Community:Shiren 1 DS RPFI 13: Difference between revisions
Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal |
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Line 8: | Line 8: | ||
=== Author: === | === Author: === | ||
passwords donated by PinkKitty from | passwords donated by PinkKitty from GameFAQs | ||
walk through by rhaining23 from GameFAQs | |||
== Password(s): == | == Password(s): == | ||
Line 16: | Line 16: | ||
|NQXZQ LX0H D8GW2 | |NQXZQ LX0H D8GW2 | ||
BY1F0 6Q2Z 8T74Y | BY1F0 6Q2Z 8T74Y | ||
D2Z2C !M49 WCQCW | D2Z2C !M49 WCQCW | ||
C6CQ6 TGJH LDT00 | C6CQ6 TGJH LDT00 | ||
|- | |- | ||
|7SVYQ 72WP F88L9 | |7SVYQ 72WP F88L9 | ||
ZKTR! 9XT7 PHKVJ | ZKTR! 9XT7 PHKVJ | ||
PMKQL G2G9 C7723 | PMKQL G2G9 C7723 | ||
VTM31 BC7M 5SJ00 | VTM31 BC7M 5SJ00 | ||
|} | |} | ||
== Walkthrough: == | == Walkthrough: == | ||
dark maze room has no traps or | === 1 Fl: === | ||
Katana+2 (N center room)Antidote Herb (just W of NE room)Antidote Herb (SE room)Sleeping Herb (room just L of center)Shop items, in reading order: | |||
Happy Armband | ==== Hints / notes: ==== | ||
big dark maze room (or 2 adjacent dark maze rooms) has no traps or | the dark maze room has no traps or items | ||
Jar of Holding[3] (SE room)Little Belly Seed (room just L of center)Herb of Confusion (NE room, the NW herb)Antidote Herb (NE room, the SE herb) | |||
dark maze room has 1 item, no | shop (room just R of center) use the Happy Armband in the shop to level up quickly and safely! | ||
Herb of Sight (SE room)(cursed) Hiding Jar[3] (SE room)Monster Scroll (SW room, dark maze)Staff of Paralysis[?] (W room) (is this cursed?)Staff of Paralysis[?] (W room) (is this also cursed?) | |||
verified: it doesn't matter if you take stairs or pitfall trap, next level is the | the Bronzeward might be worth buying; the sleeping herb sells for a lot | ||
Switching Staff[?] (NW room)Treasure Island items: | |||
Dragonkiller+ | ==== Items: ==== | ||
remote Field Bandit destroys remote items w/i 10 turns :^(I've gone both routes from start room, but still can't reach one items in | Katana+2 (N center room) | ||
Little Belly Seed (SW room)Drain Buster+2 (just N of SW room)(turned to weeds) (NE room)Herb of Strength (central room, w/stairs)Power Up Scroll (central room, w/stairs) | |||
remote Field Bandit destroys remote items w/i 10 turns :^(many hidden passages and 3 hidden | Antidote Herb (just W of NE room) | ||
Katana+0 (W room)Jar of Holding[4] (just E of SW room)(turned to weeds) (just W of NE room, w/stairs)(turned to weeds) (just W of NE room, w/stairs)(turned to weeds) (just S of NE room) | |||
a long secret passage connects both northern | Antidote Herb (SE room) | ||
Switching Staff[?] (start room)Iron Shield+1 (SE room) | |||
Items:Staff of Postpone[?] (start room)Jar of Change[4] (N center room)Chiropractic Jar[5] (N center room)Cudgel+2 (just E of NW corner) | Sleeping Herb (room just L of center) | ||
treasure island: SE | |||
Poison Herb (start room, NE corner, w/stairs)(cursed) Air Bless | Shop items, in reading order: | ||
??? Staff??? | |||
a long secret passage connects both northern | Happy Armband 5,000 | ||
Switching Staff[?] (start room)Jar of Holding[3] (W room) | |||
S room just W of center is dark room; Owl in middle of W side of this | Snaky Meat 700 | ||
Mastersword+0 (W room)(cursed) Monster Scroll (N center room)Staff of Stability[?] (S central room)Staff of Stability[?] (S room just E of center) | |||
shop (SW room)I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items: | Silver Arrow[5] 500??? | ||
Staff of Recovery[5] (just E of NW room, w/stairs)Restorative Herb (NE room)Sickle Slayer+1 (NE room)Shop items, in reading order: | |||
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000 | Jar[4] 14,000 Str / Vent / Weak | ||
don't worry, cursed items don't have their normal effects :^)Items: | |||
(cursed) | Chiropractic Jar [3] 1,950 | ||
shop (central room); E-E-S from start | |||
Staff of Stability[5] 1,800Jar of Identity[4] 4200 | |||
Wooden Arrow[8] | |||
Bitter Herb 800 | |||
Jar | Bronzeward +3 618 | ||
