Shiren 1 DS:Deep Sleep: Difference between revisions
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{{Infobox States (Shiren 1) | {{Infobox States (Shiren 1) | ||
| name = Deep Sleep | | name = Deep Sleep | ||
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== Effect on Monsters == | == Effect on Monsters == | ||
[[Shiren 1/Monsters|Monsters]] will be [[Shiren 1/Gameplay Elements/States/Asleep|Asleep]] for 14 normal [[Speed]] turns, then will wake up and permanently be [[Shiren 1/Gameplay Elements/States/Double Speed|Double Speed]] | [[Shiren 1/Monsters|Monsters]] will be [[Shiren 1/Gameplay Elements/States/Asleep|Asleep]] for 14 normal [[Speed]] turns, then will wake up and permanently be at [[Shiren 1/Gameplay Elements/States/Double Speed|Double Speed]]. | ||
== Cause of State == | == Cause of State == |
Revision as of 12:01, 30 September 2019
Template:Infobox States (Shiren 1)
Effect on Monsters
Monsters will be Asleep for 14 normal Speed turns, then will wake up and permanently be at Double Speed.
Cause of State
Reading a Scroll of Sleep will inflict this status on monsters.
How to cure
- Transforming the monster by successfully throwing Monster Meat at them. Presumably of a monster that does not not normally move at high speeds.
- Having the monster trigger a Slowness Trap as a Trap Master or as a Mecharoid Family Monster, or successfully throwing the Trap at the monster. Floating-type Monsters cannot be affected by traps before reading a Super Trap Scroll on the same floor.
A Trap with a Sealing effect such as a Curse Trap or Unequip Trap will not decrease a hastened monster's speed.