The main storyline of Shiren 5 revolves around [[Shiren 5/Quests/Jirokichi & Oyu|Jirokichi and Oyu]]. This represents only a small fraction of the content available in the game. After beating the main dungeons and finishing the main storyline, you begin to unlock access to a much larger set of "post-game" content.
;After the main story
Kojirouta's quest → Lost Sparrow → '''''[[Shiren 3|Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion]]'''''</center>


The Tower of Fortune (Japanese: フォーチュンタワー) is the the primary story location of Shiren 5 and is intimately tied to this location. It consists of multiple sub-locations and villages. It has many special aspects as compared to bonus dungeons. Each floor is a randomly generated set of rooms and passageways to explore. There is no entrance to a dungeon floor, the player just begins each floor in a random location on that floor, with no way to go back to the previous floor. The exit(s) on a dungeon floor are 1 or more staircases found somewhere on the floor. Details about each of the locations can be found below.
== Quests ==
 
Quests are special events that include and take place outside of the main storyline. They can only be completed once, unless you erase your data. Many have lasting rewards that you can continue to take advantage of in the long term. Several are key to unlocking Bonus Dungeons. The quests in Shiren 5 have been sorted into 3 categories. Most quests in the game involve interacting with [[Shiren 5/NPCs|NPCs]], and unlock new dungeons after clearing them.
Some of the exits / passages shown above must be unlocked in various ways. This usually entails talking to every NPC you can find, sometimes more than once on subsequent runs. There are virtually no choices to make in any of these plot-advancing NPC interactions, you usually talk your way through unlocking everything. Most plot-advancing unlocks do not happen in Dungeons, as these are randomly generated. You can unlock allies or other side quest opportunities in Dungeons, there are no required unlocks necessary to advance the plot in Dungeons. The unlocks in Boss arenas can be particularly challenging.
 
The main adventure is generally linear, with the primary exception being able to choose which sub-path you'd like to climb for part of the journey (Tower of the Past, Tower of the Present, or Tower of the Future). These three towers are the same height and are also very similar in other ways except the monsters get a bit tougher from past -> present -> future, and they all ultimately lead to the same merged path going forward. Once you've reached the Top Floor location of a temporal tower for the first time, you win a Die of Fate specific to that tower and your run ends successfully at that point and you're transported back to Nekomaneki Village.
[[File:Shiren 5 - The Dice of Fate.png|frameless|left]]
Once you have all 3 Dice of Fate, the temporal towers change a bit. You never see the Top Floor locations after this, and, there are now additional exits on various dungeon floors leading to other temporal towers. If you use one of these alternate exits, you visit a Bridge rest location (and can chat with your allies), then you must exit on the other side to a different temporal tower, but at the same floor.
 
While the Bridge location must be unlocked as described above, each of the Events / Cutscenes and the Ouma Shrine Dungeon may only be completed once, and once completed, you never see those locations again. Once you pass it for the first time, there is now an unfettered two-way connection joining Inori Village and Nekomaneki Village. There are actually 3 exits from the Tower of Fortune Entrance initially. These 3 exits lead to the 3 temporal towers, but no matter which one you choose, the first time only, you get the Jirokichi grave cutscene, then on future runs, you go directly into the selected time-period tower. At some point during your ascent of a time-period tower, you'll get the opportunity to free a fox from a trap. When you get to the Top Floor location of each time-period tower, you meet what appears to be Shiren at three different stages of life, and you get a Die of Fate. When you begin a run with all 3 Dice of Fate in your possession, the Top Floor location is not available and you simply pass straight through to Hermit's Hermitage.
 
You can take all the time you want preparing and running back and forth between the two starting villages, but once you leave Nekomaneki Village and enter Destiny Trail, from there on out, you can only move forward or die trying.
 
== '''<big>Post-Story Quests</big>''' ==
<big>[[Shiren 5/Quests/Kojirouta|'''Kojirouta's quest''':]]</big>


=== Post-Story Quests ===
;[[Shiren 5/Kojirouta|Kojirouta's quest]]
After beating the main dungeon once, he asks to join you. If you take him all the way to the top of the Tower of Fortune, you'll unlock the Pitfall of Life dungeon.
After beating the main dungeon once, he asks to join you. If you take him all the way to the top of the Tower of Fortune, you'll unlock the Pitfall of Life dungeon.


===[[Shiren 5/Quests/Lost Sparrow|Lost Sparrow]]===
;[[Shiren 5/Lost Sparrow|Lost Sparrow]]
 
After clearing the main story, you'll find a sparrow wandering in the Tower of Fortune. The sparrow asks you to take it to its home, the Sparrow's Inn. Accept to take it with you and it'll join your party. If you successfully bring back the sparrow to its home, it'll offer to heal you completely when in trouble for 500 Gitan, once per adventure.
After clearing the main story, you'll find a sparrow wandering in the Tower of Fortune. The sparrow asks you to take it to its home, the Sparrow's Inn. Accept to take it with you and it'll join your party. If you successfully bring back the sparrow to its home, it'll offer to heal you completely when in trouble for 500 Gitan, once per adventure.


== '''<big>Side Quests</big>''' ==
=== Side Quests ===
===[[Shiren 5/Quests/The Blacksmith|The Blacksmith]]===
;[[Shiren 5/The Blacksmith|The Blacksmith]]
The blacksmith at Hermit's Hermitage is not offering his usual service. Give him a Juicy Peach and he'll start working again, upgrading a weapon or shield for 1,000 Gitan, once per adventure.
The blacksmith at Hermit's Hermitage is not offering his usual service. Give him a Juicy Peach and he'll start working again, upgrading a weapon or shield for 1,000 Gitan, once per adventure.


===[[Shiren 5/Quests/Tao's Quest|Tao's Quest]]===
;[[Shiren 5/Tao's Quest|Tao's Quest]]


[[Category:Shiren 5 Quests]]
[[Category:Shiren 5 Quests]]

Revision as of 15:30, 30 May 2020

The quests in Shiren the Wanderer 5: The Tower of Fortune and the Dice of Fate have been sorted into three categories: Plots, Story Quests and Side Quests.

Plot

Timeline

The timeline in the game goes into the following:

Before the main story

Shiren the Wanderer GB2: Magic Castle of the Desert

During the main story

The Tower of Fortune and the Dice of Fate → Jirokichi and Oyu

After the main story
Kojirouta's quest → Lost Sparrow → Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion

Quests

Quests are special events that include and take place outside of the main storyline. They can only be completed once, unless you erase your data. Many have lasting rewards that you can continue to take advantage of in the long term. Several are key to unlocking Bonus Dungeons. The quests in Shiren 5 have been sorted into 3 categories. Most quests in the game involve interacting with NPCs, and unlock new dungeons after clearing them.

Post-Story Quests

Kojirouta's quest

After beating the main dungeon once, he asks to join you. If you take him all the way to the top of the Tower of Fortune, you'll unlock the Pitfall of Life dungeon.

Lost Sparrow

After clearing the main story, you'll find a sparrow wandering in the Tower of Fortune. The sparrow asks you to take it to its home, the Sparrow's Inn. Accept to take it with you and it'll join your party. If you successfully bring back the sparrow to its home, it'll offer to heal you completely when in trouble for 500 Gitan, once per adventure.

Side Quests

The Blacksmith

The blacksmith at Hermit's Hermitage is not offering his usual service. Give him a Juicy Peach and he'll start working again, upgrading a weapon or shield for 1,000 Gitan, once per adventure.

Tao's Quest