Draft:Shiren 5 Vita:Status Condition: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Korra II A Royal
No edit summary
Mystery Dungeon GP>Rhaining
Line 8: Line 8:
== Summary ==
== Summary ==


States or statuses are boolean effects which are either in effect or not in effect for a given creatureThere are almost never any states in effect for any creatures by default, except monsters can occasionally be generated with one of three auras.  (Auras appear to be the same thing as states, just with more UI emphasis than other states.)
This gameplay element is called "states" or "statuses" or "status ailments" or "ailments" in different parts of the UIThe game also talks about "auras" as a separate thing (and indeed, auras were one of the main gameplay elements highlighted in marketing for this game), but auras are really the same thing as states, just with a little more UI emphasis.


Many gameplay actions can add states to creatures, such as consuming items, throwing items at monsters, stepping on traps, or just getting hungry.  States leave creatures in a variety of ways as well, most frequently just by the passage of time (turns).  Notably, if monsters/NPCs level up or level down, they heal all HP and lose all states, but the same is not true for Shiren.
States are modifiers for creatures (Shiren, NPCs, and monsters).  States usually only last a limited duration, such as just a few turns or just one floor, though some states can last indefinitely until something happens to the creature to change the state.


State effects appear to be consistent across both monsters and NPCs, but can be slightly different for ShirenFor example, a monster or NPC afflicted with Paralysis cannot take any actions until something interacts with them (e.g. you throw an item at them, even if it misses).  But when Shiren is afflicted with Paralysis, he will eventually break out of it on his own, albeit after a very long time.
States are boolean and mostly independent of one anotherThey can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state.


Many state names in Shiren 5 are buggy, having different names in different parts of the UI, and/or having a wrong name in the info box title.
Virtually all states can apply to Shiren and to NPCs and to monsters, and states seem to affect NPCs and monsters the same way, but the effect on Shiren can be slightly different.  For example, when Shiren gains Paralyzed state, he can't take his turn for a long time (20 turns?  100?).  But when a monster gains Paralyzed state, they can *never* take another turn again unless and until something else interacts with them (such as Shiren throwing an item at them, even if it misses).  So it's possible to e.g. bar a passageway with a paralyzed monster and have that passage stay barred forever, depending on what other monsters are around.
 
Almost no creatures ever have any states by default, but there is one exception:  monsters can occasionally spawn with one of the three different aura states (blue aura, red aura, or yellow aura).
 
That being said, many actions can add states to creatures, such as consuming items, being hit by items, being hit by magic bolts, triggering traps, or just getting hungry.  States end in a variety of ways as well, most frequently just by the passage of time (turns) or from some form of healing.  Notably, if monsters/NPCs level up or level down, they heal all HP and lose all states, but the same is not true for Shiren.
 
Some states are good for the creature, some are bad.  If a given thing says it removes "status ailments", it will very likely only remove the bad states.
 
Beware that many state names in Shiren 5 are buggy, having different names in different parts of the UI, including often showing the wrong name entirely at the top of the information screen about the state.


Super state, available for Shiren only, is a key gameplay element of Shiren 5 and deserves its own strategy page.
Super state, available for Shiren only, is a key gameplay element of Shiren 5 and deserves its own strategy page.


[[Category:Shiren 5 Gameplay Elements]]
[[Category:Shiren 5 Gameplay Elements]]

Revision as of 23:11, 26 April 2019

External References

These excellent external references may have better and more complete information that has not yet been replicated to this wiki:

Summary

This gameplay element is called "states" or "statuses" or "status ailments" or "ailments" in different parts of the UI. The game also talks about "auras" as a separate thing (and indeed, auras were one of the main gameplay elements highlighted in marketing for this game), but auras are really the same thing as states, just with a little more UI emphasis.

States are modifiers for creatures (Shiren, NPCs, and monsters). States usually only last a limited duration, such as just a few turns or just one floor, though some states can last indefinitely until something happens to the creature to change the state.

States are boolean and mostly independent of one another. They can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state.

Virtually all states can apply to Shiren and to NPCs and to monsters, and states seem to affect NPCs and monsters the same way, but the effect on Shiren can be slightly different. For example, when Shiren gains Paralyzed state, he can't take his turn for a long time (20 turns? 100?). But when a monster gains Paralyzed state, they can *never* take another turn again unless and until something else interacts with them (such as Shiren throwing an item at them, even if it misses). So it's possible to e.g. bar a passageway with a paralyzed monster and have that passage stay barred forever, depending on what other monsters are around.

Almost no creatures ever have any states by default, but there is one exception: monsters can occasionally spawn with one of the three different aura states (blue aura, red aura, or yellow aura).

That being said, many actions can add states to creatures, such as consuming items, being hit by items, being hit by magic bolts, triggering traps, or just getting hungry. States end in a variety of ways as well, most frequently just by the passage of time (turns) or from some form of healing. Notably, if monsters/NPCs level up or level down, they heal all HP and lose all states, but the same is not true for Shiren.

Some states are good for the creature, some are bad. If a given thing says it removes "status ailments", it will very likely only remove the bad states.

Beware that many state names in Shiren 5 are buggy, having different names in different parts of the UI, including often showing the wrong name entirely at the top of the information screen about the state.

Super state, available for Shiren only, is a key gameplay element of Shiren 5 and deserves its own strategy page.