Shiren 1 DS:Status Abnormality: Difference between revisions

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== Reference Table ==
== Reference Table ==
{| class="wikitable"
{| class="wikitable"
! colspan="5" |Effects on [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]]:
|-
!
!'''State'''
!'''State'''
!Japanese
!Japanese
!'''Description'''
! colspan="2" |'''Description'''
|-
|-
!Neutral
|Normal
|Normal
|
|
|You have no status ailments. You can move normally.
| colspan="2" |You have no status ailments. You can move normally.
|-
! rowspan="3" |Negative Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
|HP減少
| colspan="2" |You will lose 1 HP per turn while effected. Can last for 10-40 turns .
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hypnotized|Hypnotized]]
|催眠
| colspan="2" |Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|自然回復無効
| colspan="2" |Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
|-
! rowspan="7" |Positive Status Effects
|'''Shinobi'''
|忍び足
| colspan="2" |
|-
|'''Poison invalid'''
|毒無効
| colspan="2" |
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Asleep|Asleep]] (Sleepy)
|'''Not hungry'''
|眠り
|腹へらず
|Prevents movement, attacks and the use of [[shiren 1/Items|Items]] for a number of turns.
| colspan="2" |
|-
|'''Power up'''
|パワーアップ
| colspan="2" |
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Auto Identify|Auto Identify]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Auto Identify|Auto Identify]]
|拾い識別
| colspan="2" |For one entire floor, every item you pick up will be identified.
|-
|'''Insomnia'''
|不眠
| colspan="2" |For one entire floor, Shiren will be unable to fall asleep.
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
|よく見え
| colspan="2" |Allows you to see [[Shiren 1/Gameplay Elements/Traps|Traps]] on the floor, secret pathways and invisible [[Shiren 1/Monsters|Monsters]]. Gained by eating an Herb of Sight.
|-
|
|
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
|
|
| colspan="2" |Attack power is increased. Shiren will retain the effect until ascending to the next floor.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Deep Sleep|Deep Sleep]]
|
|
|Immobilize [[Shiren 1/Monsters|monsters]] by making them fall into a deep sleep. When they wake, however, their speed will be 1 level faster, so be careful.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
|
| colspan="2" |You cannot pick up any items from floor.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blinded]]
|
|
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
|
| colspan="2" |
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
|
|
|Allows you to see [[Shiren 1/Gameplay Elements/Traps|Traps]] on the floor, secret pathways and invisible [[Shiren 1/Monsters|Monsters]]. Gained by eating an Herb of Sight.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Paralyzed|Paralyzed]]
|
| colspan="2" |Will not be able to do anything for a number of turns or until being hit by a monster.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
|
|
|When confused, yellow stars appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as [[Shiren 1/Items/Staves|Staves]] and [[Shiren 1/Items/Projectiles|Arrows]] will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by turning Shiren to face the direction of the enemies.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|
| colspan="2" |You lose 5 HP and 1 strength point. If inflicted with poison by a successfully thrown [[Shiren 1/Items/Herbs/Poison|Poison Herb]], you will also be slowed for 5 turns.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
|
|
|Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a [[Shiren 1/Monsters/Mamel Family|Mamel]] makes, Shiren will be able to perform two.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|
| colspan="2" |You warp above the stairs and become paralyzed until the effect wears off or are attacked.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
|
|
|Attack power is increased. Shiren will retain the effect until ascending to the next floor.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|
| colspan="2" |Prevents eating [[Shiren 1/Items/Riceballs|Riceballs]], [[Shiren 1/Items/Herbs|Herbs]] and [[Shiren 1/Items/Monster Meat|Monster Meat]], reading [[shiren 1/Items/Scrolls|Scrolls]], or speaking to anyone.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
|
|
|You cannot pick up any items from floor.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
|
| colspan="2" |Monsters take 2 turns per 1 turn you take.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
|
|
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
|
|
| colspan="2" |Prevents natural healing and you will lose 1 HP each turn.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
|
|
|You will lose 1 HP per turn while effected. Can last for 10-40 turns .
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
|
| colspan="2" |Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hypnotized|Hypnotized]]
|
|
|Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
|
| colspan="2" |Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each.
|-
! colspan="5" |Effects [[Shiren 1/Gameplay Elements/Shiren (player character)|Shiren]] & [[Shiren 1/Monsters|Monsters]]
|-
!
!'''State'''
!Japanese
