Shiren 1 DS:Fay's Puzzle: Reflected Magic: Difference between revisions

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[[Category:Shiren 1 Gameplay Elements]]
 
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]]

Revision as of 06:45, 27 July 2019

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Long-Range Attacks Great Hall Chase

Puzzle #44/50: Reflected Magic

Things to be learned:
Solution:
  1. Pick up the Herb of Sight, the Staff of Postpone and the staff of the Knockback Staff.
  2. Eat the Herb of Sight and move to the North wall, luring the enemy to your West as you go.
  3. When it has reached the top of the screen, swing the Knockback Staff at it in order to knock yourself across the water.
  4. Move into the next room and allow the Theifwalrus' to steal your Staff items before picking up/equipping the Homing Blade.
  5. Once you have entered the room to your East and can see the numerous Mini-Robbers, swing your sword to get them to move closer to you.
  6. Now, kill them one by one (you'll level up part way through, which will keep you alive) and move onto the Stairway!

Monster Appearances

Sprite Name Japanese HP