Shiren 1 DS:Fay's Puzzle: Recognizing Trouble: Difference between revisions
Jump to navigation
Jump to search
Mystery Dungeon GP>Korra II A Royal |
Mystery Dungeon GP>Korra II A Royal No edit summary |
||
Line 13: | Line 13: | ||
#Move south across the [[Shiren 1/Gameplay Elements/Traps/Poison Arrow Trap|Poison Arrow Trap]], the [[Shiren 1/Gameplay Elements/Traps/Dream Gas Trap|Dream Gas Trap]], and the [[Shiren 1/Gameplay Elements/Traps/Spinning Trap|Spinning Trap]]. | #Move south across the [[Shiren 1/Gameplay Elements/Traps/Poison Arrow Trap|Poison Arrow Trap]], the [[Shiren 1/Gameplay Elements/Traps/Dream Gas Trap|Dream Gas Trap]], and the [[Shiren 1/Gameplay Elements/Traps/Spinning Trap|Spinning Trap]]. | ||
#If you become [[Shiren 1/Gameplay Elements/States | #If you become [[Shiren 1/Gameplay Elements/States|confused]], use turns with attacks/A+B rather than trying to move. | ||
#Pick up the [[Shiren 1/Items/Scrolls/Need|Scroll of Need]] and continue heading South into the next room. | #Pick up the [[Shiren 1/Items/Scrolls/Need|Scroll of Need]] and continue heading South into the next room. | ||
#Move onto the second Scroll of Need and then read it. | #Move onto the second Scroll of Need and then read it. |
Revision as of 07:24, 21 September 2019
Previous: | Next: |
---|---|
Don't Read | From Afar |
Puzzle #20/50: Recognizing Trouble
Things to be learned:
Solution:
- Move south across the Poison Arrow Trap, the Dream Gas Trap, and the Spinning Trap.
- If you become confused, use turns with attacks/A+B rather than trying to move.
- Pick up the Scroll of Need and continue heading South into the next room.
- Move onto the second Scroll of Need and then read it.
- Each of the monsters in the room will be stopped and you can freely access the Stairway.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Gather X5 | ギャザー | 36 |