!'''Description'''
!Effect on Monsters
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
! rowspan="10" |Negative Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Riceball|Riceball]]
|おにぎり
|Prevents the use of items. You lose the bonuses from your equipments so your attack and defense will drop drastically. You can be also instant killed if you step on a Rotten Trap in this form.
|
|
|You will be unable to move from the spot but will still be able to attack, and use items.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
|
|
|You will not lose HP to attacks for 20 turns.
|かなしばり
|
|
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invisible|Invisible]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
|カゲぬい
|You will be unable to move from the spot but will still be able to attack, and use items.
|
|
|Monsters will not attack or follow you.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
|キグニ
|You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
|
|
|Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
|混乱
|When confused, yellow stars appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as [[Shiren 1/Items/Staves|Staves]] and [[Shiren 1/Items/Projectiles|Arrows]] will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by turning Shiren to face the direction of the enemies.
|
|
|You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Paralyzed|Paralyzed]]
|
|
|Will not be able to do anything for a number of turns or until being hit by a monster.
|鈍足
|
|
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sleepy|Sleepy]]
|眠り
|Prevents movement, attacks and the use of [[shiren 1/Items|Items]] for a number of turns.
|
|
|You lose 5 HP and 1 strength point. If inflicted with poison by a successfully thrown [[Shiren 1/Items/Herbs/Poison|Poison Herb]], you will also be slowed for 5 turns.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sealed|Sealed]]
|封印
|Prevents the use of items and any special abilities.
|
|
|You warp above the stairs and become paralyzed until the effect wears off or are attacked.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
|まどわし
|[[Shiren 1/Monsters|Monsters]] and [[Shiren 1/NPCs|NPCs]] appear as [[Shiren 1/NPCs/Girl (Dream Gas)|Girl]]. The stairs, visible traps, and items lying on the floor appear as [[Shiren 1/Items/Miscellaneous Items/Flowers|flowers]]. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
|
|
|[[Shiren 1/Monsters|Monsters]] and [[Shiren 1/NPCs|NPCs]] appear as [[Shiren 1/NPCs/Girl (Dream Gas)|Girl]]. The stairs, visible traps, and items lying on the floor appear as [[Shiren 1/Items/Miscellaneous Items/Flowers|flowers]]. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Riceball|Riceball]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blinded]]
|おにぎり
|目つぶし
|Prevents the use of items. You lose the bonuses from your equipments so your attack and defense will drop drastically. You can be also instant killed if you step on a Rotten Trap in this form.
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered.
|
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Sealed|Sealed]]
! rowspan="3" |Positive Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invisible|Invisible]]
|透明
|Monsters will not attack or follow you.
|
|
|Prevents the use of items and any special abilities.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
|倍速
|Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a [[Shiren 1/Monsters/Mamel Family|Mamel]] makes, Shiren will be able to perform two.
|
|
|Prevents eating [[Shiren 1/Items/Riceballs|Riceballs]], [[Shiren 1/Items/Herbs|Herbs]] and [[Shiren 1/Items/Monster Meat|Monster Meat]], reading [[shiren 1/Items/Scrolls|Scrolls]], or speaking to anyone.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
|無敵
|You will not lose HP to attacks for 20 turns.
|
|
|Monsters take 2 turns per 1 turn you take.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
! colspan="5" |Effects on [[Shiren 1/Monsters|Monsters]]:
|
|Prevents natural healing and you will lose 1 HP each turn.
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
!
|
!'''State'''
|Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
!Japanese
! colspan="2" |'''Description'''
|-
|-
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
!Negative Status Effects
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Deep Sleep|Deep Sleep]]
|
|
|Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each.  
| colspan="2" |Immobilize [[Shiren 1/Monsters|monsters]] by making them fall into a deep sleep. When they wake, however, their speed will be 1 level faster, so be careful.
|}
|}
== External Sources ==
<ref><nowiki>http://miya.s16.xrea.com/siren/ds/jotai.html</nowiki></ref>Japanese names of status conditions and the number of turns they last.
<ref><nowiki>http://dungeon.jp/shirends/de-ta_ijou.htm</nowiki></ref>Additional info on Japanese effects names. <!-- Nothing from here was used but their name for Blinded was different from the one we have here from the other site.  -->
[[Category:Shiren 1 Gameplay Elements]][[Category:States & Status Conditions]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]
[[Category:Shiren 1 Gameplay Elements]][[Category:States & Status Conditions]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]

