Shiren 1 DS:Deep Sleep: Difference between revisions
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== Effect on Monsters == | == Effect on Monsters == | ||
[[Shiren 1/Monsters|Monsters]] will be [[Shiren 1/Gameplay Elements/States/Asleep|Asleep]] for 14 normal [[Speed] turns, then will wake up and permanently be [[Shiren 1/Gameplay Elements/States/Double Speed|Double Speed]] by one level. | [[Shiren 1/Monsters|Monsters]] will be [[Shiren 1/Gameplay Elements/States/Asleep|Asleep]] for 14 normal [[Speed]] turns, then will wake up and permanently be [[Shiren 1/Gameplay Elements/States/Double Speed|Double Speed]] by one level. | ||
== Cause of State == | == Cause of State == |
Revision as of 10:13, 30 September 2019
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Template:Infobox States (Shiren 1)
Effect on Monsters
Monsters will be Asleep for 14 normal Speed turns, then will wake up and permanently be Double Speed by one level.
Cause of State
Reading a Scroll of Sleep will inflict this status on monsters.
How to cure
- Transforming the monster by successfully throwing Monster Meat at them. Presumably of a monster that does not not normally move at high speeds.
- Having the monster trigger a Slowness Trap as a Trap Master or as a Mecharoid Family Monster, or successfully throwing the Trap at the monster. Floating-type Monsters cannot be affected by traps before reading a Super Trap Scroll on the same floor.
A Trap with a Sealing effect such as a Curse Trap or Unequip Trap will not decrease a hastened monster's speed.