Shiren 1 DS:Fay's Puzzle: Blocker: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal m (Korraroyal moved page Shiren 1/Gameplay Elements/Fay's Puzzles/Blocker to Shiren 1 DS/Fay's Puzzles/Blocker without leaving a redirect) |
Mystery Dungeon GP>Korra II A Royal m (Korra II A Royal moved page Shiren 1 DS/Fay's Puzzles/Blocker to Shiren 1 DS/Fay's Puzzle:/Blocker without leaving a redirect) |
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Revision as of 23:20, 10 November 2020
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Puzzle #38/50: Blocker
Things to be learned:
Moving appropriately can help you avoid a monster completely. In this case, tricking the Polygon Jive into moving to a convenient place will let you exit the puzzle.
Solution:
- Move through the corridor below you.
- When you enter the next room move diagonally so that you pick up all of the items in the room (3 Riceballs and 1 Switching Staff).
- Move one space to the West and one space North East.
- Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a Knockback Staff.
- Turn to face the Fluffy Bunny on the other side of the water and throw your Switching Staff at it.
- Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
- Head into the next room and up the Stairway.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Fluffy Bunny | いやしウサギ | 5 | |
Polygon Jive | おどるポリゴン | 60 |