Shiren 6:Early Shiren Inspiration and References: Difference between revisions

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'''Early Shiren Inspiration and References''' is heavily noticeable in {{GameTitle|Shiren6|l|i|}}. The developers decided to focus on the earlier games in the series, particularly {{GameTitle|Shiren1SFC|l|}} and {{GameTitle|Shiren2|l|}}, mostly ignoring aspects introduced in later games.
'''Early Shiren Inspiration and References''' are heavily noticeable in {{Shiren6Title}}. In addition to the team featuring most of the people who worked on {{Shiren1SFCTitle}} and {{Shiren1DSTitle}}, the developers decided to focus on the earlier games in the series, particularly {{Shiren1SFCTitle}} and {{Shiren2Title}}, mostly ignoring aspects introduced in later games.


==Gameplay==
==Gameplay==
Much of the gameplay is heavily based on Shiren 1, however, some mechanics are also based on Shiren 2, Magic Castle GBC, and Monster of Moonlight Village GB.
Much of the gameplay is heavily based on ''Shiren 1'', however, some mechanics are also based on ''Shiren 2'', {{MagicCastleGBCTitle}}, and {{MoonlightVillageGBTitle}}.


{{Anchor|Specification Needed}}
{{Anchor|Shiren 1 SFC}}
* The ability to attack repeatedly for multiple consecutive turns by keeping the button held returns as a toggleable setting.
* The structure of the main {{Shiren6|Serpentcoil Island}} dungeon resembles that of {{Shiren1SFC|Table Mountain}} in ''Shiren 1 SFC''.
* Being able to equip 2 armbands returns as a mechanic from ???. <!--Is this possible in games other than Shiren 3?-->
* The ability to attack repeatedly for multiple consecutive turns by keeping the button held returns from ''Shiren 1 SFC''. Unlike that game, it can be turned off in the settings.
* Added in {{Shiren6SwitchVer|2.0.0|Version 2.0.0}}, the DLC dungeon {{Shiren6|Researcher's Experimental Site}} is a sort of remake of {{Shiren1SFC|Fay's Final Puzzle}}.
** Fay himself appears in the Steam {{Shiren6|achievement}} icon upon completing the dungeon.


{{Anchor|Shiren 2 Mechanics}}
{{Anchor|Shiren 2}}
* {{Shiren6|Cross Mixing}} and {{Shiren6|Rune}} limits on {{Shiren6|Weapon}}s and {{Shiren6|Shield}}s return as a mechanic from Shiren 2.
* {{Shiren6|Cross-Mixing}} and {{Shiren6|Rune}} limits on {{Shiren6|Weapon}}s and {{Shiren6|Shield}}s return as a mechanic from ''Shiren 2''.
* Being able to equip two {{Shiren6|Bracelet}}s returns as a mechanic from ''Shiren 2''.
* {{Shiren6|Monster Pup}}s may be inspired by the friendly child {{Shiren|Armordillo}}{{Lore}} character from ''Shiren 2''.
* Version 2.0.0 brought back {{Shiren6|Gear Rack}} from ''Shiren 2''.


{{Anchor|Magic Castle GBC}}
{{Anchor|Magic Castle GBC}}
* Resonance returns as a mechanic from Magic Castle GBC.
* Resonance returns as a mechanic from ''Magic Castle GBC''.


==Monsters==
==Monsters==
The returning monsters are primarily from Shiren 1 and 2 and many monster families imitate their Shiren 1 or levels as well.
The returning monsters are primarily from ''Shiren 1'' and ''Shiren 2'' and many monster families imitate their ''Shiren 1'' or levels as well.


Examples include:  
Examples include:  


* The {{Shiren6|Chow Family}} only has one1 level, as it did in Shiren 2, when it was introduced. Levels 2 - 4 weren't introduced until Shiren 4.
* The {{Shiren6|Chow Family}} only has 1 level, as it did in ''Shiren 2'', when it was introduced. Levels 2 - 4 were not introduced until {{Shiren4DSTitle}}.
* The {{Shiren6|Dark Owl Family}} only has 1 level, as levels 2 - 4 weren't introduced in the Nintendo DS remake of Shiren 1.
* The {{Shiren6|Dark Owl Family}} only has 1 level, as levels 2 - 4 were not in ''Shiren 1 SFC''.
* The {{Shiren6|Ghost Samurai}} only has 1 level, as it did in Shiren 1 SFC. The levels 2 - 3 forms were introduced in Moonlight Village GB, which Shiren 6 doesn't take inspiration from.
* The {{Shiren6|Ghost Samurai}} only has 1 level, as it did in ''Shiren 1 SFC''. The levels 2 - 3 forms were introduced in ''Moonlight Village GB'', which ''Shiren 6'' doesn't take as much inspiration from.
* The {{Shiren6|Nigiri Morph Family}} is named after the level 2 monster, as it was the original level 1 monster before Shiren 2 introduced the Nigiri Baby.
* The {{Shiren6|Nigiri Morph Family}} is named after the level 2 monster, as it was the original level 1 monster before ''Shiren 2'' introduced the Nigiri Baby.


Comparatively, relatively few monsters and monster mechanics originate from other games in the series.
Comparatively, relatively few monsters and monster mechanics originate from other games in the series.