=== 2 Fl: === | |||
==== Hints / notes: ==== | |||
big dark maze room (or 2 adjacent dark maze rooms) has no traps or items | |||
==== Items: ==== | |||
Jar of Holding[3] (SE room) | |||
Little Belly Seed (room just L of center) | |||
Herb of Confusion (NE room, the NW herb) | |||
Antidote Herb (NE room, the SE herb) | |||
=== 3 Fl: === | |||
==== Hints / notes: ==== | |||
dark maze room has 1 item, no traps | |||
use monster scroll just inside a big room, get lots more (random?) loot | |||
yes there are 2 staves of paralysis in (W room) | |||
==== Items: ==== | |||
Herb of Sight (SE room)(cursed) | |||
Hiding Jar[3] (SE room) | |||
Monster Scroll (SW room, dark maze) | |||
Staff of Paralysis[?] (W room) (is this cursed?) | |||
Staff of Paralysis[?] (W room) (is this also cursed?) | |||
=== 4 Fl: === | |||
==== Hints / notes: ==== | |||
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island: | |||
SW room unequip trap exists in Treasure Island room, around the moat, if you need to remove cursed item | |||
N center room has Spring Trap | |||
can take advantage of Riceball Monster to make many Big Riceballs out of less useful items despite massive food and 30+ attempts, | |||
I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it | |||
==== Items: ==== | |||
Switching Staff [?] (NW room) | |||
Treasure Island items: | |||
Dragonkiller+1 | |||
Wood Shield+2 | |||
411 Gitans | |||
=== 5 Fl: === | |||
==== Hints / notes: ==== | |||
remote Field Bandit destroys remote items w/i 10 turns :^ | |||
(I've gone both routes from start room, but still can't reach one items in time | |||
central room has stairs and only 1 entrance blocked by Summon Trap | |||
you may lose both items in central room if you summon many monsters including Field Bandit :^ | |||
==== Items: ==== | |||
Little Belly Seed (SW room) | |||
Drain Buster+2 (just N of SW room) | |||
(turned to weeds) (NE room) | |||
Herb of Strength (central room, w/stairs) | |||
Power Up Scroll (central room, w/stairs) | |||
=== 6 Fl: === | |||
==== Hints / notes: ==== | |||
remote Field Bandit destroys remote items w/i 10 turns :^ | |||
(many hidden passages and 3 hidden rooms: | |||
secret passage #1 leads E from (NW room) | |||
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs) | |||
==== Items: ==== | |||
Katana+0 (W room) | |||
Jar of Holding [4] (just E of SW room)( | |||
turned to weeds) (just W of NE room, w/stairs) | |||
(turned to weeds) (just W of NE room, w/stairs) | |||
(turned to weeds) (just S of NE room) | |||
=== 7 Fl: === | |||
==== Hints / notes: ==== | |||
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage | |||
==== Items: ==== | |||
Switching Staff [?] (start room) | |||
Iron Shield+1 (SE room) | |||
=== 8 Fl: === | |||
==== Hints / notes: ==== | |||
==== Items: ==== | |||
Staff of Postpone [?] (start room) | |||
Jar of Change [4] (N center room) | |||
Chiropractic Jar [5] (N center room) | |||
Cudgel+2 (just E of NW corner) | |||
=== 9 Fl: === | |||
==== Hints / notes: ==== | |||
treasure island: SE room | |||
NW corner room is big & dark; Owl just inside SE entrance to this room | |||
enter the NW room from the S and take the longer hallway route -- Owl is right there | |||
==== Items: ==== | |||
Poison Herb (start room, NE corner, w/stairs)(cursed) | |||
Air Bless Scroll (SE room, not on treasure island) | |||
Monster Jar [5] (SE room, not on treasure island) | |||
==== Treasure Island items: ==== | |||
??? Staff | |||
??? Shield | |||
Gitans | |||
=== 10 Fl: === | |||
==== Hints / notes: ==== | |||
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage | |||
451 Gitan bag is N'Duba (N room) | |||
==== Items: ==== | |||
Switching Staff [?] (start room) | |||
Jar of Holding[3] (W room) | |||
=== 11 Fl: === | |||
==== Hints / notes: ==== | |||
S room just W of center is dark room; Owl in middle of W side of this room | |||
head E from start room and you'll hit the Owl right away | |||
==== Items: ==== | |||
Mastersword +0 (W room)(cursed) | |||
Monster Scroll (N center room) | |||
Staff of Stability [?] (S central room) | |||
