Shiren 1 DS:Status Abnormality: Difference between revisions

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m (strange spell IS either hit point drain or no recovery. you never see "Strange Spell" in the status??)
Mystery Dungeon GP>Yggdrasilmamel45
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Asleep|Asleep]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Asleep|Asleep]]
|Prevents movement, attacks and the use of items for a number of turns.
|Prevents movement, attacks and the use of [[shiren 1/Items|Items]] for a number of turns.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Auto Identify|Auto Identify]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Auto Identify|Auto Identify]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blind]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Blind|Blind]]
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered or to use an item to cure the blindness, such as an Herb of Sight or an Antidote Herb.
|When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered or to use an item to cure the blindness, such as an [[Shiren 1/Items/Herbs/Sight|Herb of Sight]] or an [[Shiren 1/Items/Herbs/Antidote|Antidote Herb]].
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Clear-Sighted|Clear-Sighted]]
|Allows you to see traps on the floor, and invisible monsters. Gained by eating an Herb of Sight.
|Allows you to see [[Shiren 1/Gameplay Elements/Traps|Traps]] on the floor, secret pathways and invisible [[Shiren 1/Monsters|Monsters]]. Gained by eating an Herb of Sight.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Confused|Confused]]
|When confused, yellow stars appear above your head. If you attempt to move or attack whilst confused, you will have no control over the direction of said actions. However, items like staves and arrows will still shoot in the direction you are facing, so it is possible to continue combat with staves and arrows while confused by first holding (Y) to face towards your enemy without moving. Confusion can be avoided by wearing an Armband of Calm.
|When confused, yellow stars appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as [[Shiren 1/Items/Staves|Staves]] and [[Shiren 1/Items/Projectiles|Arrows]] will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by holding (Y) to face the direction of the enemies. Confusion can be avoided by wearing an [[shiren 1/Items/Armbands/Calm|Armband of Calm]].
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Double Speed|Double Speed]]
|Shiren will be able to move or attack twice per turn. (relative to something, add comparison?)
|Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a [[Shiren 1/Monsters/Mamel Family|Mamel]] makes, Shiren will be able to perform two.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Enhanced|Enhanced]]
|_.Can be applied multiple times to increase power to maximum of 8 times.
|Attack power is increased. Shiren will retain the effect until ascending to the next floor. Can be applied to magnify the boosted power a maximum of 8 times. Gained by reading a [[Shiren 1/Items/Scrolls/Power Up|Power Up Scroll]].
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Full Hands|Full Hands]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hasted|Hasted]]
|You can take 2 turns per 1 turn from monsters.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Hit Point Drain|Hit Point Drain]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Immobilized|Immobilized]]
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|You will be unable to move from the spot but will still be able to attack, and use items.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Invincible|Invincible]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/No Natural Recovery|No Natural Recovery]]
|Shiren will not recover HP by walking around while effected. Can last for 10-40 turns.
|Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Kigny|Kigny]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned|Poisoned]]
|You lose 5 HP and 1 strength point.
|You lose 5 HP and 1 strength point if inflicted by a [[Shiren 1/Gameplay Elements/Traps|Poison Dart Trap]]. If inflicted by a successfully thrown [[Shiren 1/Items/Herbs/Poison|Poison Herb]], the same effects will apply, but Shiren will be Slowed for 5{{Citation needed}} turns.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Postponed|Postponed]]
|You warp above the stairs and become paralyzed.
|You warp above the stairs and become paralyzed until the effect wears off or are attacked.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled|Puzzled]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Silenced|Silenced]]
|Prevents eating Riceballs, Herbs and Monster Meat, reading Scrolls, or speaking to anyone.
|Prevents eating [[Shiren 1/Items/Riceballs|Riceballs]], [[Shiren 1/Items/Herbs|Herbs]] and [[Shiren 1/Items/Monster Meat|Monster Meat]], reading [[shiren 1/Items/Scrolls|Scrolls]], or speaking to anyone.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Slowed|Slowed]]
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Starving|Starving]]
|Prevents natural healing and you lose 1 HP a turn.
|Prevents natural healing and you will lose 1 HP each turn.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell|Strange Spell]]
|Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell. Can be dispelled by eating monster meat or reverting to change forms.
|Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
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|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
|[[Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master|Trap Master]]
|Will allow Shiren to see, pick up, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplyer. This multiplyer increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplyer, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each. See Trap Strategy for more info.
|Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each. See Trap Strategy for more info. Can be applied by equipping a [[Shiren 1/Items/Armbands/Trap|Trap Armband]] or transforming into a [[Shiren 1/Monsters/Mecharoid Family|Mechroid Family Monster]].
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[[Category:Shiren 1 Gameplay Elements]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]
[[Category:Shiren 1 Gameplay Elements]][[Category:Pages that need Links]][[Category:Pages needing a better summary]]