* The {{Shiren6|Crow Tengu Family}} was introduced in Monster of Moonlight Village in 1997, but its additional levels weren't included in Shiren 6.
* The {{Shiren6|Crow Tengu Family}} was introduced in ''Moonlight Village GB'' in 1996, but its additional levels were not included in ''Shiren 6''.
* The {{Shiren6|Explochin Family}} didn't get additional levels until Magic Castle GBC in 2000.
* The {{Shiren6|Explochin Family}} didn't get additional levels until ''Magic Castle GBC'' in 2000.
* The {{Shiren6|Pullfrog Family}} wasn't introduced until Asuka the Swordswoman in 2002.
* The {{Shiren6|Pullfrog Family}} wasn't introduced until {{AsukaTheSwordswomanDCTitle}} in 2002.
* The {{Shiren6|Zapdon Family}} wasn't introduced until Shiren 4 in 2010.
* The {{Shiren6|Zapdon Family}} wasn't introduced until ''Shiren 4'' in 2010.


==Story==
==Story==
* The premise of the story references Shiren 1 and {{GameTitle|MoonlightVillageGB|l|}}. {{Shiren6|Tatsumi}} hears of the events of the two games, and decides to call Shiren and Koppa for help.
* The premise of the story references ''Shiren 1'' and ''Moonlight Village''. {{Shiren6|Tatsumi}} hears of the events of the two games, and decides to call Shiren and Koppa for help.
* The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
* The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
* The main quest revolves around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
* The Serpentcoil Island {{Shiren6|Story Arc}} is similar to the story of ''Shiren 1''.
* The Serpentcoil Island {{Shiren6|Story Arc}} shares many similarities with Shiren 1.
:: Both revolve around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
* The Yamakagashi Pass Story Arc shares some similarities with Shiren 2.
* The Yamakagashi Pass Story Arc is similar to the story of ''Shiren 2''.
:: Both stories involve Shiren befriending the daughter of the leader of a group of humanoid monsters threatening to destroy a village.
:: Both involve Shiren befriending the daughter of the leader of a group of humanoid monsters threatening to destroy a village.


==Visuals==
==Visuals==
The visuals of the game are inspired by Shiren 2. Promotional material for the game was also made to resemble Shiren 2 material.
The visuals of the game are inspired by ''Shiren 2''. Promotional material for the game was also made to resemble ''Shiren 2'' material.


* The character design for the Peddlers originally introduced in Shiren 2 are brought back, with different game mechanics.
* The character design for the Peddlers originally introduced in ''Shiren 2'' is brought back, with different game mechanics.
** They reappeared in Shiren 4, but had the standard shopkeeper appearance.
** They reappeared in ''Shiren 4'', but had the standard shopkeeper appearance.
* Asuka is back, and her re-introduction scene matches the her original introduction from Shiren 2.
* Asuka is back, and her re-introduction scene matches the her original introduction from ''Shiren 2''.
* The scene that plays when entering Mount Jatou is similar to the scene when entering Table Mountain in Shiren 1.
* The scene that plays when entering Mount Jatou is similar to the scene when entering Table Mountain in ''Shiren 1''.
* {{Shiren6|Waterway}}s may be a reference to the ''Shiren 2'' scene where Shiren rides a raft down a river.


==See Also==
==See Also==
{{Shiren 6 Miscellaneous Navbox}}
{{Shiren 6 Meta Navbox}}


==References==
==References==
<references />
<references />


[[Category:Shiren 6 Miscellaneous]]
[[Category:Shiren 6]]

Latest revision as of 10:03, 10 May 2025

Early Shiren Inspiration and References are heavily noticeable in Nintendo Switch/Steam Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. In addition to the team featuring most of the people who worked on Super Famicom Mystery Dungeon 2: Shiren the Wanderer and Nintendo DS Mystery Dungeon: Shiren the Wanderer, the developers decided to focus on the earlier games in the series, particularly Super Famicom Mystery Dungeon 2: Shiren the Wanderer and Nintendo 64 Mystery Dungeon: Shiren the Wanderer 2 - Shiren's Castle and the Oni Invasion, mostly ignoring aspects introduced in later games.

Gameplay

Much of the gameplay is heavily based on Shiren 1, however, some mechanics are also based on Shiren 2, Game Boy Color Mystery Dungeon: Shiren the Wanderer GB2 - Magic Castle of the Desert, and Game Boy Mystery Dungeon: Shiren the Wanderer GB - Monster of Moonlight Village.

Shiren 1 SFC
Shiren 2
Magic Castle GBC
  • Resonance returns as a mechanic from Magic Castle GBC.

Monsters

The returning monsters are primarily from Shiren 1 and Shiren 2 and many monster families imitate their Shiren 1 or levels as well.

Examples include:

Comparatively, relatively few monsters and monster mechanics originate from other games in the series.

Story

  • The premise of the story references Shiren 1 and Moonlight Village. Tatsumi hears of the events of the two games, and decides to call Shiren and Koppa for help.
  • The intro is reminiscent of the intro of Monster of Moonlight Village, with Shiren and Koppa traveling on a road with a horizontal camera view, meeting a group of people going in the opposite direction.
  • The Serpentcoil Island Story Arc is similar to the story of Shiren 1.
Both revolve around exploring 30 areas, climbing a mountain with a peculiar shape that houses a small secluded village, and defeating the monster at the top, who was keeping someone trapped for many years.
  • The Yamakagashi Pass Story Arc is similar to the story of Shiren 2.
Both involve Shiren befriending the daughter of the leader of a group of humanoid monsters threatening to destroy a village.

Visuals

The visuals of the game are inspired by Shiren 2. Promotional material for the game was also made to resemble Shiren 2 material.

  • The character design for the Peddlers originally introduced in Shiren 2 is brought back, with different game mechanics.
    • They reappeared in Shiren 4, but had the standard shopkeeper appearance.
  • Asuka is back, and her re-introduction scene matches the her original introduction from Shiren 2.
  • The scene that plays when entering Mount Jatou is similar to the scene when entering Table Mountain in Shiren 1.
  • Waterways may be a reference to the Shiren 2 scene where Shiren rides a raft down a river.

See Also

References