Shiren 1 DS:Tainted Soldier: Difference between revisions

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By the use of a [[Shiren 1/Items/Armbands/Trap|Trap Armband]] or by consuming [[Shiren 1/Monsters/Mecharoid Family|Mecharoid Family Monster Meat]], Shiren will become a [[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]] and be able to use [[Shiren 1/Gameplay Elements/Traps|Traps]] against [[Shiren 1/Monsters|Monsters]].  
By the use of a [[Shiren 1/Items/Armbands/Trap|Trap Armband]] or by consuming [[Shiren 1/Monsters/Mecharoid Family|Mecharoid Family Monster Meat]], Shiren will become a [[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]] and be able to use [[Shiren 1/Gameplay Elements/Traps|Traps]] against [[Shiren 1/Monsters|Monsters]].  


==== Traps that can pacify the Tainted Soldier for a few turns: ====
==== Traps that can pacify the Tainted Soldier: ====
* Sleeping Gas Trap - Will fall [[Shiren 1/Gameplay Elements/States & Status Conditions/Sleepy|Asleep]] and not attack for 5-10 turns.
* Sleeping Gas Trap - Will fall [[Shiren 1/Gameplay Elements/States & Status Conditions/Sleepy|Asleep]] and not attack for 5-10 turns.
* Immobilization Trap - Will not be able to move from one square but can still attack Shiren if on an adjacent square.
* Immobilization Trap - Will not be able to move from one square but can still attack Shiren if on an adjacent square.
* Spinning Trap - Will become [[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]] and will move randomly for 5-10 but may still attack Shiren.
* Spinning Trap - Will become [[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]] and will move randomly for 5-10 but may still attack Shiren.
* Slowness Trap - Will move at half speed for 5-10 turns
* Slowness Trap - Will move at half speed permanently
* Dream Gas Trap - Will cause the Tainted Soldier to be scared and move away from Shiren for 5-10 turns. It also won't attack Shiren in this state.
* Dream Gas Trap - Will cause the Tainted Soldier to be scared and move away from Shiren for 5-10 turns. It also won't attack Shiren in this state.



Revision as of 13:27, 6 September 2019

Template:Infobox Bosses (Shiren 1)

General Information

Spawns inside a Great Hall Monster House starting from 40F of the Tainted Path, and reoccurring every ten floors, until the Tainted Queen has been defeated, in which the next adventure to the Tainted Path will not have these Monster Houses, or Tainted Soldier mini-bosses.

Occasions when the defeated Tainted Soldier will NOT drop an Item

Combat Strategy

Trap Master Strategies:

By the use of a Trap Armband or by consuming Mecharoid Family Monster Meat, Shiren will become a Trap Master and be able to use Traps against Monsters.

Traps that can pacify the Tainted Soldier:

  • Sleeping Gas Trap - Will fall Asleep and not attack for 5-10 turns.
  • Immobilization Trap - Will not be able to move from one square but can still attack Shiren if on an adjacent square.
  • Spinning Trap - Will become Confused and will move randomly for 5-10 but may still attack Shiren.
  • Slowness Trap - Will move at half speed permanently
  • Dream Gas Trap - Will cause the Tainted Soldier to be scared and move away from Shiren for 5-10 turns. It also won't attack Shiren in this state.

Instant death Trap strategies:

Defeated Tainted Soldier will drop an item

While the Tainted Soldier is transformed as a Riceball, the above situations will still cause it to drop an item.

Defeated Tainted Soldier will NOT drop an item

In both situations, a Rotten Riceball will drop instead.

Trivia

Gallery