Staff of Stability [?] (S room just E of center) | |||
=== 12 Fl: === | |||
==== Hints / notes: ==== | |||
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items: | |||
Staff of Recovery [5] (just E of NW room, w/stairs) | |||
Restorative Herb (NE room) | |||
Sickle Slayer +1 (NE room) | |||
==== Shop items, in reading order: ==== | |||
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000 | |||
=== 13 Fl: === | |||
==== Hints / notes: ==== | |||
don't worry, cursed items don't have their normal effects :^) | |||
==== Items: ==== | |||
(cursed) Armband of Loss (start room, SW room) | |||
Scroll of Traps (start room, SW room) | |||
Herb of Confusion (NW room, w/stairs) | |||
Evasive Shield +0 (NE room) | |||
=== 14 Fl: === | |||
==== Hints / notes: ==== | |||
shop (central room); E - E - S from start room | |||
==== Items: ==== | |||
Chiropractic Jar [5] (N row, W room, start room) | |||
Hands Full Scroll (S row, W room) | |||
Scroll of Identity (N row, just W of center) Accelerating Staff [4] (N row, just W of center) | |||
Jar of Change [4] (N row, just W of center) | |||
==== Shop items, in reading order: ==== | |||
Wooden Arrow [8] 80 | |||
Gold Shield 6,500 | |||
Iron Shield 2,000 | |||
Herb of Revival 5,000 | |||
Knifegator Meat 2,000 | |||
Special Riceball 300 | |||
Accelerating Staff [3] 980 | |||
Scroll of Identity 300 | |||
Big Riceball 300 | |||
'''trivia''': if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do | |||
=== 15 Fl''':''' === | |||
==== Hints / notes: ==== | |||
shop (just E of center) on one run, I found a Discount Armband on an earlier floor | |||
on another run, I stole from an earlier shop to build up money | |||
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money | |||
==== Items: ==== | |||
Air Bless Scroll (just W of SE room) | |||
Chiropractic Jar [3] (SW room) | |||
Big Belly Seed (N central room, w/stairs) | |||
==== Shop items, in reading order: ==== | |||
Jar of Identity [4] 4,200 | |||
'''Kabra's Blade +0 15,000''' | |||
Drain Buster +2 3,972 | |||
Chiropractic Jar [3] 1,950 | |||
Pointless Jar [4] 1,680 | |||
Big Riceball 300 | |||
Big Riceball 300 | |||
Antidrain Armband 3,000 | |||
Staff of Happiness [3] 650 | |||
=== 16 Fl: === | |||
==== Hints / notes: ==== | |||
==== Items: ==== | |||
Bronzeward +3 (start room) | |||
Hide Shield +1 (N central room) | |||
Staff of Recovery [4] (N central room) | |||
Katana +0 (just E of NW corner) | |||
=== 17 Fl: === | |||
==== Hints / notes: ==== | |||
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall | |||
dark maze room on E edge has no traps or items | |||
==== Items: ==== | |||
Pickaxe +1 (start room) | |||
Bottomless Jar [5] (start room) | |||
Scroll of Traps (NE room) | |||
=== 18 Fl: === | |||
==== Hints / notes: ==== | |||
For me, the monster house was dragons, including 2 big ones -- be careful! | |||
==== Items: ==== | |||
Earth Bless Scroll (W room) | |||
Sleeping Herb (just E of NW room) | |||
Mastersword +1 (just W of NE room) | |||
==== Monster House items: ==== | |||
Herb of Sight (cursed) | |||
Poison Herb | |||
Restorative Herb | |||
Herb of Life (may have been a monster drop) (cursed) | |||
Air Bless Scroll | |||
Walrus Jar [3] | |||
Katana +0??? | |||
Staff [?] (may have been a monster drop) | |||
'''trivia:''' you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner) | |||
== Notes == | |||
14 Fl shop: (I had read a Scroll of Traps from a random drop and fell through a pitfall)(The pitfall trap was created inside the shop, very useful if I had seen it first!) |
Revision as of 12:27, 30 March 2019
Information
Reward:
Kabra's Blade
Storehouse Jar: No
Author:
passwords donated by PinkKitty from GameFAQs
walk through by rhaining23 from GameFAQs
Password(s):
NQXZQ LX0H D8GW2
BY1F0 6Q2Z 8T74Y D2Z2C !M49 WCQCW C6CQ6 TGJH LDT00 |
7SVYQ 72WP F88L9
ZKTR! 9XT7 PHKVJ PMKQL G2G9 C7723 VTM31 BC7M 5SJ00 |
Walkthrough:
1 Fl:
Hints / notes:
the dark maze room has no traps or items
shop (room just R of center) use the Happy Armband in the shop to level up quickly and safely!
