Shiren 1 DS:Fay's Puzzle: One Fell Swoop: Difference between revisions
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* Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line. | * Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line. | ||
* The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one. | * The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one. | ||
* Now head to the stairs. | * Now head to the [[stairs]]. | ||
==Monster Appearances== | ==Monster Appearances== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Sprite | ! rowspan="2" |Sprite | ||
! | ! colspan="2" |[[Shiren 1/Monsters|Monster]] | ||
! rowspan="2" |HP | |||
|- | |||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ![[File:Inferno.png|center|link=https://shiren.gamepedia.com/File:Inferno.png]] | ||
| | |[[Shiren 1/Monsters/Inferno|Inferno]] | ||
| | |火炎入道 | ||
| | |35 | ||
|- | |||
![[File:Thiefwalrus.png|center|link=https://shiren.gamepedia.com/File:Thiefwalrus.png]] | |||
|[[Shiren 1/Monsters/Thiefwalrus|Thiefwalrus]] | |||
|ぬすっトド | |||
|45 | |||
|} | |} | ||
== Traps == | |||
{| class="wikitable" | |||
! rowspan="2" |Sprite | |||
! colspan="2" |'''[[Shiren 1/Gameplay Elements/Traps|Trap]]''' | |||
|- | |||
!English | |||
!Japanese | |||
|- | |||
![[File:Shiren 1 DS Trap Sprites - Landmine Trap.png|link=https://shiren.gamepedia.com/File:Shiren_1_DS_Trap_Sprites_-_Landmine_Trap.png]] | |||
|[[Shiren 1/Gameplay Elements/Traps/Landmine Trap|Landmine Trap]] | |||
|地雷のワナ | |||
|} | |||
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] | [[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] |
Revision as of 00:59, 2 September 2019
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Blocker | Where to? |
Puzzle #39/50: One Fell Swoop
Things to be learned:
Solution:
- The shields are actually completely unnecessary if you do everything right.
- Head north and make a beeline for the Pitcher's Armband. Equip it immediately and the Inferno will move to the southern side of the puddle.
- You'll want to head east to the next room, but first you must take one step to the northeast - the Inferno will fill the space you just vacated.
- When you enter the third and final room, head straight east until you step on a landmine.
- It may go off and duplicate the Inferno's, or it may remain un-triggered. It matters not.
- Now head straight south-east, picking up the Dragon Herb along the way.
- Once you hit the south wall and are directly under the puddle head straight east for the second dragon herb, picking it up, and drawing the monsters into a tango line.
- The key to this puzzle is thus: Dragon Herbs, when eaten, strengthen Infernos via fire damage. Dragon Herbs, when thrown, extinguish Infernos. Why, I am not certain. I presume that uneaten, they deal physical damage. Because you're wearing the pitchers armband, you'll take out every monster, with a second shot if you miss one.
- Now head to the stairs.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Inferno | 火炎入道 | 35 | |
Thiefwalrus | ぬすっトド | 45 |
Traps
Sprite | Trap | |
---|---|---|
English | Japanese | |
File:Shiren 1 DS Trap Sprites - Landmine Trap.png | Landmine Trap | 地雷のワナ |