Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
m (Text replacement - "|link=https://shiren.gamepedia.com/File:Inferno.png" to "")
No edit summary
Line 3: Line 3:
!Next:
!Next:
|-
|-
|[[Shiren 1 DS/Fay's Puzzle: Blocker|Blocker]]
|[[Shiren 1 DS/Fay's Puzzle: Blocker|#38 Blocker]]
|[[Shiren 1 DS/Fay's Puzzle: Where to?|Where to?]]
|[[Shiren 1 DS/Fay's Puzzle: Where to?|#40 Where to?]]
|}
|}
==Puzzle #39/50: One Fell Swoop==
==Puzzle #39/50: One Fell Swoop==
Line 11: Line 11:


===== Solution: =====
===== Solution: =====
* The shields are actually completely unnecessary if you do everything right.  
* The shields are actually completely unnecessary if you do everything right.  
* Head north and make a beeline for the [[Shiren 1/Items/Armbands/Pitchers|Pitcher's Armband]]. Equip it immediately and the [[Shiren 1/Monsters/Inferno|Inferno]] will move to the southern side of the puddle.
* Head north and make a beeline for the [[Shiren 1/Items/Armbands/Pitchers Armband|Pitcher's Armband]]. Equip it immediately and the [[Shiren 1/Monsters/Inferno|Inferno]] will move to the southern side of the puddle.
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.  
* You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.  
* When you enter the third and final room, head straight east until you step on a landmine.  
* When you enter the third and final room, head straight east until you step on a landmine.  
Line 25: Line 24:
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |[[Shiren 1/Monsters|Monster]]
! colspan="2" |[[Shiren 1 DS/Monsters|Monster]]
! rowspan="2" |HP
! rowspan="2" |[[HP]]
|-
|-
!English
!English
Line 54: Line 53:
|地雷のワナ
|地雷のワナ
|}
|}
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]]
 
[[Category:Shiren 1 Gameplay Elements]]
[[Category:Fay's Puzzles]]
[[Category:Minigames]]

Revision as of 03:08, 11 November 2020

Previous: Next:
#38 Blocker #40 Where to?

Puzzle #39/50: One Fell Swoop

Things to be learned:
Solution:
  • The shields are actually completely unnecessary if you do everything right.
  • Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
  • You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
  • When you enter the third and final room, head straight east until you step on a landmine.
  • It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
  • Now head straight south-east, picking up the Dragon Herb along the way.
  • Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
  • The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
  • Now head to the stairs.

Monster Appearances

Sprite Monster HP
English Japanese
Inferno 火炎入道 35
Thiefwalrus ぬすっトド 45

Traps

Sprite Trap
English Japanese
File:Shiren 1 DS Trap Sprites - Landmine Trap.png Landmine Trap 地雷のワナ