Shiren 1 DS:Fay's Puzzle: Reflected Magic: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal m (Korraroyal moved page Shiren 1/Gameplay Elements/Fay's Puzzles/Reflected Magic to Shiren 1 DS/Fay's Puzzles/Reflected Magic without leaving a redirect) |
Mystery Dungeon GP>Korra II A Royal m (Korra II A Royal moved page Shiren 1 DS/Fay's Puzzles/Reflected Magic to Shiren 1 DS/Fay's Puzzle:/Reflected Magic without leaving a redirect) |
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Revision as of 23:20, 10 November 2020
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Long-Range Attacks | Great Hall Chase |
Puzzle #44/50: Reflected Magic
Things to be learned:
Solution:
- Pick up the Herb of Sight, the Staff of Postpone and the staff of the Knockback Staff.
- Eat the Herb of Sight and move to the North wall, luring the enemy to your West as you go.
- When it has reached the top of the screen, swing the Knockback Staff at it in order to knock yourself across the water.
- Move into the next room and allow the Theifwalrus' to steal your Staff items before picking up/equipping the Homing Blade.
- Once you have entered the room to your East and can see the numerous Mini-Robbers, swing your sword to get them to move closer to you.
- Now, kill them one by one (you'll level up part way through, which will keep you alive) and move onto the Stairway!
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Pickpocket X2 | ガマラ | 10 | |
Mini Robber X6 | 豆山賊 | 5 | |
Thiefwalrus X2 | ぬすっトド | 45 | |
Air Devil | エーテルデビル | 50 |