Draft:Rescue Team DX:Dungeon Status: Difference between revisions
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*'''[[Rescue Team DX/Gravity|Gravity]]''': Pokémon normally in the air become grounded, can be hit by Ground-Type attacks, and will be unable to move to a water or air tile. The accuracy of moves is increased. The effects of [[Rescue Team DX/Magnet Rise|Magnet Rise]] end. Certain moves, such as [[Rescue Team DX/Fly|Fly]], [[Rescue Team DX/Bounce|Bounce]], and [[Rescue Team DX/High Jump Kick|High Jump Kick]], are unusable during Gravity. | *'''[[Rescue Team DX/Gravity|Gravity]]''': Pokémon normally in the air become grounded, can be hit by Ground-Type attacks, and will be unable to move to a water or air tile. The accuracy of moves is increased. The effects of [[Rescue Team DX/Magnet Rise|Magnet Rise]] end. Certain moves, such as [[Rescue Team DX/Fly|Fly]], [[Rescue Team DX/Bounce|Bounce]], and [[Rescue Team DX/High Jump Kick|High Jump Kick]], are unusable during Gravity. | ||
*'''[[Rescue Team DX/Ion Deluge|Ion Deluge]]''': Normal-Type moves become Electric-Type. | *'''[[Rescue Team DX/Ion Deluge|Ion Deluge]]''': Normal-Type moves become Electric-Type. | ||
*'''[[Rescue Team DX/Magic Room|Magic Room]]''': No one can use items, and held items lose their effects. Using Magic Room while it is in effect ends it. <strong style="color:red">When there are powerful enemy Pokémon, the effects of Magic Room can cripple your team as Magic Room the use of Reviver Seeds or Revive All Orbs.</strong> | *'''[[Rescue Team DX/Magic Room|Magic Room]]''': No one can use items, and held items lose their effects. Using Magic Room while it is in effect ends it. <strong style="color:red">When there are powerful enemy Pokémon, the effects of Magic Room can cripple your team as Magic Room prevents the use of Reviver Seeds or Revive All Orbs.</strong> | ||
*'''[[Rescue Team DX/Misty Terrain|Misty Terrain]]''': Dragon-Type attacks are weakened (−50%). The terrain also prevents inflicting bad status conditions. It does not affect Pokémon in the air. Using another terrain move will replace Misty Terrain. | *'''[[Rescue Team DX/Misty Terrain|Misty Terrain]]''': Dragon-Type attacks are weakened (−50%). The terrain also prevents inflicting bad status conditions. It does not affect Pokémon in the air. Using another terrain move will replace Misty Terrain. | ||
*'''[[Rescue Team DX/Mud Sport|Mud Sport]]''': Weakens Electric-Type moves to 70% of usual damage. | *'''[[Rescue Team DX/Mud Sport|Mud Sport]]''': Weakens Electric-Type moves to 70% of usual damage. |
Revision as of 12:23, 8 May 2020
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Dungeon status is a mechanic that indicates the conditions of a dungeon floor.
List of Dungeon Statuses
Weather Effects
- See this page for information on weather effects.
Move Effects
- Electric Terrain: Electric-Type moves are more powerful (+50%), and no Pokémon can fall asleep. It does not affect Pokémon in the air. Using another terrain move will replace Electric Terrain.
- Grassy Terrain: Grass-Type moves are more powerful (+50%), halves the damage from Bulldoze, Earthquake, and Magnitude, and greatly speeds up natural HP recovery. It does not affect Pokémon in the air. Using another terrain move will replace Grassy Terrain.
- Gravity: Pokémon normally in the air become grounded, can be hit by Ground-Type attacks, and will be unable to move to a water or air tile. The accuracy of moves is increased. The effects of Magnet Rise end. Certain moves, such as Fly, Bounce, and High Jump Kick, are unusable during Gravity.
- Ion Deluge: Normal-Type moves become Electric-Type.
- Magic Room: No one can use items, and held items lose their effects. Using Magic Room while it is in effect ends it. When there are powerful enemy Pokémon, the effects of Magic Room can cripple your team as Magic Room prevents the use of Reviver Seeds or Revive All Orbs.
- Misty Terrain: Dragon-Type attacks are weakened (−50%). The terrain also prevents inflicting bad status conditions. It does not affect Pokémon in the air. Using another terrain move will replace Misty Terrain.
- Mud Sport: Weakens Electric-Type moves to 70% of usual damage.
- Trick Room: Changes to Travel Speed are reversed, which turns moves that normally increase Travel Speed into decreasing and vice versa.
- Water Sport: Weakens Fire-Type moves to 70% of usual damage.
- Wonder Room: Defense and Sp. Def are switched. Using Wonder Room while it is in effect ends it.
Wonder Orb Effects
- Luminous: The locations of Pokémon, items, and the stairs on the floor are revealed.
- Nullified: The Abilities of enemy Pokémon do not work.
- Radar: The locations of Pokémon on the floor are revealed.
- Rare Quality Radar: When the Pokémon defeated can join in an adventure, it is more likely that it will have a rare quality.
- Scanning: The locations of items on the floor are revealed.
- Weather Lock: Locks the Clear weather in place on the floor.
Other effects
- Defused: Explosions will not occur. It is caused by rain or a Pokémon with Damp.
- Disabled: No Pokémon can use the disabled move during the adventure in a dungeon. Only one move can be disabled at a time. It is caused by the Ban Seed's effect.
- Ineffective Weather: This dungeon status means that the weather, except Clear weather, will have no effect.
Flooded
SPOILER WARNING! |
This page or section contains spoilers. |
This dungeon status can only be encountered during the boss battle with Kyogre at the bottom of Stormy Sea. When the floor becomes flooded with water, all Pokémon on the team get washed away to another spot on the floor. While the floor is flooded with water, Pokémon who are not Water-Type have their Travel Speed reduced to half speed.