the Bronzeward might be worth buying; the sleeping herb sells for a lot
Items:
Katana+2 (N center room)
Antidote Herb (just W of NE room)
Antidote Herb (SE room)
Sleeping Herb (room just L of center)
Shop items, in reading order:
Happy Armband 5,000
Snaky Meat 700
Silver Arrow[5] 500???
Jar[4] 14,000 Str / Vent / Weak
Chiropractic Jar [3] 1,950
Staff of Stability[5] 1,800Jar of Identity[4] 4200
Bitter Herb 800
Bronzeward +3 618
2 Fl:
Hints / notes:
big dark maze room (or 2 adjacent dark maze rooms) has no traps or items
Items:
Jar of Holding[3] (SE room)
Little Belly Seed (room just L of center)
Herb of Confusion (NE room, the NW herb)
Antidote Herb (NE room, the SE herb)
3 Fl:
Hints / notes:
dark maze room has 1 item, no traps
use monster scroll just inside a big room, get lots more (random?) loot
yes there are 2 staves of paralysis in (W room)
Items:
Herb of Sight (SE room)(cursed)
Hiding Jar[3] (SE room)
Monster Scroll (SW room, dark maze)
Staff of Paralysis[?] (W room) (is this cursed?)
Staff of Paralysis[?] (W room) (is this also cursed?)
4 Fl:
Hints / notes:
verified: it doesn't matter if you take stairs or pitfall trap, next level is the same treasure island:
SW room unequip trap exists in Treasure Island room, around the moat, if you need to remove cursed item
N center room has Spring Trap
can take advantage of Riceball Monster to make many Big Riceballs out of less useful items despite massive food and 30+ attempts,
I never managed to spring onto the island but, you have switching staff, paralysis staff, and a flying monster so if you want the treasure on the island, you can get it
Items:
Switching Staff [?] (NW room)
Treasure Island items:
Dragonkiller+1
Wood Shield+2
411 Gitans
5 Fl:
Hints / notes:
remote Field Bandit destroys remote items w/i 10 turns :^
(I've gone both routes from start room, but still can't reach one items in time
central room has stairs and only 1 entrance blocked by Summon Trap
you may lose both items in central room if you summon many monsters including Field Bandit :^
Items:
Little Belly Seed (SW room)
Drain Buster+2 (just N of SW room)
(turned to weeds) (NE room)
Herb of Strength (central room, w/stairs)
Power Up Scroll (central room, w/stairs)
6 Fl:
Hints / notes:
remote Field Bandit destroys remote items w/i 10 turns :^
(many hidden passages and 3 hidden rooms:
secret passage #1 leads E from (NW room)
secret passage #2 leads E from room (just E of SW corner) more secret passages interconnect the 3 hidden rooms (one of which has the stairs)
Items:
Katana+0 (W room)
Jar of Holding [4] (just E of SW room)(
turned to weeds) (just W of NE room, w/stairs)
(turned to weeds) (just W of NE room, w/stairs)
(turned to weeds) (just S of NE room)
7 Fl:
Hints / notes:
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
Items:
Switching Staff [?] (start room)
Iron Shield+1 (SE room)
8 Fl:
Hints / notes:
Items:
Staff of Postpone [?] (start room)
Jar of Change [4] (N center room)
Chiropractic Jar [5] (N center room)
Cudgel+2 (just E of NW corner)
9 Fl:
Hints / notes:
treasure island: SE room
NW corner room is big & dark; Owl just inside SE entrance to this room
enter the NW room from the S and take the longer hallway route -- Owl is right there
Items:
Poison Herb (start room, NE corner, w/stairs)(cursed)
Air Bless Scroll (SE room, not on treasure island)
Monster Jar [5] (SE room, not on treasure island)
Treasure Island items:
??? Staff
??? Shield
Gitans
10 Fl:
Hints / notes:
a long secret passage connects both northern rooms but you can get to all rooms w/o using the secret passage
451 Gitan bag is N'Duba (N room)
Items:
