Module:Rescue Team DX Pokémon Locations table: Difference between revisions

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function p.main(frame)
function p.main(frame)
local args = frame.args
local args = frame.args
local output = {}
 
local output = mw.html.create()
local header = mw.html.create()
-- Header row
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; width: 50%; margin: auto;">')
header
table.insert(output, '<tr>')
:tag('tr')
table.insert(output, '<th colspan="1" class="templatePrimary" style="width: 20%;">Location</th>')
:tag('th'):cssText("width: 25%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Location"}}):done()
table.insert(output, '<th colspan="1" class="templatePrimary" style="width: 20%;">Floors</th>')
:tag('th'):cssText("width: 25%"):wikitext("Floors"):done()
table.insert(output, '<th colspan="1" class="templatePrimary" style="width: 20%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Levels"}} .. '</th>')
:tag('th'):cssText("width: 25%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Level"}}):done()
table.insert(output, '<th colspan="1" class="templatePrimary" style="width: 20%;">Method</th>')
:tag('th'):cssText("width: 25%"):wikitext("Spawn Rate"):done()
table.insert(output, '<th colspan="1" class="templatePrimary" style="width: 20%;">Spawn Rate</th>')
 
table.insert(output, '</tr>')
-- Data rows
-- Data rows
for i = 1, 100 do
local rows = mw.html.create()
local i = 1
 
while true do
local row = mw.html.create()
local locationArg = args["location_" .. i]
local locationArg = args["location_" .. i]
local floorsArg = args["floors_" .. i]
local floorsArg = args["floors_" .. i]
local levelsArg = args["levels_" .. i]
local levelsArg = args["levels_" .. i]
local methodArg = args["method_" .. i]
local spawnrateArg = args["spawnrate_" .. i]
local spawnrateArg = args["spawnrate_" .. i]
if not locationArg then
 
if not locationArg and not floorsArg and not levelsArg and not spawnrateArg and not recruitableArg then
break -- exit loop when no more rows are found
break -- exit loop when no more rows are found
end
end
local rowData = {}
 
table.insert(rowData, '<tr class="itemsTableRow">')
row
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
:tag('tr'):done()
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
:tag('td'):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {(locationArg or "")}}):done()
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
:tag('td'):wikitext(floorsArg or frame:expandTemplate{title = "Research"}):done()
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
:tag('td'):wikitext(levelsArg or frame:expandTemplate{title = "Research"}):done()
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "Research"} .. '</td>')
:tag('td'):wikitext(spawnrateArg or frame:expandTemplate{title = "Research"}):done()
end
 
table.insert(rowData, '</tr>')
rows
table.insert(output, table.concat(rowData))
:node(row)
:allDone()
 
i = i + 1
end
end
table.insert(output, '</table>')
 
return table.concat(output)
output
:tag('table'):addClass("wikitable"):cssText("text-align: center; margin: auto; width: 50%;")
:node(header)
:node(rows)
return tostring(output)
 
end
 
return p

Latest revision as of 09:13, 26 January 2025

Documentation for this module may be created at Module:Rescue Team DX Pokémon Locations table/doc

--------------------------------------------------------------------------------
--
--				Module:Rescue Team DX Pokémon Locations table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args

	local output = mw.html.create()
	local header = mw.html.create()
	-- Header row
	header
		:tag('tr')
			:tag('th'):cssText("width: 25%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Location"}}):done()
			:tag('th'):cssText("width: 25%"):wikitext("Floors"):done()
			:tag('th'):cssText("width: 25%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Level"}}):done()
			:tag('th'):cssText("width: 25%"):wikitext("Spawn Rate"):done()

	-- Data rows
	local rows = mw.html.create()
	local i = 1

	while true do
		local row = mw.html.create()
		local locationArg = args["location_" .. i]
		local floorsArg = args["floors_" .. i]
		local levelsArg = args["levels_" .. i]
		local spawnrateArg = args["spawnrate_" .. i]

		if not locationArg and not floorsArg and not levelsArg and not spawnrateArg and not recruitableArg then
			break -- exit loop when no more rows are found
		end

		row
			:tag('tr'):done()
				:tag('td'):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {(locationArg or "")}}):done()
				:tag('td'):wikitext(floorsArg or frame:expandTemplate{title = "Research"}):done()
				:tag('td'):wikitext(levelsArg or frame:expandTemplate{title = "Research"}):done()
				:tag('td'):wikitext(spawnrateArg or frame:expandTemplate{title = "Research"}):done()

		rows
			:node(row)
			:allDone()

		i = i + 1
	end

	output
		:tag('table'):addClass("wikitable"):cssText("text-align: center; margin: auto; width: 50%;")
			:node(header)
			:node(rows)
	return tostring(output)

end

return p