Shiren 1 DS:Fay's Puzzle: Recognizing Trouble: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal |
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Sprite | ! rowspan="2" |Sprite | ||
! colspan="2" |Monster | ! colspan="2" |[[Shiren 1/Monsters|Monster]] | ||
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{| class="wikitable" | {| class="wikitable" | ||
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! colspan="2" |'''Trap''' | ! colspan="2" |'''[[Shiren 1/Gameplay Elements/Traps|Trap]]''' | ||
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!English | !English |
Revision as of 00:38, 2 September 2019
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Don't Read | From Afar |
Puzzle #20/50: Recognizing Trouble
Things to be learned:
Solution:
- Move south across the Poison Arrow Trap, the Dream Gas Trap, and the Spinning Trap.
- If you become confused, use turns with attacks/A+B rather than trying to move.
- Pick up the Scroll of Need and continue heading South into the next room.
- Move onto the second Scroll of Need and then read it.
- Each of the monsters in the room will be stopped and you can freely access the Stairway.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Gather X5 | ギャザー | 36 |