Switching Staff [?] (start room)
Jar of Holding[3] (W room)
11 Fl:
Hints / notes:
S room just W of center is dark room; Owl in middle of W side of this room
head E from start room and you'll hit the Owl right away
Items:
Mastersword +0 (W room)(cursed)
Monster Scroll (N center room)
Staff of Stability [?] (S central room)
Staff of Stability [?] (S room just E of center)
12 Fl:
Hints / notes:
shop (SW room) I was able to loot this shop! Used postpone + switching staves.Could also try to create a pitfall trap in the room and fall through it.Items:
Staff of Recovery [5] (just E of NW room, w/stairs)
Restorative Herb (NE room)
Sickle Slayer +1 (NE room)
Shop items, in reading order:
Poison Herb 800Staff of Recovery[?] 1680Staff of Misfortune[4] 700Air Slayer+0 5300Polearm+1 606Sleepless Armband 3000Wooden Arrow[9] 90Scroll of Traps 1000Razor Wind 9000
13 Fl:
Hints / notes:
don't worry, cursed items don't have their normal effects :^)
Items:
(cursed) Armband of Loss (start room, SW room)
Scroll of Traps (start room, SW room)
Herb of Confusion (NW room, w/stairs)
Evasive Shield +0 (NE room)
14 Fl:
Hints / notes:
shop (central room); E - E - S from start room
Items:
Chiropractic Jar [5] (N row, W room, start room)
Hands Full Scroll (S row, W room)
Scroll of Identity (N row, just W of center) Accelerating Staff [4] (N row, just W of center)
Jar of Change [4] (N row, just W of center)
Shop items, in reading order:
Wooden Arrow [8] 80
Gold Shield 6,500
Iron Shield 2,000
Herb of Revival 5,000
Knifegator Meat 2,000
Special Riceball 300
Accelerating Staff [3] 980
Scroll of Identity 300
Big Riceball 300
trivia: if your "hands are full", you won't see prices in shops unless you try to use the item directly off the floor, which you can do
15 Fl:
Hints / notes:
shop (just E of center) on one run, I found a Discount Armband on an earlier floor
on another run, I stole from an earlier shop to build up money
on another run, someone else found a Walrus Jar on an earlier floor but you should be able to get the Kabra's Blade by being efficient with money
Items:
Air Bless Scroll (just W of SE room)
Chiropractic Jar [3] (SW room)
Big Belly Seed (N central room, w/stairs)
Shop items, in reading order:
Jar of Identity [4] 4,200
Kabra's Blade +0 15,000
Drain Buster +2 3,972
Chiropractic Jar [3] 1,950
Pointless Jar [4] 1,680
Big Riceball 300
Big Riceball 300
Antidrain Armband 3,000
Staff of Happiness [3] 650
16 Fl:
Hints / notes:
Items:
Bronzeward +3 (start room)
Hide Shield +1 (N central room)
Staff of Recovery [4] (N central room)
Katana +0 (just E of NW corner)
17 Fl:
Hints / notes:
1st room is tough; Hell Reaper x2, Chainhead, invisible monster (x2?). You can run to E exit and survive if you have Chiropractic Jar. Also, beware pitfall trap in 1st room near L wall
dark maze room on E edge has no traps or items
Items:
Pickaxe +1 (start room)
Bottomless Jar [5] (start room)
Scroll of Traps (NE room)
18 Fl:
Hints / notes:
For me, the monster house was dragons, including 2 big ones -- be careful!
Items:
Earth Bless Scroll (W room)
Sleeping Herb (just E of NW room)
Mastersword +1 (just W of NE room)
Monster House items:
Herb of Sight (cursed)
Poison Herb
Restorative Herb
Herb of Life (may have been a monster drop) (cursed)
Air Bless Scroll
Walrus Jar [3]
Katana +0???
Staff [?] (may have been a monster drop)
trivia: you can't use a pitfall trap to fall past the floor w/lost wanderer / final monster house (just W of SE corner)
Notes
14 Fl shop: (I had read a Scroll of Traps from a random drop and fell through a pitfall)(The pitfall trap was created inside the shop, very useful if I had seen it first!)