Shiren 1 DS:Fay's Puzzle: Recognizing Trouble: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Korra II A Royal
No edit summary
Mystery Dungeon GP>Korra II A Royal
Line 21: Line 21:
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |Monster
! colspan="2" |[[Shiren 1/Monsters|Monster]]
! rowspan="2" |HP
! rowspan="2" |HP
|-
|-
Line 36: Line 36:
{| class="wikitable"
{| class="wikitable"
! rowspan="2" |Sprite
! rowspan="2" |Sprite
! colspan="2" |'''Trap'''
! colspan="2" |'''[[Shiren 1/Gameplay Elements/Traps|Trap]]'''
|-
|-
!English
!English

Revision as of 00:38, 2 September 2019

Previous: Next:
Don't Read From Afar

Puzzle #20/50: Recognizing Trouble

Things to be learned:
Solution:
  1. Move south across the Poison Arrow Trap, the Dream Gas Trap, and the Spinning Trap.
  2. If you become confused, use turns with attacks/A+B rather than trying to move.
  3. Pick up the Scroll of Need and continue heading South into the next room.
  4. Move onto the second Scroll of Need and then read it.
  5. Each of the monsters in the room will be stopped and you can freely access the Stairway.

Monster Appearances

Sprite Monster HP
English Japanese
Gather X5 ギャザー 36

Traps

Sprite Trap
English Japanese
File:Shiren 1 DS Trap Sprite - Spinning Trap.gif Spinning Trap 回転板のワナ
File:Shiren 1 DS Trap Sprites - Dream Gas Trap.png Dream Gas Trap 幻覚ガス
File:Shiren 1 DS Trap Sprite - Poisondart Trap.gif Poison Arrow Trap 毒矢のワナ