Shiren 1 DS:Fay's Puzzle: Don't Go Straight: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Mystery Dungeon GP>Korra II A Royal
Mystery Dungeon GP>Korra II A Royal
Line 1: Line 1:
{{stub}}
{{stub}}
{| class="wikitable"
!Previous:
!Next:
|-
|[[Shiren 1/Gameplay Elements/Fay's Puzzles/Where to Use It?|Where to Use It?]]
|[[Shiren 1/Gameplay Elements/Fay's Puzzles/Just Run|Just Run]]
|}
==Puzzle #6/50: Don't Go Straight==
==Puzzle #6/50: Don't Go Straight==



Revision as of 09:50, 24 March 2019

Previous: Next:
Where to Use It? Just Run

Puzzle #6/50: Don't Go Straight

Things to be learned:
Solution:
  1. Move South, pick up the Herb of Sight and eat it.
  2. Now move East until you come across a Sleep Trap.
  3. Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
  4. Enter the Stairway!

Monster Appearances

Sprite Name Japanese HP

Traps

Sprite Trap
File:Shiren DS2 Trap Sprite - Sleeping Trap.png Sleep Trap