Shiren 1 DS:Fay's Puzzle: Blocker: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal No edit summary |
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==Monster Appearances== | ==Monster Appearances== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Sprite | ! rowspan="2" |Sprite | ||
! | ! colspan="2" |[[Shiren 1/Monsters|Monster]] | ||
! rowspan="2" |HP | |||
|- | |||
!English | |||
!Japanese | !Japanese | ||
|- | |- | ||
! | ![[File:Fluffy Bunny.png|center|link=https://shiren.gamepedia.com/File:Fluffy_Bunny.png]] | ||
| | |[[Shiren 1/Monsters/Fluffy Bunny|Fluffy Bunny]] | ||
| | |いやしウサギ | ||
| | |5 | ||
|- | |||
![[File:Polygon Jive.png|center|link=https://shiren.gamepedia.com/File:Polygon_Jive.png]] | |||
|[[Shiren 1/Monsters/Polygon Jive|Polygon Jive]] | |||
|おどるポリゴン | |||
|60 | |||
|} | |} | ||
[[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] | [[Category:Shiren 1 Gameplay Elements]][[Category:Fay's Puzzles]][[Category:Minigames]] |
Revision as of 00:57, 2 September 2019
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Puzzle #38/50: Blocker
Things to be learned:
Moving appropriately can help you avoid a monster completely. In this case, tricking the Polygon Jive into moving to a convenient place will let you exit the puzzle.
Solution:
- Move through the corridor below you.
- When you enter the next room move diagonally so that you pick up all of the items in the room (3 Riceballs and 1 Switching Staff).
- Move one space to the West and one space North East.
- Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a Knockback Staff.
- Turn to face the Fluffy Bunny on the other side of the water and throw your Switching Staff at it.
- Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
- Head into the next room and up the Stairway.
Monster Appearances
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
Fluffy Bunny | いやしウサギ | 5 | |
Polygon Jive | おどるポリゴン | 60 |