Revision as of 10:40, 18 August 2019


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General Information

Monsters, traps and items can inflict various status conditions on Shiren. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.

Many of these conditions can be cured by consuming Monster Meat and will stay removed after reverting back to Shiren if not re-applied.

Reference Table

State Description
Asleep Prevents movement, attacks and the use of Items for a number of turns.
Auto Identify
Blind When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered or to use an item to cure the blindness, such as an Herb of Sight or an Antidote Herb.
Clear-Sighted Allows you to see Traps on the floor, secret pathways and invisible Monsters. Gained by eating an Herb of Sight.
Confused When confused, yellow stars appear above your head. If you attempt to move or attack while Confused, you will have no control over the direction it occurs in. However, items such as Staves and Arrows will still shoot in the direction you are facing, so it is possible to continue combat using these items while confused by holding (Y) to face the direction of the enemies. Confusion can be avoided by wearing an Armband of Calm.
Double Speed Shiren will be able to move or attack twice per turn e.g. for every movement or attack that a Mamel makes, Shiren will be able to perform two.
Enhanced Attack power is increased. Shiren will retain the effect until ascending to the next floor. Can be applied to magnify the boosted power a maximum of 8 times. Gained by reading a Power Up Scroll.
Full Hands You cannot pick up any items from floor.
Hasted
Hit Point Drain You will lose 1 HP per turn while effected. Can last for 10-40 turns .
Hypnotized Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves.
Immobilized You will be unable to move from the spot but will still be able to attack, and use items.
Invincible You will not lose HP to attacks for 20 turns.
Invisible Monsters will not attack or follow you.
No Natural Recovery Shiren will not naturally recover HP by walking around while effected. Can last for 10-40 turns.
Kigny You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees.
Paralyzed Will not be able to do anything for a number of turns or until being hit by a monster.
Poisoned You lose 5 HP and 1 strength point if inflicted by a Poison Dart Trap. If inflicted by a successfully thrown Poison Herb, the same effects will apply, but Shiren will be Slowed for 5[Citation needed] turns.
Postponed You warp above the stairs and become paralyzed until the effect wears off or are attacked.
Puzzled Monsters and NPCs appear as Girl. The stairs, visible traps, and items lying on the floor appear as flowers. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status.
Riceball Prevents the use of items. You lose the bonuses from your equipments so your attack and defense will drop drastically. You can be also instant killed if you step on a Rotten Trap in this form.
Sealed Prevent the use of items and any special abilities.
Silenced Prevents eating Riceballs, Herbs and Monster Meat, reading Scrolls, or speaking to anyone.
Slowed Monsters take 2 turns per 1 turn you take.
Starving Prevents natural healing and you will lose 1 HP each turn.
Strange Spell Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell.
Trap Master Will allow Shiren to see, pick up, throw, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplier. This multiplier increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplier, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each. See Trap Strategy for more info. Can be applied by equipping a Trap Armband or transforming into a Mechroid Family Monster.