Revision as of 22:15, 18 August 2019


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Please help improve this if you can. The Discussion page may contain suggestions.

General Information

Monsters, traps and items can inflict various status conditions on Shiren. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.

Many of these conditions can be cured by consuming Monster Meat and will stay removed after reverting back to Shiren if not re-applied.

Reference Table

Effects on Shiren:
State Japanese Description
Neutral Normal You have no status ailments. You can move normally.
Negative Status Effects Hit Point Drain HP減少 You will lose 1 HP per turn while effected. Can last for 10-40 turns .
Hypnotized 催眠 Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
No Natural Recovery 自然回復無効 Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
Positive Status Effects Shinobi 忍び足
Poison invalid 毒無効
Not hungry 腹へらず
Power up パワーアップ
Auto Identify 拾い識別 For one entire floor, every item you pick up will be identified.
Insomnia 不眠 For one entire floor, Shiren will be unable to fall asleep.
Clear-Sighted よく見え Allows you to see Traps on the floor, secret pathways and invisible Monsters. Gained by eating an Herb of Sight.
Enhanced Attack power is increased. Shiren will retain the effect until ascending to the next floor.
Full Hands You cannot pick up any items from floor.
Hasted
Paralyzed Will not be able to do anything for a number of turns or until being hit by a monster.
Poisoned You lose 5 HP and 1 strength point. If inflicted with poison by a successfully thrown Poison Herb, you will also be slowed for 5 turns.
Postponed You warp above the stairs and become paralyzed until the effect wears off or are attacked.
Silenced Prevents eating Riceballs, Herbs and Monster Meat, reading Scrolls, or speaking to anyone.
Slowed Monsters take 2 turns per 1 turn you take.
Starving Prevents natural healing and you will lose 1 HP each turn.
Strange Spell Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
Trap Master Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each.
Effects Shiren & Monsters
State Japanese Description Effect on Monsters
Negative Status Effects Riceball おにぎり Prevents the use of items. You lose the bonuses from your equipments so your attack and defense will drop drastically. You can be also instant killed if you step on a Rotten Trap in this form.
かなしばり
Immobilized カゲぬい You will be unable to move from the spot but will still be able to attack, and use items.
Kigny キグニ You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
Confused 混乱 When confused, yellow stars appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as Staves and Arrows will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by turning Shiren to face the direction of the enemies.
鈍足
Sleepy 眠り Prevents movement, attacks and the use of Items for a number of turns.
Sealed 封印 Prevents the use of items and any special abilities.
Puzzled まどわし Monsters and NPCs appear as Girl. The stairs, visible traps, and items lying on the floor appear as flowers. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
Blinded 目つぶし When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered.
Positive Status Effects Invisible 透明 Monsters will not attack or follow you.
Double Speed 倍速 Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a Mamel makes, Shiren will be able to perform two.
Invincible 無敵 You will not lose HP to attacks for 20 turns.
Effects on Monsters:
State Japanese Description
Negative Status Effects Deep Sleep Immobilize monsters by making them fall into a deep sleep. When they wake, however, their speed will be 1 level faster, so be careful.

External Sources

[1]Japanese names of status conditions and the number of turns they last.

[2]Additional info on Japanese effects names.

  1. http://miya.s16.xrea.com/siren/ds/jotai.html
  2. http://dungeon.jp/shirends/de-ta_ijou.htm