Shiren 6:Karakuroid Family: Difference between revisions

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m (Text replacement - "description ja" to "description jp")
m (Text replacement - "description en" to "description")
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   | romaji        =
   | romaji        =
   | type          = {{Shiren6|Metal-type}}
   | type          = {{Shiren6|Metal-type}}
   | description en = Sets a {{Shiren6|Trap}} on the ground. After setting a [item_kind:TRAP], it becomes unable to move for a while. May use the last of its strength to set a [item_kind:TRAP] when defeated. Splashing it with water makes it unable to set a [item_kind:TRAP].
   | description = Sets a {{Shiren6|Trap}} on the ground. After setting a [item_kind:TRAP], it becomes unable to move for a while. May use the last of its strength to set a [item_kind:TRAP] when defeated. Splashing it with water makes it unable to set a [item_kind:TRAP].
   | description jp =
   | description jp =
   | ability        =
   | ability        =
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   | romaji        =
   | romaji        =
   | type          = {{Shiren6|Metal-type}}
   | type          = {{Shiren6|Metal-type}}
   | description en = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description jp =
   | description jp =
   | ability        =
   | ability        =
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   | romaji        =
   | romaji        =
   | type          = {{Shiren6|Metal-type}}
   | type          = {{Shiren6|Metal-type}}
   | description en = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description jp =
   | description jp =
   | ability        =
   | ability        =
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   | romaji        =
   | romaji        =
   | type          = {{Shiren6|Metal-type}}
   | type          = {{Shiren6|Metal-type}}
   | description en = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description = Sets a {{Shiren6|Trap}}, or {{Shiren6|Monster House}}. on the ground. After setting a Trap, it becomes unable to move for a while. May use the last of its strength to set a Trap when defeated. Splashing it with water makes it unable to set a Trap.
   | description jp =
   | description jp =
   | ability        =
   | ability        =

Revision as of 13:21, 12 January 2025

For the lore page, see Shiren:Mecharoid Family.

The Karakuroid (Japanese: カラクロイド) Monster Family in Nintendo Switch/Steam Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island consists of:

  1. Karakuroid (Japanese: カラクロイド)
  2. Steamroid (Japanese: スチームロイド)
  3. Electroid (Japanese: エレキロイド)
  4. Cyberoid (Japanese: バイオロイド)

Monster Ability

  • Level 1:
  • Level 2:
  • Level 3:
  • Level 4:

Effect when Sealed

Special Drops

Combat Strategy

Spawn Locations

Gallery


In Other Languages

See Also

References